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Topic: The Exciting Challenge of Retcon in Capes
Started by: LemmingLord
Started on: 7/25/2006
Board: Muse of Fire Games


On 7/25/2006 at 11:28pm, LemmingLord wrote:
The Exciting Challenge of Retcon in Capes

Valamir wrote:
This is incorrect.  At least in one way: If winning a conflict is to have meaning, it must create at least in the moment a truth.  The truth in the moment MUST extend forward OR if it doesn't then you have a game that permits retconning.


I spent many long and tedious posts making exactly this argument.  This argument is pretty much the core of Universalis...a game that in many ways is very similar to Capes, but in this crucial way it is not.  All of Universalis is predicated on the idea that the "truth in the moment must extend forward to have meaning".  That's why Universalis play establishes Facts, and gives players a mechanical advantage when defending those Facts in the future.

But thing is, I've since come to realize, Capes doesn't work that way.  You've correctly recognized that Capes doesn't have a mechanic that establishes "truth extending forward".  Your mistake however (as mine was) is in assuming it needs one.
,,,
Capes uses exactly the same logic, but dispenses with the mechanical leverage for defending a fact.  Essentially that makes the game even more purely democratic.  Democracy is brutal...but it works.


These are good points.  I would like to add that there IS a mechanic a group could utilize to establish facts in the game; just meet for a little while between games and establish fixed history in your comic's code...

In fact, I'm pretty sure that's the way my group will do things:  we'll Comic's Code (which I will call CCing) some common setting, some common theme, and probably the origins of characters we want to see...  We may CC certain things certain character's CAN'T or WON'T do - if someone has a Captain America character, for example, we may just want to CC "Captain America is a patriot and would never say anything to discount the nation, the flag or its founders."  We might CC "Captain America gained his superpowers by taking the superserum."  We might decide that we don't want to play in the forties anymore and jump forward; then we might CC "Captain America was frozen in ice in 1945 and aokwened without aging forty years later."

Now while some retcons are unavoidable;  you can clearly establish binding setting or history as specific as you need it to be with everyone's agreement in the in-between games times WITHOUT introducing new mechanics to the game.

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On 7/25/2006 at 11:48pm, TonyLB wrote:
Re: The Exciting Challenge of Retcon in Capes

Interesting.  How do you expect Gloating to effect the game, relative to those CC items?

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On 7/26/2006 at 12:42pm, LemmingLord wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

TonyLB wrote:
Interesting.  How do you expect Gloating to effect the game, relative to those CC items?


By establishing fixed placed in time, the gloatable aspects would come in whenever that period of time was dealt with; certainly it would be most "gloatable" in the case of a game that includes time travel - as these CCs are going to be fixed immutable forces of history - if you've CCd "John F. Kennedy was shot and definitely killed on this instant in history" then the real John F. Kennedy could not appear during a game taking place afterwards without definitive explanation; certainly the goal: call up John F. Kennedy on the phone and get his snickerdoodle recipes" should be gloatable, if not a little stupid! :)

Of course there are ways around these things; having John F. Kennedy come back from the dead and so forth or having time travel that CAN change the flow of human history..  If you didn't have CCs dealing with those issues, these setting and events set in stone are more set in that thick white packing material your DVD player comes in...

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On 7/26/2006 at 1:05pm, TonyLB wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

LemmingLord wrote:
certainly the goal: call up John F. Kennedy on the phone and get his snickerdoodle recipes" should be gloatable, if not a little stupid! :)


But ... if they're gloatable then I'm going to create and fight for such conflicts.  Gloating is good.  Gloating gets me Story Tokens.

Putting the "fixed in stone" elements of the past into the Comics Code is going to make them immutable, but it's also going to make people constantly challenge them.  Is that what you want?

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On 7/26/2006 at 1:09pm, Bret Gillan wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

"Ooh! I'm always on the verge of getting that Snickerdoodle recipe, but Kennedy just won't give it up! Foiled again!"

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On 7/26/2006 at 1:30pm, Gaerik wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

Tony,

I totally think this would be cool when done correctly.  Let's see...

1.) Elvis is dead.
2.) Kennedy's assassination is shrouded in mystery.

Then Goals like...

"Elvis seen at Waffle House."
"Kennedy assassin found."

are excellent, gloatable Conflicts.  Depending on the style of game someone is shooting at, these kinds of things could add some cool flavor to the game.

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On 7/26/2006 at 1:35pm, TonyLB wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

Like a (good) X-Files game would have "The conspiracies can't be proven" or something similar.  Yeah.

If that's what the OP is going for, that would, indeed, be tres awesome.  There would be a constant, simmering suspicion about the very things they, themselves, witnessed and achieved through play.

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On 7/26/2006 at 1:40pm, LemmingLord wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

TonyLB wrote:
LemmingLord wrote:
certainly the goal: call up John F. Kennedy on the phone and get his snickerdoodle recipes" should be gloatable, if not a little stupid! :)


But ... if they're gloatable then I'm going to create and fight for such conflicts.  Gloating is good.  Gloating gets me Story Tokens.

Putting the "fixed in stone" elements of the past into the Comics Code is going to make them immutable, but it's also going to make people constantly challenge them.  Is that what you want?


Live and learn; I guess I'll have to see! 

I'm not sure I agree that people necessarily are going to challenge them; yes they may get story tokens for challenging them, but it may not be worth the squeeze to come up with something that challenges establshed historical facts while also making the game interesting. 

If someone is interested in challenging it, then yes, it will be fun and their will be story tokens galore.  Win win.

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On 7/26/2006 at 1:46pm, xeperi wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

How about enemies using these Gloatable goals as part of an ongoing campaign to ruin the hero?

"Captain America is a patriot and would never say anything to discount the nation, the flag or its founders."
Goal: Captain America appears in all his Aryan glory at an American National Socialist rally as a keynote speaker.
"Captain America gained his superpowers by taking the superserum."
Goal: Captain America was created using stolen German Technology from the Ubermensch Projekt.
"Captain America was frozen in ice in 1945 and aokwened without aging forty years later."
Goal: Captain America was captured, brainwashed and used as a top Red Agent during the Cold War, but hidden in the ice block after the USA nearly discovered his situation.

Maybe I'm off-base here, but I'm interested in learning.
Jason

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On 7/26/2006 at 2:06pm, Sindyr wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

Tony is absolutely right here - when it comes to Comics Codes one central truth must be embraced.

If you Comic's Code it, they will come.

Let's say for the sake of argument that a group finds the "damsel in distress" plots tedious and want to avoid them in their gaming.  So they establich a Comic's Code: "Significant Other's of heroes cannot be placed in jeopardy"

Big mistake, if they really wanted to remove this kind of narrartive from their game.  Because in Capes, as I am sure we all know, players get story token rewards through Gloating, which is bringing the narrartion to the brink of violating a Comic's Code.

So what one needs to plan on is that since Capes through the Comic's Code and Glotaing *pays* the players to bring the narrative up to the limit, by creating a new Code you are really incentivizing players to keep the story near the new limit.

The limit will never be crossed.  But the limit will be approached an *awful* lot, since that is what gets rewarded.

Long story short, if you want set a limit *without* paying the players to approach, if you want to prevent something from occurring and NOT have players rewarded for threatening to make that something happen, then you *cannot* use a Comic's Code to do it.

What do you then do? Simple.  Create a new kind of limit called a non-Gloatable Comics Code.  Then *all* you have to do is (assuming the table agrees) write the following into your game contract:
Comic's Code: "Significant Other's of heroes cannot be placed in jeopardy. This Code is not Gloatable."

Now you have added a limit without adding an incentive to play near it.

Done deal.

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On 7/26/2006 at 2:31pm, Bret Gillan wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

If the entire table truly agrees and it's unanimous, then why is it necessary to establish a "non-gloatable comics code"?

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On 7/26/2006 at 2:49pm, Gaerik wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

It generally isn't necessary.  I tried it out once and it didn't hurt anything but the non-gloatable portions of the Code never actually had to be enforced either.  Essentially they were just little reminders of what we had all agreed to as the setting, theme and feel for the game.  I guess if there were a new player that was going to sit down at the table and he wanted to know what we had agreed to about those things, they would have been there to point to.  However, I didn't have any new players coming in so it wasn't an issue.

I think it is important to point out that all the players agreed on the points that were put down as non-gloatable unanimously.  Had a single person disagreed it would have been unfair to put in in there like that.  That kind of situation is what the Conflict rules in Capes are for.

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On 7/26/2006 at 3:28pm, Sindyr wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

Bret wrote:
If the entire table truly agrees and it's unanimous, then why is it necessary to establish a "non-gloatable comics code"?


Or alternatively, why not?

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On 7/26/2006 at 3:31pm, Sindyr wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

Sindyr wrote:
Bret wrote:
If the entire table truly agrees and it's unanimous, then why is it necessary to establish a "non-gloatable comics code"?


Or alternatively, why not?


Clarification:  Capes has no way to create a limit that does not yield a reward to those that threaten to cross it.

IF you want such a limit in your game, the easiest way to do so is to create a non-gloatable CC.

(dryly)Just don't invite someone to your game that will tar and feather you for employing what to the faithful appears to be a sacrilegious abomination - an abridgment of the holy word of Capes.

(grin)

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On 7/26/2006 at 3:37pm, xeperi wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

Lemminglord has said he and his group are fine with these being Gloatable, so there seems to be no need to posit non-gloatable rules at all.

Jason

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On 7/26/2006 at 4:27pm, Sindyr wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

R. wrote:
Lemminglord has said he and his group are fine with these being Gloatable, so there seems to be no need to posit non-gloatable rules at all.

Jason


I have demonstrated the reason.

Why is Sindyr so terse and rude? Read the below topic with my apologies to find out:
http://www.indie-rpgs.com/forum/index.php?topic=20593.0

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Topic 20593

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On 7/26/2006 at 4:38pm, Asperity wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

Andrew wrote:
"Elvis seen at Waffle House."
"Kennedy assassin found."


Wow.  I absolutely need to invite people over for a Weekly World News-themed Capes game.  I'll finally have a use for the unliftable box of old WWNs I've got in my closet.  I can't wait.  (Sorry, I know this has nothing to do with the thread topic.  But wow!)

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On 7/26/2006 at 6:05pm, LemmingLord wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

Sindyr wrote:
R. wrote:
Lemminglord has said he and his group are fine with these being Gloatable, so there seems to be no need to posit non-gloatable rules at all.

Jason


I have demonstrated the reason.

Why is Sindyr so terse and rude? Read the below topic with my apologies to find out:
http://www.indie-rpgs.com/forum/index.php?topic=20593.0


Now I didn't mean to suggest that my gang is going to be happy about gloating these out; I just wanted to point out a mechanic already within Capes that allows you to establish fixed events; and since you can change the CC between games you can easily establish fixed history.

I admit entirely that our purpose for these origions and so forth would be better served as ungloatable rules; but that would certainly not help me prove my main point! :)

I am glad Tony expressed to me the possible outcome that this might produce.. I will definitely tell my group about that possibility so that I don't become a jerk one night and start taking advantage of the gloatability issue when the rest of the gang hadn't considered that!! :)

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On 7/26/2006 at 7:21pm, xeperi wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

Like you said, Lemming (did I miss your name?), these won't be the only things in your CC so there will be more readily gloatable ideas available.  If folks come up with a good idea for gloating up against your established origins or natures in the CC then more power to them!  It didn't sound to me like the mere notion that Cap might be seen as unpatriotic would be offensive to anyone, just that he never actually /would/ be.  I feel that making something like that ungloatable could rob you of interesting opportunities anyhow.

Cool ideas in this thread I think.
Jason

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On 7/26/2006 at 7:49pm, TonyLB wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

Yeah, when you posted the whole "Cap is tied to an ANS rally" I immediately said "Oh, that's cool!  But what if ... "

• Goal:  Put Captain America in a situation where patriotism demands that he assassinate a terrorist in cold blood.
• Goal:  Force Captain America to admit that the American invasion of Whereverstan is motivated by greed and jingoism, not virtue or necessity
• Goal:  Force Cap to choose between the current government of America and the principles of the founding fathers

Man, being patriotic is hard.  Believe me, I've tried.  I would totally respect a hero who managed to walk that line ... so long as he's really pushed, and actually earns his patriotism by confronting some tough shit and working through it.

Which is my long-winded way of saying "That particular element of the Comics Code could be really, really cool."

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On 7/26/2006 at 7:59pm, xeperi wrote:
RE: Re: The Exciting Challenge of Retcon in Capes

Awesome, Tony!  That last one hits close to home for me especially.  I'd be all over that conflict for sure, so there you go.

CC manipulation seems like a fun way to shape the game.  I'll look forward to your supplement pack later in the year, Mr. Mercenary.

Jason

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