The Forge Reference Project

 

Topic: [GenCon 2007] Forge Booth Menu
Started by: Troy_Costisick
Started on: 5/8/2007
Board: Conventions


On 5/8/2007 at 2:08am, Troy_Costisick wrote:
[GenCon 2007] Forge Booth Menu

Heya,

Last year I started to work on a booth menu, then Alexander took it over and did an awesome job.  Is anyone up for starting this project again for this year?  Those who used the menu last year, how did it go?  What suggestions might you make to imrpove it?

Peace,

-Troy

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On 5/8/2007 at 2:45am, Ron Edwards wrote:
Re: [GenCon 2007] Forge Booth Menu

Good point, Troy.

Alexander, I know you won't be at the booth this time around, but are you available for menu construction anyway?

Best, Ron

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On 5/8/2007 at 1:05pm, c wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Hi Troy,

I bought quite a few games at the Forge booth last year. One thing that I noticed that really slowed down the exchange of cash for game was the order the games were listed in. I forget if it was in alphabetical order by company name or author name. I think it should be in alphabetical order by game title. Many times the person at the register wasn't sure who the author was, and it could take them some time to find it, whereas if the menu was by game title I imagine they could easily find it. Perhaps break it into sections by letter to easier facilitate quick searching.

Otherwise it was nice to have a list I could take and look at away from the craziness of the booth.

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On 5/8/2007 at 1:21pm, iago wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

If more experienced menu constructors are unavailable, I would be happy to step up and use my layout skillz to put together the Forge booth menu this year.

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On 5/8/2007 at 2:08pm, jrs wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

I strongly encourage two separate handouts.  One should be focused on the new games at the Forge booth--the ones that will be demoed there.  The other should be a basic price list for the IPR stock.  And I agree that organizing the price list to facilitate look-ups would work best. 

Last year there was some confusion because the handout included all games available for sale and attendees were asking for demos that were not available.  The listing did have a notation for the games with demos, but it was easy to overlook.

Julie

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On 5/8/2007 at 3:08pm, Eero Tuovinen wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

If there's really a shortage of layout/graphic workers for the booth, I'd be happy to put together menus and whatever else is needed. But I'm sure that somebody who's going to be there can also take care of this stuff quite handily, so I'm just mentioning this so nothing worthwhile is left undone because everybody is too busy...

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On 5/8/2007 at 5:17pm, Troy_Costisick wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Heya,

jrs wrote:
I strongly encourage two separate handouts.  One should be focused on the new games at the Forge booth--the ones that will be demoed there.  The other should be a basic price list for the IPR stock.  And I agree that organizing the price list to facilitate look-ups would work best. 


We've gotten a few good suggestions here, and Julie's is one of the best, IMO.  The menu that should have priority is the one that lists the games that can be demoed at the booth.  Brennan can weigh in on what he would like for an IRP stock menu if he wants.  Fred, you did an awesome job with my Hunter Rose character sheet and I know you will both have games at the booth and be there yourself.  If it's okay, I'd officially like to put you in charge of making the menu.  Ron can overrule me later if he wants, but I'd rather get this decided now.  It's a pain.

Now that that's done, what do people who are A) going to be demoing games at the booth and B) going to be buying games at the booth want to see on the menu?  Clyde has a good suggestion that they should be aranged according to name, but what else?  What can we add to the menu that might entice people to try and then buy a game?

Peace,

-Troy

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On 5/8/2007 at 9:16pm, Gregor Hutton wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Just an observation from last year: can we have small price tags that sit on the display racks? I think if they were branded like the menu and had the game title and price that would be really cool and, of course, useful. Something small but clear would be ideal.

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On 5/9/2007 at 12:54am, Iskander wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

I won't be able to do it again this year, sorry! Too much on my plate right now.

Some thoughts, in no particular order, as advice / warnings / prejudice:

- stick to a content deadline. Game publishers - if you haven't priced your game by the time you need to provide this information, you are a bad person
- don't let the gazillion game design companies suggest that every company should get its own section. It makes life very hard at the till, and for punters - and this document is for punters, not the damn designers
- include details about where to find the GoD and IGE
- Z-fold works just fine
- invest in a couple of bone folders
- arrive on Wednesday, go straight to FedEx/Kinkos in Monument Circle  and be very nice to them

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On 5/9/2007 at 1:10am, iago wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Troy_Costisick wrote:
jrs wrote:
I strongly encourage two separate handouts.  One should be focused on the new games at the Forge booth--the ones that will be demoed there.  The other should be a basic price list for the IPR stock.  And I agree that organizing the price list to facilitate look-ups would work best. 


We've gotten a few good suggestions here, and Julie's is one of the best, IMO.  The menu that should have priority is the one that lists the games that can be demoed at the booth.  Brennan can weigh in on what he would like for an IRP stock menu if he wants.  Fred, you did an awesome job with my Hunter Rose character sheet and I know you will both have games at the booth and be there yourself.  If it's okay, I'd officially like to put you in charge of making the menu.  Ron can overrule me later if he wants, but I'd rather get this decided now.  It's a pain.

Now that that's done, what do people who are A) going to be demoing games at the booth and B) going to be buying games at the booth want to see on the menu?  Clyde has a good suggestion that they should be aranged according to name, but what else?  What can we add to the menu that might entice people to try and then buy a game?


I'm up for it. 

While I'm thinking about it, should I grab the Forge logo from the top of the website here, or is there a higher-resolution one I could lay my hands on?

I'll work closely with IPR to get the IPR menu put together.  Actually, to extend the metaphor, I feel like the IPR menu should be done in the vein of the wine list at the restaurant ("we have these in our cellar") with the booth members doing demoing and such on the menu ("these are the dishes we'll be serving this evening").  Bonus points if we can get someone acting as a traffic cop at the booth to wear a tux and play the role of maitre d'. :)

I'd like each item on the menu to have a few notes (again, like a restaurant menu) about what's included in each "dish" -- basically a one sentence description for each game.  Some sort of iconography for the various "genres" or "types" -- if we're willing to create a taxonomy of them -- might be nice too. 

We're talking about a single sheet of 8.5x11 paper, front and back, being used as the basis for this, yes?  How many menus and wine-lists are we expecting to print up?

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On 5/9/2007 at 1:14am, iago wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Iskander wrote:
- stick to a content deadline. Game publishers - if you haven't priced your game by the time you need to provide this information, you are a bad person
- don't let the gazillion game design companies suggest that every company should get its own section. It makes life very hard at the till, and for punters - and this document is for punters, not the damn designers
- include details about where to find the GoD and IGE
- Z-fold works just fine
- invest in a couple of bone folders
- arrive on Wednesday, go straight to FedEx/Kinkos in Monument Circle  and be very nice to them


I was thinking about printing them up beforehand locally, and just chucking them in the back of my car!  Any reason not to do that?  Seems like it'd take some time pressure off, but again, I don't know what the quantities we're talking about are like, here.

I definitely like the suggestions to include GoD and IGE information.

I'd ALSO like to provide information for where to find the OTHER "Forge diaspora" booths, or at least name them as points of interest, like the Ashcan Front, etc.  The Forge should be the first stop of many, the way I see it.

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On 5/9/2007 at 2:20am, inthisstyle wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

The problem at the register last year had nothing to do with the menus at the booth. The register used a different code for each game, and the list provided at the register was not alphabetical. That won't happen this year. There will be a deadline to provide game info for the booth, and after the deadline, it doesn't go in the register and it doesn't get sold at the booth. Ralph was stuck programming the register the week before the con and new games were coming in while he was trying to do it. Not this time.

Regarding the menu, I like all the ideas here, but I think we are going to have a bit of trouble getting all of the games plus a one sentence description on one sheet.

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On 5/9/2007 at 3:26am, Paul Czege wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

I'll work closely with IPR to get the IPR menu put together.

There will be a small handful of non-IPR games being sold but not demoed at the booth. (see Ron's [GenCon 2007]The plan for this year post for the policy: "And if you have been a long-term participant at the booth and aren't carried by IPR, and if you're at GenCon in any capacity, the booth will have your game on the rack too for no charge beyond IPR's commission, if you desire.") My Life with Master will be one of them. And perhaps Primetime Adventures as well? Presumably these should go on the menu with the IPR titles?

Paul

Forge Reference Links:
Topic 22997

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On 5/9/2007 at 12:28pm, iago wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Paul wrote:
There will be a small handful of non-IPR games being sold but not demoed at the booth. (see Ron's [GenCon 2007]The plan for this year post for the policy: "And if you have been a long-term participant at the booth and aren't carried by IPR, and if you're at GenCon in any capacity, the booth will have your game on the rack too for no charge beyond IPR's commission, if you desire.") My Life with Master will be one of them. And perhaps Primetime Adventures as well? Presumably these should go on the menu with the IPR titles?


Oh, sure.  I was responding specifically to the thing one person said about having the games that weren't represented by in-booth demo folk (at the time, identified as "games IPR's bringing") listed separately.  Really what I see happening is a "contact me with your game listings" process happening where people identify whether or not they'll be in-booth to demo.  If you're demo-capable, you go on the Menu.  If you're not, you go on the Wine List.  IPR will get a chance to add "unrepresented items" it is bringing to the Wine List as well.  I'm also going to ask for notification of the various diaspora booths so we can point people in those directions ("If you liked what you found here, make sure to also visit...") as well.

Brennan wrote: Regarding the menu, I like all the ideas here, but I think we are going to have a bit of trouble getting all of the games plus a one sentence description on one sheet.


If I am able to produce the menu in sufficient quantities at home before heading out, thanks to Rob Donoghue's help, I should have the capability to build little booklets rather than a single sheet z-fold brochure.

Can anyone give me a quantity estimate on how many menus need to be printed?

Forge Reference Links:
Topic 22997

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On 5/9/2007 at 8:05pm, jasonm wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

I'm all for booklets, or any way to increase type size and readability.  I know there's a trade-off there, but if cost is an issue I'd be happy to chip in for something that was, in itself, a compelling and desirable object.  If it became an eight page digest-sized booklet (two pieces of letter-sized paper and some staples), perhaps both the demo stuff and the catalog could be included, along with blurbs about IGE/GOD/WTF etc. 

Maybe that's too much work for a handout, but it'd sure be nice.

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On 5/9/2007 at 8:16pm, iago wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Jason wrote:
I'm all for booklets, or any way to increase type size and readability.  I know there's a trade-off there, but if cost is an issue I'd be happy to chip in for something that was, in itself, a compelling and desirable object.  If it became an eight page digest-sized booklet (two pieces of letter-sized paper and some staples), perhaps both the demo stuff and the catalog could be included, along with blurbs about IGE/GOD/WTF etc. 

Maybe that's too much work for a handout, but it'd sure be nice.


It's not too much work.

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On 5/10/2007 at 3:57pm, iago wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

I think I have a handle on making this happen now, and I don't see any reason not to start gathering information for it.  I'll make another post soon (probably starting a new thread, so all the information necessary is in the first post anyone encounters) calling for entry submissions for the menu.  Ron's deadline for getting in on the booth is June 1st; I'll probably set the deadline for getting info to me that needs to be in the menu at some point past that.

Right now I'm thinking we'll do it (likely 8-page digest) booklet style rather than as a single sheet thing. 

I still need advice on how many to print up.

I'm thinking it'll have these sections:

- Serving Today: Games actively represented at the booth (i.e., if there's someone at the booth able to demo the game)
- From the Cellar: Games for sale at the booth (essentially IPR catalog entries, plus other items beyond those from IPR's stores)
- Points of Interest: Pointers on where to find other "forge diaspora" booths around the convention floor, such as the Ashcan Front, but I imagine there are others

My ideal vision here is that this is a guide on what you ask for demos for, a list of stuff you can buy, and a roadmap for making sure all the podlets that have launched from the forge mothership get traffic sent their way.

Products listed won't be split out into companies; the focus here is on games, sorted alphabetically by title.

Anything missing from the plan?  If not, I'll get prepped to gather up the needed info and will make that post.

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On 5/10/2007 at 7:11pm, jasonm wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

I think that covers it.  Points of Interest can be URLs, too.

If there's space we should use the back cover for something fun and sticky, like a demo log you can get stamped or a complete RPG or something. 

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On 5/10/2007 at 7:44pm, iago wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Jason wrote:
I think that covers it.  Points of Interest can be URLs, too.

If there's space we should use the back cover for something fun and sticky, like a demo log you can get stamped or a complete RPG or something. 


I was thinking front cover kicks off the list of demoables, with the back cover getting the "points of interest" thing -- in part because I want the exterior of this object to contain stuff that people should see right away, even if they're just grabbing and bag-stuffing.  I do like the idea of a demo log being a part of the interior though...

Though that said, we could format things in such a way that the demoable items had checkboxes (or some other device) next to them.

THAT said, we could integrate with the points of interest (or split that out to be a separate object) and make this thing act like a passport, shared with the other diaspora booths, with folks getting it "stamped" at each location, and maybe getting to enter fully-stamped booklets in some sort of a prize drawing?

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On 5/10/2007 at 9:26pm, Troy_Costisick wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Heya,

That sounds really great, Fred.  Once you're ready to go, I'll let you start a separate thread for people to post what games they are bringing, how much they cost, and whatever other informatino you'd like.  I'd like to have it public to drum up interest and support for one thing, and for second people can already start brushing up on their familiarity with the games that will be demoed.  This way, the learning curve might not be so steep the Wednesday before GenCon.  I might suggest waiting on that thread, though, until after Ron's June 1st deadline for signing up.  That way, it's final who will be in and who won't be.

Also, on that subject, Ron if you are reading this, what's the status of the "newbie" rule where $100 buy-ins can only bring 1 game.  Is that still in effect this year?  I can't remember.

Peace,

-Troy

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On 5/10/2007 at 10:53pm, Valamir wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

I like the idea of a passport themed book...wasn't there some talk of this last year?

If the center pages of the book contained the stampy place and a place for contact info, it would be easy to pull out and drop in a bin for a drawing of some kind...maybe free promo t-shirts...several of us have logo t-shirts already that would do the trick.

Any chance the back cover could fit a small map of the dealer hall with points of interest marked?

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On 5/10/2007 at 11:13pm, iago wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Valamir wrote: If the center pages of the book contained the stampy place and a place for contact info, it would be easy to pull out and drop in a bin for a drawing of some kind...maybe free promo t-shirts...several of us have logo t-shirts already that would do the trick.


Sure.  The prize pool thing, we can brainstorm.

Any chance the back cover could fit a small map of the dealer hall with points of interest marked?


If someone can provide me with a map (and the various diaspora folk already know their localities), I don't see how that would be a problem.

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On 5/10/2007 at 11:32pm, Blankshield wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Troy_Costisick wrote:
Also, on that subject, Ron if you are reading this, what's the status of the "newbie" rule where $100 buy-ins can only bring 1 game.  Is that still in effect this year?  I can't remember.


Hi Troy,

I'm not Ron, but I can answer this: The 1 game limit is dead.

thanks,

James

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On 5/11/2007 at 11:52am, jasonm wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

iago wrote:
maybe getting to enter fully-stamped booklets in some sort of a prize drawing?


Yeah, that's the sort of thing I was after.  That'd be fun.  BPG will contribute a prize - or maybe we can get everybody to buy in and make it "pick the game of your choice."  I'm hoping that all the disapora booths are pretty close together - rather than the entire dealer's hall, maybe we'll just need a map of the surrounding area, centered perhaps on the Forge booth.

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On 5/11/2007 at 12:22pm, Ron Edwards wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Hello,

Fred, let's handle the booklet information privately rather than on-line. I do not want to generate a "who's in, who's out" culture by publicly discussing who's signed up at this point. Email me for the current list.

I'll announce who's participating in about two weeks; it's not secret information, just not a topic for debate or social pressures.

Best, Ron

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On 5/11/2007 at 1:11pm, iago wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Ron wrote:
Fred, let's handle the booklet information privately rather than on-line. I do not want to generate a "who's in, who's out" culture by publicly discussing who's signed up at this point. Email me for the current list.

I'll announce who's participating in about two weeks; it's not secret information, just not a topic for debate or social pressures.


That's good by me. 

If that's the case and I want to collect additional pieces of information about the folks on the list -- pricing information, maybe an 80-characters-or-less precis of the game concept, "tags" that might identify game type -- should I do that as a process whereby folks email me direct, then?

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On 5/11/2007 at 10:22pm, Ron Edwards wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Whatever. We can probably have a thread about that later.

Best, Ron

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On 5/11/2007 at 10:48pm, iago wrote:
RE: Re: [GenCon 2007] Forge Booth Menu

Ron wrote:
Whatever. We can probably have a thread about that later.


Okay.  On that basis, I'll collect information to expand upon the participants once the window of opportunity for buying into the booth has closed.  That way, we'll avoid any concerns you have about public declarations being perceived as peer pressure, etc.  Meanwhile, I'll think about what prep-work I can do in advance of June 1st, and if there's any, get on that.

Thanks!

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