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Dogs in the Back Yards

Started by Kaare Berg, January 18, 2005, 03:12:14 PM

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Kaare Berg

Dogs in the Concrete Jungle.

You are a crack DEA undercover team. You infiltrate the worst criminal gangs in a covert game of trust and lies. You have only your conscience to guide you as you are free to do anything to maintain your cover.

On a mission to maintain your cover you have to deliver drugs to a dealer at High School level. At the drop site your teenage son walks in. What do you do?

Hierarchy of sins.
Small change here, instead of starting at the bottom with Pride, we begin at the top with a Drug Baron

Drug Baron has
Ambition and gets   
Lieutenants whid build
Organization made up of
Crew that shows
Ruthlessness to control
Gangs who through
Violence supply
Dealers who
Supply the
Junkies who commit
Crime.

or you can turn it upside down.

very much a work in progress inspired by series like UC and the Shield, not to mention Miami Vice, Salton Sea and all other great undercover movies.
-K

Trevis Martin

The chain isn't quite complete from the bottom  end.

(read from bottom)

commits Crime
becomes Addicted
takes Drugs
seeks Escape
Someone feels Pain

best,

Trevis

Yokiboy

The original Something Wrong progression is only five steps, so perhaps something like this:

Someone feels Pain,
takes Drugs,
the demand brings in the Gangs,
with them come Crime,
and finally Organized Crime.

Although that list reads more like the manifestations of each level of "Sin" rather than the actual cause. As in why does someone feel pain, that must be the root cause. Anyhow, I'm too tired right now.

TTFN,

Yokiboy

Kaare Berg

Thanks for the feedback y'all.

There's been some small changes in our plans. The idea now centers around vigilantes. People doing a Charles Bronson or a Punisher.

The idea behind the Hireachy of sins was that like the towns the crime orginasations would have a set structure making it possible for the playes to work out whoose on top. Although I love the potential of Yokiboy's
progression of wrong.

now it looks like I'm going to drag in an idea mentioned in the Delta green thread. Demon dice represents the fear people have for the Drug Baron/Crime Lord.

Now you know that dealer Smalltime knows who gives him drugs, but you also knows that Smalltime has two children. How hard will you push Smalltime the minute you see the influence dice come on the table. Big black shiny D10s just saying come on push me.

Lets assume that since everyone in the organisation also has a 2D10 or greater relationship to DB/CL and that if they do not speak the vigilanties have to hit the families.

K
-K

lumpley

Scary.

I'd like to hear how this plays!

-Vincent

Yokiboy

Quote from: NegilentNow you know that dealer Smalltime knows who gives him drugs, but you also knows that Smalltime has two children. How hard will you push Smalltime the minute you see the influence dice come on the table. Big black shiny D10s just saying come on push me.
I also loved this idea, and it sounds like you have the groundwork done for a great game of Dogs. The intimidation factor of those special dice is wicked!

TTFN,

Yokiboy