The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:44:37 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Publishing
One book or two?
Pages: [
1
]
« previous
next »
Author
Topic: One book or two? (Read 900 times)
coxcomb
Member
Posts: 202
One book or two?
«
on:
March 03, 2004, 03:11:15 PM »
My game, Gallant, is a cinematic swashbuckling game. It is intended to be flexible enough to handle pretty much any setting / character appropriate to the genre. I am also developing a setting for the game, which I originally intended to be a separate book under the name Age of Enlightenment. I have several supplements planned, each of which presents a new angle on the game (in supplement A we talk about introducing a specific type of supernatural stuff into the setting, etc.).
Now I am waffling about the format of the system and setting. Part of my gut tells me that I should combine the two things into a single book. This would get more exposure for the setting, but I am concerned that including an “Official Setting” will tie the system to that setting in the minds of players, when my intention is to make a rule set that works for any genre appropriate setting.
To be sure, there is no definitive solution to my quandary. My hope is that the opinions/insights of some of the experienced folks here can help me decide.
So far, I see my options as threefold:
1.) Combine the system and the setting in a single book.
2.) Go with the original plan and release the core rule book and the core setting book separately.
3.) Include a decent overview in the rule book along with information about using historical Europe or your own setting, then release the more complete setting in its own book.
Comments? Ideas? Sage advice?
Logged
*****
Jay Loomis
Coxcomb Games
Check out my
http://bigd12.blogspot.com
">blog.
Matt Machell
Member
Posts: 477
One book or two?
«
Reply #1 on:
March 03, 2004, 03:32:08 PM »
Well, I'd start by looking at your USPs (Unique selling points). Which of these are tied to the setting, which to the system? If it's mostly one, then you have your answer.
-Matt
Logged
Covenant - A story game of failing conspiracies
, now available!
Realms E-Zine
- Reviews & Articles
The Collective Endeavour
Dav
Member
Posts: 432
One book or two?
«
Reply #2 on:
March 03, 2004, 04:46:19 PM »
Unless your default setting is going to be "today", I would include the setting in the system book. This gives players and GMs a quick-start point, without the need to invent an entire setting on their own. Then, should you have the idea to have many settings, you can sell them .pdf (as Sorcerer), or collect them into one big settings book.
However, including a setting would be a nice addition to the game.
Dav
Logged
Alex Johnson
Member
Posts: 34
One book or two?
«
Reply #3 on:
March 04, 2004, 11:27:20 AM »
Depends on the size of your books a little, too.
I like having the rules in one booklet, the setting in a second booklet, and place the booklets into a box. I love box sets. Then offer two versions, the complete box set and the rules only version. In the rules only version include a chapter explaining how to use the rules in a historical context. Keep it short and recommend a setting book for more information.
You could also combine them, but that doesn't seem smart considering you want the game to be setting agnostic. Keep your projects distinct. Especially if I'm creating my own setting, I'd rather pay a few $ for a 100 page rulebook than many $$ for a 350 page book including your setting.
Logged
Matt Gwinn
Acts of Evil Playtesters
Member
Posts: 547
One book or two?
«
Reply #4 on:
March 04, 2004, 12:22:17 PM »
Quote
Now I am waffling about the format of the system and setting. Part of my gut tells me that I should combine the two things into a single book. This would get more exposure for the setting, but I am concerned that including an “Official Setting” will tie the system to that setting in the minds of players, when my intention is to make a rule set that works for any genre appropriate setting.
Personally I people will have a hard time separating the two if they were included together. To me, it is implied that the setting and system go together when they are included in the same book - especially if the setting is listed first and takes up a large portion of the text.
If the setting takes up less than 20% of the total text I think you can get away with include it near the back of the book. Be sure to be clear that the setting is optional. Another option is to have two optional settings. When the game provides more than one setting I think it becomes clearer that the setting can vary.
JMO
,Matt
Logged
Kayfabe: The Inside Wrestling Game
On sale now at
www.errantknightgames.com
coxcomb
Member
Posts: 202
One book or two?
«
Reply #5 on:
March 04, 2004, 12:37:14 PM »
Quote from: Matt Gwinn
Personally I [think] people will have a hard time separating the two if they were included together.
That's my fear. I don't want to scare away those players who like to make their own setting, or just prefer light setting to begin with.
I'm waffling back toward option #3. If I cover the setting briefly, at the back of the book, maybe it can serve as a teaser for the more detailed book.
Logged
*****
Jay Loomis
Coxcomb Games
Check out my
http://bigd12.blogspot.com
">blog.
Matt Gwinn
Acts of Evil Playtesters
Member
Posts: 547
One book or two?
«
Reply #6 on:
March 04, 2004, 01:11:50 PM »
Don't get me wrong, I don't think it will necessarily scare people away. My thinking is that they may not realize that they don't have to use your setting. People tend to make the assumption that if a game has a setting in it you're supposed to use it.
,matt
Logged
Kayfabe: The Inside Wrestling Game
On sale now at
www.errantknightgames.com
Paul Czege
Acts of Evil Playtesters
Member
Posts: 2341
One book or two?
«
Reply #7 on:
March 04, 2004, 01:12:58 PM »
Hey Jay,
I am concerned that including an "Official Setting" will tie the system to that setting in the minds of players, when my intention is to make a rule set that works for any genre appropriate setting.
I was initially resistant when Ron suggested I have a default setting for
My Life with Master
, because I think the conflict described by the mechanics is timeless. But in retrospect, I'm very very glad I went down that path. It informed my layout, my art direction, my writing style. And you have to know that gamers adapt mechanics more often than they play faithful to them. So don't be concerned about losing potential customers or something by getting specific...giving the Gallant system a setting context will be entirely to the advantage of the game, and without disadvantage.
Paul
Logged
My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum