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ah ha- more ignorant queries!!

Started by big kev, March 04, 2004, 05:22:18 AM

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big kev

hi all, first post, very pleased to be here, not enough praise for the game, long walks along the beach etc, etc...  So. last night bumped in to  problems with snapshots bow or knife throw (or any other missile weapon for arguments sake). if MP only refreshes once you are ready to unleash the fury (...attack) how do you snapshot after your initial dice pool has been used up?? for more clarification -  say you have expired your MP in an exchange then do nothing for a length of time...? does your MP not refresh at all because you are not knocked and drawn, or does it refresh (as we played it out) at your WIT per turn and you can use any or all of it as you see fit in that turn..???!!?! ....mindblowing. eagerly awaiting the pearls of wisdom to rain on my parade, big kev. cheers!  =)

Edge

I was just posting this exact question though possibly a little clearer :P

another of the problems we came across in the session (i'm running this game) was how much does your mp start at in the 1st round of combat... is it full? or your Wit?  
Also to expand on Kevs question is if MP refreshes at Wit per turn and you want to do some form of snapshot say with a dagger can you spend the extra MP to draw quicker and throw in one turn even though technically you haven't refreshed enough yet and then take the penalty off your MP when you get it?

Ingenious

Missile pool starts at 0 once the arrow is knocked and drawn.
Refreshes to full MP at a rate of WIT per exchange, or round(forgot)..
I can check in a minute.. regardless once the arrow is fired, WHAM! MP goes back to zero, until you knock and draw another arrow. and so on and so on. There is no residual MP leftover like as the case with the sorcery pool...which refreshes in an entirely different manner.

-Ingenious

Edge

Oh ok
so there is no way to perform a quick draw and throw of a dagger in one round then?

Jaeger

I always read it that once an arrow/knife was drawn and cocked you had your Wit in MP dice.

 It seems odd to me that you would have to wait an entire second after you are drawn before you can fire.
I care not.

Dan Sellars

This is one that I have trouble understanding correctly as well.  From reading the rules it seems that after the weapon is in place the MP starts at 0.  then each round after that the MP refreshes by WIT each turn, I have no problem as seeing this as aiming and seems quite intuitive i.e the longer you aim the better it will be (theoretically) up to your maximim skill.

This does however mean that you can't 'snapshot' i.e. let of a shot quickly especially with knives (which to me seems to be wrong for things like knives which are more of a flicking action).

How we have played it in the past is to allow the missile pool to start at 1WIT to represent how much the character has 'taken in' about his surroundings initially.

This is slightly different but I still don't know how you would deal with it, where a character had a throwing knife hidden in a sheath up his sleave, and wanted to draw and throw in one movement?  where does the time to knock and draw fit into this?

Would you treat it as positioning the arms takes say 1 sec, then pool starts to refresh and maybe charge  1 or 2 MP and treat it has a maneouver , or make the player make an agility test using some of his misslie pool to make sure the knife dosen't get snabbed on the way out. hmmm.. just given me an idea for my juggling question.  (I'll go and post over there)
What do/would people do in this situation?

Cheers,
Dan.

Edited for the obvious typos I saw

Starshadow

Another little thing I've been thinking about concerning the missile pool:

The better you are at shooting/throwing, the longer it takes to shoot/throw?

I fail to see the logic in this...
From the darkness I hear the beating of mighty wings...

Dan Sellars

But you get more dice thus more chance of making the hit.  

A professional marksman or darts player will take time over a shot to get it right wher as I would take ages and still miss. Although I do see your point that if a marksman had to make a quick shot and Ihad to make a quick shot his would be better that mine ;)  

What affects the speed of the shot is how quickly his mind works WIT not how good he is MP.

Dan.

Ingenious

The only thing that I can say about speeding up stuff for missile pools is the current payment of 2 MP dice to roll reflex vs a target number to see if you can speed it up by one round.

I'll have to check into the exact ruling on the starting of the missile pool at 0, or at the WIT score..

In either case look for some speed modifying rules for fine weapons, arrows, bolts, etc in the riddle of gold. Hopefully I'll finish that soon, and that it will be up to Jake's standards.

-Ingenious

Starshadow

So what you're saying is, that even if you're a novice archer, you'd hit a target the same size as a world class archer would in the same amount of time?

Say that the world class archer and the novice each had 1 round of prep time, they would be equally good?
From the darkness I hear the beating of mighty wings...

Ingenious

This is all a subjective matter...(the above post).

Page 82 notes that the MP begins at 0 and refreshes at a rate of the WIT score per round until the full MP is reached.

So, whomever has the bigger WIT score would have an advantage over someone with a lower one.. this is obvious. What isn't obvious is the novice archer's stats compared to the world-class gold medalist's.
If their Wit and Per are high, 6's 7's or 8's for example.. their MP is going to be higher.. and their MP will refresh faster. Also.. I assume a world-class archer has more levels of proficiency than a novice.

I.e. I don't think we'd be seeing any novice archers with either alot of training or alot of inborn talent(high AIM score, high Wit.. etc), where-as a world class archer DOES have those things... and it capable of firing off a shot at the same time as the novice with more dice. They don't have the same chance in my mind's eye.

So there is your explanation.
I also would like to see additional things to modify TN's for missile combat, the freakin WIND comes to mind as a variable in the flight of an arrow..

-Ingenious

Starshadow

Lets say that both the novice and the champion has a WIT of 7, the novice has proficiency of 2 and the champion 15.

After one round both of them will still be equally good...

I'd still say it's highly illogical.

I say that a champion archer WILL have a higher chance of hitting the target, even after just one round of prep time.
From the darkness I hear the beating of mighty wings...

Ingenious

I see your point. Yes, this is a hole in the system it seems to me now...

Perhaps using this will work better..
Have the MP refresh at a rate of (Wit+proficiency level)/2.
This takes into account one's training AND natural born mental ability.. aside from just raw talent alone to refresh the MP.

Yes.. that seems a freakin lot better.
-Ingenious
Note to self: Hole is spelt without a W in the context used above...

Tash

I was also wondering about this after reading the quickstart rules.  As much as I hate to use such a far fetched example, what about Legolas in the LoTR films?  He's definately not taking a full round to fill his MP.

Is there any mechanisim for handling very fast shots in these rules?  Its certainly not realistic to expect an archer to fire a well aimed shot in under a second, but if what is the best way to handle that for a player who wants to have a Legolas/Robin Hood style character?
"And even triumph is bitter, when only the battle is counted..."  - Samael "Rebellion"

Starshadow

QuoteHave the MP refresh at a rate of (Wit+proficiency level)/2

Sounds like a good idea.

Another thing I've been thinking about...
(Won't stop this easily... :))
In the rules it says about throwing knifes that there's a prep time for 'flip blade-down'... Don't you draw your knife blade-down? I've never drawn a knife by the blade...

Is this a typo, or am I totally off in my interpretation of this?
From the darkness I hear the beating of mighty wings...