Forum changes: Editing of posts has been turned off until further notice.
Started by Jonathan Walton, April 04, 2004, 09:59:37 PM
Quote from: Jonathan WaltonI want R. Sean Borgstrom to write a game about the Trojan War. I want to feel the wrath of Achilles in my bones. I want my heart to break at the beauty of Helen. I want Shreyas Sampat to write a game based on Italo Calvino's "Invisible Cities." I really, really, really do. The book is a novel but not a story (falling into the category of "poetic narrative" that came up in the recent thread on microfiction).
Quote from: Shreyas SampatI want Jonathan to finish Fingers on the Firmament. I want to see the faces of the stars.
Quote from: WaltI want Jonathan Walton to do a game about a secret society that designs myths and injects them into various cultures in an attempt to change societies by changing the way people think.
Quote from: Jonathan Walton-- I want Eero to write a game in which players create fictional memories of their shared adventures together. The players would pretend to be old friends who had grown up together (even if they are complete strangers), play themselves in the past, basically, and create fictional shared acquaintances and siblings that you never had. Then you reminisce about the good and bad times, the highs and the lows, that the group "remembers." It would be very casual and unstructured, but other players could denouce certain things based on plausibility or other concerns ("No, dude, that's not the way it happened! It was definitely your mother who caught us drinking beer on the subway!").
Quote from: Shreyas SampatBen, please see the Design forum. I'm not familiar with this conception of Heaven, so I will need your help making a game out o it.
Quote from: Eero TuovinenI, also, want a full version of Wyrd. It derailed my own narrativist-gamist viking game completely, and it's a wrongdoing against nature to let us be without one.
Quote from: Eero TuovinenFinally, I wish for Jonathan and Chris Lehrich to cooperate on Lévi-Strauss in Amazonia, where a lone anthropologist played by a GM-like player is confronted by indigenous people (played by the rest). The conflict is over popularized forms of anthropologic theory, rules are approached like in MLwM and the question is over the fate of the white scientist, and to a lesser extent the tribe.