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Indie Game Design
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How to get started...
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Topic: How to get started... (Read 730 times)
Survivor
Member
Posts: 11
How to get started...
«
on:
April 17, 2004, 07:07:39 PM »
Hey guys, remember me?
I took your (group) advice, and have a prototype for a d20 Modern-based sci-fi RPG. It's pretty detailed - with vehicles, races, equipment, planets, artifacts, and stats for all of them. I've tested it a bit, and think the stats are well-enough balanced to justify trying it out with others.
Now my question is: How does one "hook" players?
My co-author's friend is taking the game proto down to Gen Con Indy this summer, but what can I do locally (I'm not going to Gen Con)? Should I start out with friends and family members, or take it down to the local game store and run a campaign?
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BPetroff93
Member
Posts: 114
Goals?
«
Reply #1 on:
April 19, 2004, 07:29:41 AM »
Hey survivor,
What kind of play do you enjoy? What is the "goal" of the game? To compete, either against in game obsticles or against other people in the play group? To immerse you all seemlessly into a sci-fi enviroment? To tell stories of deep universal human pathos?
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Brendan J. Petroff
Do what thou wilt shall be the whole of the Law.
Love is the law, love under Will.
Astrivian
Member
Posts: 17
hook?
«
Reply #2 on:
April 19, 2004, 10:39:38 AM »
I am a bit confused on how you are using the phrase "hook players." Do you mean to find reall people to play with? Or are you talking about how to keep their characters on task within the game itself (i.e. "hook" them on the story)
astrivian
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The 10 Traditions of Religious Spiritualism: Religious Spiritualism, Tao, Gnothi Sauton, Compassion and Humility, Sapientia, Sattvic Action, Logos, Zakat, Living in the Present, Meditational Prayer.
Survivor
Member
Posts: 11
How to get started...
«
Reply #3 on:
April 19, 2004, 03:39:34 PM »
It's a game where the players are immersed in a world (or several, given space travel) full of intrigue, conspiracies, war, peace, and love. Obviously, not all at once, or it'd be one heck of a campaign.
And I mean, "how do I get players, and keep them"? At the moment, I've got four friends playing over a forum, and they seem to enjoy it. Now, I just want to get "real" people...
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Astrivian
Member
Posts: 17
How to get started...
«
Reply #4 on:
April 22, 2004, 08:41:14 AM »
sorry for the lack of advice on this topic, but snatching players from the matrix of the "real world" i have found to be quite difficult as well. So much so, it has been near 8 years since i last played any RPG.
.....sigh....life can be so sad...... :)
if anyone has any ideas on this, please let us in on it.
astrivian
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The 10 Traditions of Religious Spiritualism: Religious Spiritualism, Tao, Gnothi Sauton, Compassion and Humility, Sapientia, Sattvic Action, Logos, Zakat, Living in the Present, Meditational Prayer.
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
How to get started...
«
Reply #5 on:
April 22, 2004, 02:00:24 PM »
Survivor, is this about the design of the game? If you're wondering how to get people to play your completed game, that's probably more something for actual play.
Mike
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