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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Buying items and provisions  (Read 1041 times)
Luke Sineath
Member

Posts: 17


« on: June 16, 2004, 11:16:21 AM »

This is something that I don't quite understand.  Inventory is not kept track of in Donjon, right?  Then why are there rules for purchasing a specific item (for example, a "ruby-encrusted gold ring")?  

Also, I need to make sure I understand the rules here.  Say I want to by a ruby-encrusted gold ring.  I can "spend" as many of my Wealth dice as I want, and I add my Sociality dice to the roll as well.  The DM would roll 6 dice, plus the Markup dice.  If I succeed, I lose the Wealth dice I used, and gain the ring.  But...but...won't I just have to erase the Ring from my character sheet at the end of the scene?
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"By all means, the GM must be ready to act out and exaggerate the personalities of all NPCs.  Even if it means breaking the table everyone is gaming on."  --Curse of Kabis
aplath
Member

Posts: 63


« Reply #1 on: June 16, 2004, 11:35:53 AM »

Actually you will have to erase it by the end of the adventure not by the end of the scene. So you might buy a specific item for some specific purpose in the current adventure.

Besides that, you have the Permanent Items slots that would allow you to keep (at level one) one weapon, one armour and another item between adventures.

As you go up in levels, you may get more Permanent Items.

Andreas
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Clinton R. Nixon
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« Reply #2 on: June 17, 2004, 04:07:36 AM »

Andreas is on it. You might want to buy something like that is for the current adventure to meet some goal; otherwise, non-weapons and armor are somewhat useless.
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Clinton R. Nixon
CRN Games
ethan_greer
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Posts: 869


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« Reply #3 on: June 17, 2004, 04:29:20 AM »

Quote from: aplath
As you go up in levels, you may get more Permanent Items.

Are there structured rules for this, or is it just a freeform accrual of stuff?
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JamesSterrett
Member

Posts: 118


« Reply #4 on: June 17, 2004, 05:15:58 AM »

It's quite structured.  At every even-numbered level, you can add either one new Magic Word or one new permanent possession slot.
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ethan_greer
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Posts: 869


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« Reply #5 on: June 17, 2004, 06:39:40 AM »

Oh yeah, and there's even a giant freakin' experience chart that makes it all painfully clear. How'd I miss that?
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Luke Sineath
Member

Posts: 17


« Reply #6 on: June 17, 2004, 07:16:29 AM »

Thanks for the clarification, guys.
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"By all means, the GM must be ready to act out and exaggerate the personalities of all NPCs.  Even if it means breaking the table everyone is gaming on."  --Curse of Kabis
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