The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:46:39 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Character goal based reward systems
Pages: [
1
]
« previous
next »
Author
Topic: Character goal based reward systems (Read 2492 times)
mindwanders
Member
Posts: 106
Character goal based reward systems
«
on:
July 27, 2004, 08:27:03 AM »
I'm looking for examples of some games that use character goal based reward systems. Unfortunately with my limited knowledge of game systems I'm not aware of any.
Ideally I'd prefer something that is a reward system but not an advancement system, although I'm interested to hear about any way in which goal based reward systems have been used.
I'd also welcome thoughts on the Creative Agenda supported by the example games if anyone has any thoughts.
Logged
Gordon McDonald
http://www.livejournal.com/users/mindwanders/
Vaxalon
Member
Posts: 1619
Character goal based reward systems
«
Reply #1 on:
July 27, 2004, 08:46:50 AM »
What is a "character goal based reward system"?
Is it a set of rules (little-s system) that rewards players when their characters achieve their goals?
Logged
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
xiombarg
Member
Posts: 1183
Character goal based reward systems
«
Reply #2 on:
July 27, 2004, 08:50:41 AM »
I know Clinton's
The Shadow of Yesterday
uses such a system. Check out the bit on "Keys" for example.
Logged
love * Eris *
RPGs
* Anime * Magick * Carroll * techno * hats * cats * Dada
Kirt "Loki" Dankmyer -- Dance, damn you, dance! --
UNSUNG IS OUT
mindwanders
Member
Posts: 106
Character goal based reward systems
«
Reply #3 on:
July 27, 2004, 09:00:47 AM »
Ok, probably the best way to do this is to explain what I'm thinking about using in a game design. Please note that this is for a LARP, so it will probably sound unusable for a table top game.
A player starts with three points of karma on his character sheet. These points of Karma can be spent to give a small gain to an attempted task resolution (in much the same way as Karma in Star Wars). This is thier only function, they cannot be used to advance the character and do not regenerate unless the character earns more.
Each player writes down three goals for his character. These should be medium term goals that should take 2-3 monts play time to complete. When he completes his goal he then recieves another point of karma. If a goal becomes impossible or impractical to achieve the player can declare his character has abandoned his goal and replace it with another.
The number of goals completed or failed is kept on the character sheet for no purpose other than so that the player can compare with other players should he wish.
The idea behind it is to provide a gamist reward system that rewards something close to simulationist play.
Do you understand the sort of thing I'm looking for now? I'm trying to find out who has done this before, why they did it and if it worked.
Logged
Gordon McDonald
http://www.livejournal.com/users/mindwanders/
mindwanders
Member
Posts: 106
Character goal based reward systems
«
Reply #4 on:
July 27, 2004, 09:05:00 AM »
Quote
I know Clinton's The Shadow of Yesterday uses such a system. Check out the bit on "Keys" for example.
Oh, now that's the sort of thing I'm looking for, and I don't even have to buy it :-)
Logged
Gordon McDonald
http://www.livejournal.com/users/mindwanders/
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Character goal based reward systems
«
Reply #5 on:
July 27, 2004, 11:00:12 AM »
FWIW, there have been a number of games which have as the reward mechanic that you "level up" or such when reaching a goal. Very simply, instead of having EXP totals, or whatnot, you get rewards when you reach a goal. Usually you're limited in how many goals you can have at one time. These are probably simpler that what you want, but the principle is there - other people think it's a good idea in general.
Check out Aspect advancement in FATE:
www.faterpg.com
(also free, and the best free game out there, IMO)
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
xiombarg
Member
Posts: 1183
Character goal based reward systems
«
Reply #6 on:
July 27, 2004, 11:42:50 AM »
You could argue that in this context, Kickers in
Sorcerer
are the same sort of thing. Once you resolve a Kicker, you get to re-write the character entirely.
(On a more trivial, kinda-off-topic note, considering that I recently wrote a
glowing review of FATE
I'm ashamed that Mike beat me to mentioning it...)
Logged
love * Eris *
RPGs
* Anime * Magick * Carroll * techno * hats * cats * Dada
Kirt "Loki" Dankmyer -- Dance, damn you, dance! --
UNSUNG IS OUT
efindel
Member
Posts: 145
Character goal based reward systems
«
Reply #7 on:
July 28, 2004, 02:03:53 PM »
Lace & Steel has a "Self Image" score for characters. A player may decide to "invest" Self Image in accomplishing a task or keeping a promise. The GM and the player negotiate how much Self Image can be invested in a particular task or promise.
If/when the task/promise is failed/broken, the character's Self Image score gets worse by the amount of the investment. If/when the character succeeds, Self Image is improved by that amount.
This isn't an "advancement" system -- it has little to do with improving skills or such. However, it is a reward/punishment, since the Self Image score can give benefits and penalties.
Logged
mindwanders
Member
Posts: 106
Character goal based reward systems
«
Reply #8 on:
July 29, 2004, 12:51:00 PM »
Both "Fate" and "The Shadow of Yesterday" have been
very
helpful for inspiration, thanks folks.
LAce and steel sounds closer to what I'm looking to actually impliment it. another thing to add to my "really must pick up" list.
Logged
Gordon McDonald
http://www.livejournal.com/users/mindwanders/
Lxndr
Acts of Evil Playtesters
Member
Posts: 1113
Master of the Inkstained Robes
Character goal based reward systems
«
Reply #9 on:
July 29, 2004, 03:03:39 PM »
http://www.fudgefactor.org/2001/11/01/this_time_its_personal.html
This is a set of goal-oriented rewards crafted for FUDGE. I used it without much change for a HERO game.
Logged
Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum