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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: New home-written OGL game  (Read 549 times)
Insect King
Member

Posts: 12


« on: July 28, 2004, 06:50:53 AM »

Hey all.

I'm busy rewriting an OGL/d20-based rpg. And since I've to overhaul chunks (thanks to White Wolf's Dark Ages Fae) I was wondering if a I could post some ideas over hear for deliberation and advice.

This a fantasy OGL game. I have completely new systems for character creation (no classes, levels, and races), a new combat system, a new magic system, and a new experience system.

The only things from the SRD are Ability Scores, Skills and Feats. Much of these have been simplified and smoothed-off.

The game is seeming to be aimed at beginning role-players who are between sixteen and twenty-two (thumb-suck demographic).

I realise that the Open Content will make the new game mechanics Open Source and incomptitable with most of the OGL material but why not?

Any takers?

Cheers,

Chris.
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Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #1 on: July 28, 2004, 12:51:26 PM »

You want to know if it's alright to post? Or if people will respond?

If the first, yeah, what you have sounds plenty indie (in fact, I think messing with the OGL is very subversive). If it's the latter, post and find out. Most posts get at least a little response.

Mike
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Vaxalon
Member

Posts: 1619


« Reply #2 on: July 28, 2004, 02:53:37 PM »

He's not messing with the OGL, he's messing with the SRD.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Insect King
Member

Posts: 12


« Reply #3 on: July 29, 2004, 12:55:32 AM »

Quote from: Vaxalon
He's not messing with the OGL, he's messing with the SRD.


This would be correct - I cannot change the OGL/Open Source document if I want to use it. In context, I think the whole OGL concept is brilliant. But I loathe class+levelling systems. I'm trying to push through a skill-based game.

The changes to the SRD are fairly extensive. It should make the game stand up on it's own even if people decide they like my new rules.

What I could do is keep all the Open Source stuff OGL and my own material mostly personal intellectual property - but that's just too much effortful nastiness.

Cheers,

Chris.
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