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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Skein] Jumping in with both feet: In over my head  (Read 1766 times)
Vaxalon
Member

Posts: 1619


« on: August 03, 2004, 05:46:37 AM »

Okay, folks... the first draft of Skein is available for your perusal.

Go to http://vaxalon.20m.com/files/ to download it.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Jack Aidley
Member

Posts: 488


WWW
« Reply #1 on: August 03, 2004, 05:51:40 AM »

I get a 'forbidden' message when I try to download it, or look at it.
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- Jack Aidley, Great Ork Gods, Iron Game Chef (Fantasy): Chanter
Vaxalon
Member

Posts: 1619


« Reply #2 on: August 03, 2004, 06:11:58 AM »

Try grabbing it from this page instead:

http://vaxalon.20m.com/favorite_links.html
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Jack Aidley
Member

Posts: 488


WWW
« Reply #3 on: August 03, 2004, 06:15:02 AM »

I get the same error.
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- Jack Aidley, Great Ork Gods, Iron Game Chef (Fantasy): Chanter
Vaxalon
Member

Posts: 1619


« Reply #4 on: August 03, 2004, 06:26:41 AM »

Well, pu.

I gotta figure out somewhere else to host it, then.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Vaxalon
Member

Posts: 1619


« Reply #5 on: August 03, 2004, 09:31:30 AM »

None of my buddies are having trouble getting to this file.

If you want me to send it to you, send me a PM or catch me on AIM or YIM and I'll send you a copy of it.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Vaxalon
Member

Posts: 1619


« Reply #6 on: August 06, 2004, 05:46:38 AM »

Okay, NEW LINK

http://mywebpage.netscape.com/lordothemar/skein.html

It's now up there as a webpage rather than a file download.  Not what I would ordinarily choose, but for our purposes, sufficient, I think.

Yeah, the font size is small.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Emily Care
Member

Posts: 1126


WWW
« Reply #7 on: August 06, 2004, 06:39:25 AM »

Hi Fred,

I had no problem getting the page.  I made a graphic representation of the structure you've sketched out:



Comments:
This rocks.  You've delineated a structure that orchestrates what people create and weaves their creations together.  Chaos level as opposed to "difficulty" is great.  Prime frame creates setting and aspects of social contract of play. Character becomes the hub for exploration.  

Questions:
How will people record/represent the knots being created?  Will they?
How is it determined that a conflict/drama is resolved? How are competency levels set? Are all imaginary elements to be connected to a focus character? Where would new setting wide elements be introduced?

yrs,
Emily Care

edited 1 time for redundancy
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Koti ei ole koti ilman saunaa.

Black & Green Games
Vaxalon
Member

Posts: 1619


« Reply #8 on: August 06, 2004, 07:18:46 AM »

I could include recommendations for how to record knots; personally, I would do it with 3x5 cards, but a notebook would serve just as well.  I could even create a notation system with numbering schemes.

A resolution knot is proposed by a player who believes that the conflict is resolved; if it's not vetoed, then the resolution knot becomes part of the game, and that conflict is resolved.

There's a description in the post-scene material for adding new frame elements, but perhaps that ought to be part of the scene itself; a player could call a timeout to propose a new frame knot.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Vaxalon
Member

Posts: 1619


« Reply #9 on: August 06, 2004, 07:42:27 AM »

Chaos level isn't OPPOSED to difficulty, actually.

I'm going to add something about obstacles that are not represented by a participant in a scene; basically, they are either automatically overcome, or completely impenetrable, depending on the circumstances.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
ErrathofKosh
Member

Posts: 190

Lest Darkness Fall.


« Reply #10 on: August 06, 2004, 08:37:10 AM »

Quote from: Vaxalon
Chaos level isn't OPPOSED to difficulty, actually.


I think she meant Chaos instead of difficulty...
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Cheers,
Jonathan
Vaxalon
Member

Posts: 1619


« Reply #11 on: August 06, 2004, 09:34:31 AM »

It isn't instead.  The difficulty is the competencies of any other participants involved in the conflict.

Let's say that Aliceis playing Urgo, the FC troll.  Bob playing Gargas, the FC wizard.  Charlie is playing the Keep of Unbidden Tears, a background.  In the scene they're playing, Urgo and Gargas are trying to break into the Keep.  Each participant describes their own character's goal.  All three each roll their associated competencies.  Whoever ends up with the lowest totals (after dice are added) describes the scene, and describes it according to the winning character's goal.

This really needs an example of play, doesn't it?
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
ErrathofKosh
Member

Posts: 190

Lest Darkness Fall.


« Reply #12 on: August 06, 2004, 09:43:43 AM »

Yep!

But, now I understand where you're coming from.  I've attempted that idea before (except it was the players deciding on how risky they wanted their actions to be) and I really like the way you're doing it here.  I need to read the whole thing again to gvie you something more constructive...

Cheers
Jonathan
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Cheers,
Jonathan
Vaxalon
Member

Posts: 1619


« Reply #13 on: August 06, 2004, 03:59:18 PM »

Presently working on a new draft, then I'll be looking for IRC partners to give it a go.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Vaxalon
Member

Posts: 1619


« Reply #14 on: August 06, 2004, 09:10:28 PM »

New version is posted at the old address.

Hopefully this will clear up some of the issues, and clarify some of the language.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
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