Forum changes: Editing of posts has been turned off until further notice.
Started by Jared A. Sorensen, January 20, 2002, 08:32:29 PM
Quote from: MarioHow about the combination of rules and chargen into one. As one reads the rules he is creating a character at the same time. This way examples can be given in a less removed sense.
Quote from: IHere is what we have in playtest for Scattershot right now: Introduction - Set the ‘Editorial Voice’ Chapter One - Basics - Sample Characters - How to be a player - Using the mechanics - Gamemastering Chapter Two - Character in Depth - How to create a character - Genre specific mechanics - What's in it to play? Chapter Three - How to Use the System - When to use the mechanics or not - Genre specific mechanics (changes depending on the book) - Whatever lists are needed by genre Chapter Four - How to Use Combat - Deciding on the proper use of conflict for your games - Combat Chapter Five - Who Plays All the Rest? - Gamemastering - Motifs and genre conventions Chapter Six - Using Other Parts of Scattershot - Fusing genre conventions from the other products - Appendix - Glossary - index We expect each chapter to be mostly about techniques rather than mechanics. The position of everything relative to the first chapter allows the reader to put everything into context as they read instead of wondering what the minutiae of characteristics are for or what characters need in combat or how a gamemaster needs to address the detail offered in character creation.