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Stealing Your Rules! What do you think?

Started by ejh, October 07, 2004, 03:42:20 AM

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ejh

I understand that you cannot copyright game rules as such, only the particular written expressions thereof.

But I'm thinking about courtesy and respect, not the law.

I have a bee in my bonnet about writing up some kind of narrativist engine for an existing game that I like.

There is a longshot chance that it might actually be published (it would not really be an indie RPG, because it would deal intimately with an existing setting, so I would have to publish it, if at all, through the company which owns the rights to that setting.  But I've talked with them briefly and they might be open to it.)

Now, there are some mechanics/concepts I just want to *steal* to use in this game.  I want something like Nine Worlds's muses.  Something a *lot* like them.  They rock my world.  I want to use conflict resolution mechanics very similar to The Questing Beast, but with more tie-in to the specific setting involved.  Things like that.

But should I be "stealing" this stuff?  I don't mean legally, I mean ethically.  I want to do right by the designers of wonderful games I enjoy.  Question to the people out there who've written an indie game -- when does homage become ripoff?  Or does it ever?

What think ye?

Ron Edwards

Hello,

We've discussed this many times at the Forge. The consensus seems to be that citation is highly valued by most publishers here.

Speaking for myself, someone could lift the system for Sorcerer whole cloth for their game. If they have some sentence in there about "thanks to Ron Edwards, author of Sorcerer" or some such thing, then I consider that both courteous and mutually beneficial.

Best,
Ron

Ron Edwards

Ha! Found the threads.

How protective are you of your game ideas?

Please note the internal links within that thread; they're important.

Best,
Ron

Peter Nordstrand

Hi,

Quote from: ejhBut should I be "stealing" this stuff?  I don't mean legally, I mean ethically.  I want to do right by the designers of wonderful games I enjoy.

Maybe I'm missing something here, but what about just asking for permission?

Cheers,
Any sufficiently advanced incompetence is indistinguishable from malice.
     —Grey's Law

Ron Edwards

Hiya,

Peter, I think the key point is that "permission" doesn't apply. I literally do not own the resolution mechanics for Sorcerer, Trollbabe, and Elfs, and therefore cannot grant permission or withhold it.

To ask for and to receive permission would be entering a pleasant illusion. People would certainly feel good about it, but it would be based on falsity, and if the permission (given or withheld) were ever placed under any pressure, its significance would vanish like a pricked soap bubble.

I hope people follow up on the threads I referenced. They're kind of a big deal.

Best,
Ron

Vaxalon

If you look at the published, non-indie games out there, (DnD, WoD, GURPS, etc) you will almost never see credit given where it's due, to games that influenced them.  They don't have to, and it's not in their interest to do so because it's a corporate, highly competitive market.

Letting the reader know that you got your ideas from other games that came before you is a wonderful courtesy, something that some people expect and everyone appreciates.
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker

madelf

Y'know, I always wondered... when it comes to attributing stuff to some other game that inspired you, or from which you used a piece of the mechanic, or whatever... if you were to do the "nice thing" and say "I got this idea from Game X"... could that be potentially opening yourself up to a trademark infringement suit?

I mean, generally the name of a particular game or game system is going to be trademarked. And you can't use someone's trademark without permission, except under certain (and dangerously vague IMO) conditions.

So if some hot-headed company owner decided you were profiting from his trademark by mentioning in the intro of your book that elements of it were inspired by his game, he could theoretically sue over it. I don't know that he'd win, mind you. But I'd be concerned about giving away even enough ammunition to give him the idea that he might.

Heck, people have supposedly been sued over stating "compatible with GameX". Imagine how much more likely it would be if your project claimed to be "based in part on GameX" or "inspired by GameX".

I know I'm probably being paranoid, but still...
Calvin W. Camp

Mad Elf Enterprises
- Freelance Art & Small Press Publishing
-Check out my clip art collections!-

Ron Edwards

Hi Calvin,

All of what follows should be cross-referenced with real advice from a real lawyer, as it pertains to a specific goal. General answers from me (a non-lawyer) are worth very little. I'm trying to specify the questions you'd ask, not provide answers for them.

Arguably, anyone can sue you for anything. Nothing prevents anyone from suing someone else; the issue is whether they think they can get anything out of it.

Violation of copyright and trademark are usually not a matter of mentioning the brand name. There are standards for Fair Use which do not require permission.

Best,
Ron

greyorm

Not to mention, the vast majority of companies/writers are going to say, "Holy shit! Free advertising! Thanks!!" if you drop the name of their game in your work (and even "bad press" is advertising!).

So, quite seriously, I think the worry about being sued is far more prevalent than the occurence -- much like Mike's mention in one of the threads linked above about the fear of having your "idea" stolen by someone if you mention to anyone before publication.

Yeah, it has probably happened to someone somewhere, but there are a lot more people it hasn't happened to despite the opportunity for such to occur.

Again, however, as Ron says: seek a lawyer's advice. One of the best $50 you'll ever spend as a publisher.
Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio

Doyce

I'll also point out that, ironically, I raised a very similar question recently: http://indie-rpgs.com/viewtopic.php?t=12868

Wish I'd found Ron's suggested thread earlier, of course, but the feedback in that thread, especially the examples used and the feedback given, may still be somewhat useful.
--
Doyce Testerman ~ http://random.average-bear.com
Someone gets into trouble, then get get out of it again; people love that story -- they never get tired of it.

madelf

I think my point might have been missed.

Anyone can sue for anything, that's a given.
Chances are you'll never be sued for simply referring to someone's trademark in the manner we're talking about, that's also a given.

But...

One might ask oneself, why (when there's no legal obligation to do so) mention it at all, and thereby draw attention to the issue? Why take an action that even might open one up to a potential misunderstanding over the use of a trademark?

I could certainly be wrong, but I suspect this is the sort of reasoning behind the general lack of attribution in published games. No one wants to risk a potential liability with little to no real benefit to themselves.

How many people are going to be a nice guy, if they think it might land them in hot water?

Just a thought.
Calvin W. Camp

Mad Elf Enterprises
- Freelance Art & Small Press Publishing
-Check out my clip art collections!-

Ron Edwards

QuoteOne might ask oneself, why (when there's no legal obligation to do so) mention it at all, and thereby draw attention to the issue? Why take an action that even might open one up to a potential misunderstanding over the use of a trademark?

I can only answer for myself as Adept Press.

1. I don't give one moment of attention to anyone getting their knickers in a twist about this situation. My legal consultation puts me in the clear, either for reference to titles and authors or for quoting short passages. Apparently it is not illegal to say (for instance) "McDonalds" or the title of somone else's game in one's game text. So fuck them in the ear if they don't like it. That's the stick.

2. The context of my specific mention of other games is always positive. I'm giving credit for inspiration and otherwise advertising the game. In order to claim actual damages (rather than trademark violation), someone would really have to produce some numbers demonstrating how that hurts them. That's the carrot.

As I say, all of the above is one publisher's conclusion about the issues. The whole point of independent publishing is to be able to exercise our personal judgments of this sort, in full, over the property we sell or otherwise make available.

So Calvin, make your choice and stick to it. There's no real point to debating what amount to fundamental ethical outlooks, although comparisons are always interesting.

Best,
Ron

madelf

QuoteSo Calvin, make your choice and stick to it. There's no real point to debating what amount to fundamental ethical outlooks, although comparisons are always interesting.

Ron,

Just to be clear, I'm with you on this.
If I, personally, were to base something in significant part on someone else's specific work (as opposed to a broad concept like using dice pools or something like that - which I don't even know where they originated in the first place to be honest), I think a nod to the original would be both appropriate and defensible.

I'm really just playing devil's advocate and offering speculation on why some people might hesitate to do so. Intended more as food for thought than fuel for a debate.
Calvin W. Camp

Mad Elf Enterprises
- Freelance Art & Small Press Publishing
-Check out my clip art collections!-

Clinton R. Nixon

If you're interested in seeing one person's opinion on how this should be done, take a look at http://www.anvilwerks.com/src/tsoy/book1--rulebook.html#influences.
Clinton R. Nixon
CRN Games

madelf

Quote from: Clinton R. NixonIf you're interested in seeing one person's opinion on how this should be done, take a look at http://www.anvilwerks.com/src/tsoy/book1--rulebook.html#influences.

Nicely thought out.

I believe that would be the toughest part for me... just figuring out where the ideas actually came from. Like your Fudge example of descriptive terms for levels of success, for instance... I've never taken more than a passing glance at Fudge personally, but I know about that method of labeling. It seems like a "don't a lot of games do that?" reaction for me, though I couldn't tell you what ones actually do.

None that I've played, I think. Yet it's still there in my head.

I suppose I should think about that sort of thing more.
Calvin W. Camp

Mad Elf Enterprises
- Freelance Art & Small Press Publishing
-Check out my clip art collections!-