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Fast but realistic firearms RPG-system?

Started by jone, October 18, 2004, 05:11:30 PM

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smokewolf

Rather than hit points in The Swing, weapons create wounds. Each wound varyies depending on the weapon or ammo type. Each wound type creates effects that play on characters. So while a player could take a few .357 shots, he will not a happy camper.
Keith Taylor
93 Games Studio
www.93gamesstudio.com

As Real As It Gets