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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Fast but realistic firearms RPG-system?  (Read 3414 times)
smokewolf
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Posts: 121


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« Reply #30 on: November 09, 2004, 06:20:06 AM »

Rather than hit points in The Swing, weapons create wounds. Each wound varyies depending on the weapon or ammo type. Each wound type creates effects that play on characters. So while a player could take a few .357 shots, he will not a happy camper.
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Keith Taylor
93 Games Studio
www.93gamesstudio.com

As Real As It Gets
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