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[DitV] Dogs for a Crowd
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Topic: [DitV] Dogs for a Crowd (Read 834 times)
Jason Morningstar
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Posts: 1428
[DitV] Dogs for a Crowd
«
on:
November 20, 2004, 01:27:29 PM »
I'd value any advice on an irritating problem I have.
I have a steady weekly game session with anywhere from 6 to 8 players. Obviously, the problem is that I am dying to run Dogs but just don't see it being a success with such a large group.
I don't have time to run a side game for a smaller group, and don't want to mess with the big group - we've been gaming together for five years. So any suggestions on making Dogs playable with a larger group would be most welcome!
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Grey Ranks: Child Soldiers, Warsaw, 1944
Albert of Feh
Member
Posts: 68
[DitV] Dogs for a Crowd
«
Reply #1 on:
November 20, 2004, 02:50:58 PM »
What if you ran two different groups of Dogs in alternating weeks, and give the major NPCs of the town as pre-gen one-shot characters to the group that's not currently being run? Playing joe random town-steward may not be as interesting as being the Dog in a given scenario, but it does mean that off-night players will still have something to stay engaged.
Later on, perhaps the two groups of Dogs could run into each other, butting heads over the issues of a particular town. Also, it would be interesting to see what being on the receiving end of a Dog's judgement does to the players' own style of justice.
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Jason Morningstar
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Posts: 1428
[DitV] Dogs for a Crowd
«
Reply #2 on:
November 24, 2004, 10:00:52 AM »
Thanks, that is an excellent idea. I often pull people aside and have them play key NPCs anyway, so they would definitely be receptive to this.
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Grey Ranks: Child Soldiers, Warsaw, 1944
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