Forum changes: Editing of posts has been turned off until further notice.
Started by Steve Dustin, February 14, 2002, 12:28:38 PM
Quote from: contracycleI think it is necessarily the case that all the preferences can adopt authorial, and to a lesser extent directorial, stances. I think the distinction lies in the degree of consciousness by the players of their "right", in fact responsibility, to exercise this power. Sim players will, I think, occassionally exert authorial power unconsciously. I'm not sure they ever exert directorial power unconsciously, however.
Quotecontracycle says:To me, at the moment, the distinction lies in the conscious awareness of the tools and their use.
QuoteClinton R. Nixon says:In simulationism, you role-play with the explicit purpose of portraying a character within a set of boundaries. It doesn't have to be realistic, but consistent. What your character does and can do are set by the "simulation," or the setting and theme of the game.
Quotejburneko says:Is this any clearer?
Quote from: Steve DustinIt appears that the five principles are the actual key, and not GNS.
QuoteMike Holmes says:The key to what? Without GNS you have no organization of these items. GNS is, for me, a key to avoiding bad game designs. Not the only key, but an important one.
QuoteMike Holmes says:You very much seem to want GNS to not be central to RPGs for some reason. Well, don't worry, it's not. It's only central to GNS theory.