The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:17:47 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Muse of Fire Games
(Moderator:
TonyLB
)
Question about inspirations
Pages: [
1
]
« previous
next »
Author
Topic: Question about inspirations (Read 2069 times)
coxcomb
Member
Posts: 202
Question about inspirations
«
on:
February 08, 2005, 05:10:33 PM »
First, let me say that I read through Capes yesterday and it rocked my world! The whole thing is chock full-o-goodness.
My only question so far has to do with inspirations.
On page 30 (of the PDF, in case the book is different) it says that the resolving player matches the dice from both side up to determine inspiration awards. The illustration on page 31 seems to be showing how the same set of dice could be matched two different ways for different inspiration awards, is that right?
Also, inspiration is never really defined beyond the very basics in the resources box on page 19. Are they simply generic inspirations, or are they supposed to be defined to apply to specific things? In other words, I win a fight with Dr. Amazing and get an inspiration--is it an inspiration that is related to Dr. Amazing, or fighting, or just an inspiration that can be used for anything?
Logged
*****
Jay Loomis
Coxcomb Games
Check out my
http://bigd12.blogspot.com
">blog.
TonyLB
Moderator
Member
Posts: 3702
Question about inspirations
«
Reply #1 on:
February 08, 2005, 06:11:12 PM »
First, your interpretation that the same dice can be matched different ways (at the discretion of the resolver) is 100% correct.
The Inspiration should be (when it is spent) some advantage that you get as a cause-and-effect relationship of having won the conflict. But it's superheroics, so that cause and effect can be very, very loose. Here are some types of justifications that I have used on more than one occasion:
[*]Having beaten Professor Despair at his own game gives me the inner confidence to finally speak to the girl I've been admiring from afar.[*]The bystanders, inspired by my heroic rescue of the little boy holding the baloon, mob the villain's henchmen and take them down
en masse
.[*]The moment I shared in the jail cell with the oppressed minion gives them the courage to slip me the key to my cybernetic manacles.[/list:u]So my general rule would be that it should be related to the origins of the Inspiration
to the satisfaction of the player using the Inspiration
.
I have yet to see a situation in which I could imagine any game benefit from a second player stepping in and saying "No, you shouldn't be able to use that Inspiration in this situation."
Logged
Just published:
Capes
New Project: Misery Bubblegum
coxcomb
Member
Posts: 202
Question about inspirations
«
Reply #2 on:
February 08, 2005, 06:55:48 PM »
So, out of curiosity, how do you track inspirations during play?
Do you write down (for example), "Beat Professor Despair - 5"?
Or do you just note a 5 in a spot on the page set aside for inspirations?
Logged
*****
Jay Loomis
Coxcomb Games
Check out my
http://bigd12.blogspot.com
">blog.
TonyLB
Moderator
Member
Posts: 3702
Question about inspirations
«
Reply #3 on:
February 08, 2005, 08:55:41 PM »
Me, personally, I generally scrawl down a value or two on the index card that was already labelled for the Conflict. Occasionally that will involve righting down something on a fresh index card (when a split goes to more than one player).
But that does end up covering the table with drifts of index cards, which I agree isn't to everyone's liking. I'm going to be trying a page-per-player method of tracking inspirations at a game running wednesday night. I'll let you know how it goes, and maybe get an "Inspiration Tracker" page up in the Downloads section.
Logged
Just published:
Capes
New Project: Misery Bubblegum
coxcomb
Member
Posts: 202
Question about inspirations
«
Reply #4 on:
February 09, 2005, 10:21:48 AM »
A tracker would be cool.
I can't wait to play!
Logged
*****
Jay Loomis
Coxcomb Games
Check out my
http://bigd12.blogspot.com
">blog.
Jonas Ferry
Member
Posts: 111
Question about inspirations
«
Reply #5 on:
March 29, 2005, 11:21:01 AM »
I have a question on Inspirations, and might as well use this thread for it. What concerns me is:
p19: "Inspirations: Gained by winning Conflicts. Spent to increase dice."
p25: "By using their Inspiration the player may raise one die on that characters (sic!) side to the value of the Inspiration."
So are you able to spend, let's say, three points to increase a die from 1 or 2 to 3 or do you spend one point to go from 2 to 3? Or do you spend one point of inspiration to raise the die to the previous or current value of the Inspiration?
Perhaps I haven't read the example of play carefully enough, but the example in the grey box on p25 doesn’t state what the actual effect of the Inspiration spent is.
- Jonas
Logged
One Can Have Her
, film noir roleplaying in black and white.
Check out the
indie RPG category
at Wikipedia.
Vaxalon
Member
Posts: 1619
Question about inspirations
«
Reply #6 on:
March 29, 2005, 11:37:22 AM »
Let's say there's a die on the table that you want to affect.
You have an inspiration at 4.
You can only use the inspiration if that die is currently at 1, 2, or 3.
When you use it, the die becomes 4.
After that, the inspiration is gone.
Logged
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum