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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 151 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Veto ability use  (Read 2368 times)
Jonas Ferry
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Posts: 111


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« on: March 29, 2005, 10:53:06 AM »

Hello,

My first post on The Forge and all. So, I just bought Capes and plan to play the first session on Friday. One question is if there's a way for players to veto inappropriate use of abilities. Since the points where players can veto are clearly stated otherwise, and since it's a "competitive cooperative" game, is there a way within the game to stop someone from using "Throw stuff" to drive a car, or do you have to have an out of game discussion of what's fair use and what's not?

In a regular game you could just let them use the ability or not, it doesn't matter that much, but here two or more sides depend on the outcome of the conflict.

- Jonas
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One Can Have Her, film noir roleplaying in black and white.

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TonyLB
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« Reply #1 on: March 29, 2005, 11:52:42 AM »

There is no way to stop someone from using "Throw stuff" to drive a car.  Nor do I think that any out-of-game discussion is warranted, beyond (possibly) "Wow, that's cool!  Where does throwing stuff come into driving a car?"  Abilities are meant to inspire creativity, not to place a strait-jacket on what you can do.
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Just published: Capes
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Jonas Ferry
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« Reply #2 on: March 29, 2005, 11:58:58 AM »

Ahh, thanks, I think you saved some discussions on Friday. It's like the opposite of looking at your abilities and thinking what you can do with them, and I think you're right in players getting more creative by thinking that way.
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One Can Have Her, film noir roleplaying in black and white.

Check out the indie RPG category at Wikipedia.
Vaxalon
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Posts: 1619


« Reply #3 on: March 29, 2005, 12:08:05 PM »

"I throw myself to the side, swerving to try to throw Doctor Pipewrench's evil villains off my tail.  I then throw the car into fourth gear, accelerating madly down the straightaway between fourth avenue and Jetboy street.    I then throw the switch in the Incredimobile that fires the jump jets, launching us over a huge construction site."

:)

Just gotta get creative.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
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LordSmerf
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Posts: 864


« Reply #4 on: March 29, 2005, 07:07:28 PM »

Which brings us back to my all-time personal favorite: "Ignore the pain"...

Thomas
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Current projects: Caper, Trust and Betrayal, The Suburban Crucible
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