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Advice on demoing DitV for one player
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Topic: Advice on demoing DitV for one player (Read 927 times)
Andrew Morris
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Posts: 1233
Advice on demoing DitV for one player
«
on:
June 29, 2005, 12:15:39 PM »
Does anyone have advice and/or experience running Dogs in the Vineyard for only one player? It seems that the system would lose some of its luster without multiple players, but I'm really just guessing.
A friend is interested in some of the indie games, and DitV was one of the two games he mentioned wanting to try out. So, it would probably only be for a half hour to an hour, not a full session.
I'd like to know if there's something better than just running through a few conflicts to show how the mechanics work, because that's all I've got at the moment.
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lumpley
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Posts: 3453
Advice on demoing DitV for one player
«
Reply #1 on:
June 29, 2005, 01:29:32 PM »
Jason M has experience:
[DitV] One Dog in Fort Lemon
My advice is, start with character creation, and when his character's made, play a town! If you run out of time before the town's done, quit. It'll probably go just fine.
-Vincent
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Andrew Morris
Member
Posts: 1233
Advice on demoing DitV for one player
«
Reply #2 on:
June 30, 2005, 09:49:40 AM »
Fair enough. I thought the lack of other players and short timeframe might detract from it, but, as stated, I was just guessing.
Thanks for the link, it's useful information.
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Jason Morningstar
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Posts: 1428
Advice on demoing DitV for one player
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Reply #3 on:
July 01, 2005, 03:45:59 AM »
In my case it was not a problem at all. I think the system really shines with 2 or 3 Dogs, but having no viable backup adds a certain frisson to decision-making. It really didn't make much difference mechanically.
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