The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:02:51 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
D100 flaws
Pages: [
1
]
« previous
next »
Author
Topic: D100 flaws (Read 2564 times)
Eric J.
Member
Posts: 396
D100 flaws
«
on:
March 12, 2002, 09:01:03 PM »
I'm creating a D100 system. Is it too complicated for the average person? It would almost always be if you roll a D100 is it lower than- X+Y=DC or
X=DC+Y. Dealing with multiple digits hurts some. Does it hurt you?
Logged
Jared A. Sorensen
Member
Posts: 1463
Darksided
D100 flaws
«
Reply #1 on:
March 12, 2002, 09:05:32 PM »
Quote from: Pyron
I'm creating a D100 system. Is it too complicated for the average person? It would almost always be if you roll a D100 is it lower than- X+Y=DC or
X=DC+Y. Dealing with multiple digits hurts some. Does it hurt you?
Ultimately, it doesn't matter what dice you use. That's like designing a car and worrying about the specifications when first you have to decide:
What is the car designed to do and who is it designed for?
Off-roading? Racing? City commuting? Family? Testerone-fueled teenage males? 40+ year old professionals? Commercial use?
What is the game about?
How does the game go about doing that?
- J
Logged
jared a. sorensen /
www.memento-mori.com
Clinton R. Nixon
Member
Posts: 2624
D100 flaws
«
Reply #2 on:
March 13, 2002, 08:27:26 AM »
Pyron,
While I have to agree with Jared, I'll address your question: I don't think a d100 system is too hard for most people, especially if it's "roll under a percentile." Percent is one of those things most of us have engraved in our head. (Along with the entire base10 system.)
I think if you stay with d6s, d10s, or percentiles, most average people will 'get it.' Dealing with stranger dice can lend to confusion, as (American) audiences aren't used to non-base10 numbers for calculations. (I once tried to design a game with d12's, as 13 was the Campbellian superheroic number, and a bunch of claptrap. In the end, even though the system was simple, no one got it, because I was asking them to basically count in base12.)
Logged
Clinton R. Nixon
CRN Games
Tim Denee
Member
Posts: 154
D100 flaws
«
Reply #3 on:
March 13, 2002, 12:59:35 PM »
Quote
Off-roading? Racing? City commuting? Family? Testerone-fueled teenage males? 40+ year old professionals? Commercial use?
Mutant-hunting in the wastes of AridZona?
Logged
J B Bell
Member
Posts: 267
D100 flaws
«
Reply #4 on:
March 13, 2002, 03:30:47 PM »
Mostly a "me-too" here.
I like to call d6, d10, d20, and d100 the "rational dice". d6 is really a special exception, but everyone is familiar with it. The others are base 10 and people are able to intuitively evaluate its odds without much difficulty (as for the d6 and the many odd systems around it, well, people have trouble with the math, but not with the dice).
I'd say in considering dice, just be sure the odds do what you think they should do. If you don't know the math of a system that "feels" right, make the effort to figure it out (or post here and say "this system is great!" If it's not, people will correct you. :) ) Otherwise, you risk abominations like the White Wolf deal where having more skill actually increases your chances of a botch!
--TQuid
Logged
"Have mechanics that focus on what the game is about. Then gloss the rest." --Mike Holmes
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum