The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:16:46 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
My Game [Viva Wallach!]
Pages: [
1
]
« previous
next »
Author
Topic: My Game [Viva Wallach!] (Read 379 times)
Martin
Guest
My Game [Viva Wallach!]
«
on:
July 11, 2005, 09:06:40 PM »
Hello everyone! I'm currently working on a spaghetti western Indie RPG called "Viva Wallach!" Basically it's aimed at fans of the genre and just about anyone who's ever watched a Leone movie and pretended to be Clint Eastwood. Eurowesterns or spaghetti westerns as they are more popularly called are far more violent (not to mention anachronistic) than their American counterparts. I have a library of about 200 of them and it is believed that around 800 haven been made since the 1960's. I intend to make a small print run of this game for sale. The game features characters like; The Drifter, The Mankiller, The Drover, The Gambler and a few others (I've decided on making them archetypes with customizable features). The attributes are pretty much in keeping with the ambiance of the spaghetti west; Macho, Wits, Reflexes and Charisma with ranges from -9 to +9. In the game everyone starts off with a vice (The Gambler actually starts with 2) and once your vice boxes are ticked off that character falls prone to his vice and receives a negative modifier to his actions until his vice is sated. Combat is to be quick and deadly just like the movies with the player characters having the advantage of performance points to negate effects of lethal attacks or modify rolls. Some characters will be able to use performance points to do special things only their archetype is capable of; for instance The Drifter can trade in a performance point in order to ignore reloading his pistol if he runs out of Balas (bullets), The Gunfighter can trade one of his performance points to "unload a full round" into his opponents and so on, poker chips can also be used to keep track of performance points in order to add a little ambiance to the game.
In any case combat and tasks are all rolled against a target with applicable modifiers. The combat system is somewhat like the save versus damage system of Mutants and Masterminds and still needs a little work but I figure it will be; 1. roll initiative add reflexes 2. roll a die to attack, add modifiers and if you hit add your damage bonus defender now rolls, adds his modifiers (Macho, armor, etc...) and tries to match or beat that number, if he fails and is a Nobody he is out, if he fails and he is a Minor Player he may be wounded or out and if he fails and is a Major Player he may be able to get away without a scratch..
Skills are defined by the archetype and are stated as " things I'm very good at" with a modifier of +3 to the task and "things I'm ok at" with a +2 modifier for the task and so on eventually ending with "things I haven't done in a long time"... I haven't decided whether everything will be done with a 20 sider or not but I am leaning towards it because I want to keep the game mechanics uniform, simple and quick.
My questions are:
Is there a better way to resolve combat or does the method above do the trick?
What would be a good way to reward players other than using performance points (I don't want players to only rely on performance points) or what are some creative ways in which I can give them out ?
Can the attributes and skills remain static or should I have a system where characters improve and if so how should I pace it?
I have generalized idea of how things will turn out but I am looking for the more experienced designers out there to give me few pointers and share their thoughts with me.
Any help will be greatly appreciated.
Martin K.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum