The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:27:02 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Vi Åker Jeep
Pages: [
1
]
« previous
next »
Author
Topic: Vi Åker Jeep (Read 2932 times)
Jason Morningstar
Member
Posts: 1428
Vi Åker Jeep
«
on:
September 02, 2005, 04:20:06 AM »
I'm friends with
Olle Jonsson
, who is a founding member of the Swedish freeform collective Vi Åker Jeep. These guys are doing some very interesting things, and I really wanted to point out their
dictionary page
, which synthesizes a lot of their lessons learned. Most of this is culled from their more elaborate
wiki
.
Some cool stuff here.
Quote
A story can often benefit from having less lead characters than actual characters. There is no rule that says everyone should have equal direct impact on the story or equal screen-time.
Quote
How you tell the story is as important as the story itself.
*cough* ritual *cough*
Anyway, I encourage you to check it out.
--Jason
Logged
Grey Ranks: Child Soldiers, Warsaw, 1944
Josh Roby
Member
Posts: 1055
Category Three Forgite
Re: Vi Åker Jeep
«
Reply #1 on:
September 02, 2005, 08:07:37 AM »
Jason, can you translate what that group name means so I don't continue to think it has something to do with automobiles?
Logged
On Sale:
Full Light, Full Steam
and
Sons of Liberty
| Developing:
Agora
|
My Blog
Merten
Member
Posts: 64
Re: Vi Åker Jeep
«
Reply #2 on:
September 02, 2005, 11:30:58 AM »
Quote from: Joshua BishopRoby on September 02, 2005, 08:07:37 AM
Jason, can you translate what that group name means so I don't continue to think it has something to do with automobiles?
(copy & pasted from the
wiki
, emphasis added by me)
I guess noone will be surprise when I say that Alcohol was involved. We were discussing RPG writing collectives, and what we were doing, and someone said, “We don’t want to be famous or known as the best writers – we are more like
‘We go by Jeep’
”. I don’t think anyone knows exactly what this means, but all who were there agreed that was exactly how it was. Deciding to go by that name was just a natural extension.
All in all, what the Vi åker Jeep name signals to us, I guess, is a sense of not taking things too seriously. We shall try not to become pompous asses, which is a pretty easy thing to do in the sub-cultural setting such as ours. To everyone else, it is probably just a stupid name (as, indeed, it is).
Logged
Jukka Koskelin | merten at iki dot fi
Jason Morningstar
Member
Posts: 1428
Re: Vi Åker Jeep
«
Reply #3 on:
September 02, 2005, 04:30:05 PM »
Thanks, Merten. Yeah, it pretty much has to do with automobiles. I know that John Kim played in one of their events at Fastival in Arhus this year.
--Jason
Logged
Grey Ranks: Child Soldiers, Warsaw, 1944
Tobias Wrigstad
Member
Posts: 15
Re: Vi Åker Jeep
«
Reply #4 on:
September 02, 2005, 11:52:30 PM »
Quote from: jasonm on September 02, 2005, 04:30:05 PM
Thanks, Merten. Yeah, it pretty much has to do with automobiles. I know that John Kim played in one of their events at Fastival in Arhus this year.
--Jason
Not that it matters much, but you got it slightly mixed up. We played with John Kim at the Knutpunkt role-playing conference in Norway in February. At Fastaval, we had a great time playing with Greg Costikyan.
Anyway, thanks for the push Jason, and thanks for the explanation Merten. It is a stupid name, but it is ours. Hope some the techniques etc. are valuable for someone. We'll add what few translated games we have to there shortly as examples of what we mean.
--Tobias
Logged
Jason Morningstar
Member
Posts: 1428
Re: Vi Åker Jeep
«
Reply #5 on:
September 03, 2005, 05:39:51 PM »
Sorry for the mix-up, Tobias. Looking forward to the translations.
Logged
Grey Ranks: Child Soldiers, Warsaw, 1944
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum