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Indie Game Design
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Superhero Game
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Topic: Superhero Game (Read 650 times)
Sidhain
Member
Posts: 160
Superhero Game
«
on:
March 22, 2002, 04:18:32 PM »
Part of the reason I originally came here was comments from a few people who visit here regularly. Some of whom inspired me to write a superhero game one born of my own frustrations with the mechanical heavy, Superhero RPG's on the market.
Points, exact measurements a superhero needs not these things *L*. Now the question was --do players--? I don't believe so, so I started work.
I've put it up as recommended on a Yahoogroups list (
http://groups.yahoo.com/group/HSSHRPG/
)--so it can be discussed (and so I've a good place to put it for download). Right now it's only in the most initial stages--me getting my ideas on paper so to speak. But it's forming up rather nicely. So I invite you to join the list--or simply ask, and I'll e-mail you a PDF/Word Doc of the game.
I'm also open to discussing it here as well.
Thanks for your time...
Tim aka Sidhain
Silverlion Studios
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Andrew Martin
Member
Posts: 785
Re: Superhero Game
«
Reply #1 on:
March 22, 2002, 04:32:48 PM »
Sidhain wrote:
> Points, exact measurements a superhero needs not these things *L*. Now the question was --do players--? I don't believe so, so I started work.
How about using Hearts & Sould for Redeemers (a PBeM Sidhain runs)? I'm getting a little tired of using Saga (the cards are a pain when using email, and I've accidently lost all my saved emails (bad computer software, bad, bad...)). After all, the best test of a rules system is to use the rules in play!
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Andrew Martin
Sidhain
Member
Posts: 160
Superhero Game
«
Reply #2 on:
March 22, 2002, 05:22:42 PM »
Well using dice is just as big a pain, and I don't know if the others would go for it.
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