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RPG Theory
Looking for Rpg Systems suitable for Bond
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Topic: Looking for Rpg Systems suitable for Bond (Read 1080 times)
king_yugi2003
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Posts: 4
Looking for Rpg Systems suitable for Bond
«
on:
September 30, 2005, 05:14:24 AM »
Has anyone done a rpg system that could be used in a James Bond-ish setting?
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John Kim
Member
Posts: 1805
Re: Looking for Rpg Systems suitable for Bond
«
Reply #1 on:
September 30, 2005, 12:30:36 PM »
Quote from: king_yugi2003 on September 30, 2005, 05:14:24 AM
Has anyone done a rpg system that could be used in a James Bond-ish setting?
Hi, welcome to The Forge. It usually helps if you say a little more about what you're looking for. Personally, I happen to think that the licensed James Bond 007 RPG by Gerard Klug is excellent. I recently ran a campaign using it, cf.
my JB007 page
. But depending on what you are looking for this might not be the ideal choice.
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- John
king_yugi2003
Member
Posts: 4
Re: Looking for Rpg Systems suitable for Bond
«
Reply #2 on:
September 30, 2005, 12:33:47 PM »
Quote from: John Kim on September 30, 2005, 12:30:36 PM
Quote from: king_yugi2003 on September 30, 2005, 05:14:24 AM
Has anyone done a rpg system that could be used in a James Bond-ish setting?
Hi, welcome to The Forge. It usually helps if you say a little more about what you're looking for. Personally, I happen to think that the licensed James Bond 007 RPG by Gerard Klug is excellent. I recently ran a campaign using it, cf.
my JB007 page
. But depending on what you are looking for this might not be the ideal choice.
Where might I find a copy of the game?
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Andrew Morris
Member
Posts: 1233
Re: Looking for Rpg Systems suitable for Bond
«
Reply #3 on:
September 30, 2005, 01:11:27 PM »
Quote from: king_yugi2003 on September 30, 2005, 12:33:47 PM
Where might I find a copy of the game?
A few seconds of searching online (google.com, froogle.com, ebay.com) should come up with vendors who are selling it. FYI, this is a forum for discussing RPG theory and design. Is there some element about James Bond-style games and how they are/aren't well-supported by existing theories that you'd like to discuss? Or something else related to theory and/or design?
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