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GM Fallout during Initiation?
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Topic: GM Fallout during Initiation? (Read 1424 times)
MarcoBrucale
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Posts: 18
GM Fallout during Initiation?
«
on:
October 10, 2005, 07:58:49 AM »
Yesterday I finished reading DitV for the first time. My very short review of this book: it should be mandatory reading for anyone even remotely interested in playing RPGs. The 'how to GM' section in particular, which in most RPGs is a kind of tribute to wasted printer toner, is perhaps the best ever written for this style of play.
If no one from my usual group will demonstrate a willingness to play DitV, I think I'll consider escalating to physical and beyond :-)
I have a question regarding initiation. Do the fallout dice that the GM collects have any further impact once the conflict is resolved? I ask because in one of the examples in the book, the GM takes the blow on a player's raise, and then raises big with a couple of d10s. The fact is, I can see (as the GM) how to decide when to do that when playing a specific NPC. But during initiation? I wouldn't have a clue.
Suggestions and thoughts would be appreciated!
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Marco Brucale
Vaxalon
Member
Posts: 1619
Re: GM Fallout during Initiation?
«
Reply #1 on:
October 10, 2005, 08:09:22 AM »
Not really. Ordinarily it would have an impact on followup conflict, but there isn't any.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
lumpley
Administrator
Member
Posts: 3453
Re: GM Fallout during Initiation?
«
Reply #2 on:
October 10, 2005, 10:05:52 AM »
Fred's right.
During initiations, GM, feel liberated to take all the fallout you want!
Oh, unless you
are
playing a specific NPC or group of NPCs. Then they can take fallout same as always. For instance: if a Dog-to-be shoots the theology instructor, yes, she can kill him.
-Vincent
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Vaxalon
Member
Posts: 1619
Re: GM Fallout during Initiation?
«
Reply #3 on:
October 10, 2005, 10:20:45 AM »
I have an idea for a second edition (if there ever is any)... give each PC a free relationship with his/her mentor at the Dogs Temple. Any fallout the GM takes during the initiation falls on the mentor. The relationship also makes a good target for fallout the PC's take.
This could concievably make the mentor less able to help the PC out at a later date, if he should come up in play (and in a long-running game, he might very well do so).
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
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