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Author Topic: GM Fallout during Initiation?  (Read 1424 times)
MarcoBrucale
Member

Posts: 18


« on: October 10, 2005, 07:58:49 AM »

Yesterday I finished reading DitV for the first time. My very short review of this book: it should be mandatory reading for anyone even remotely interested in playing RPGs. The 'how to GM' section in particular, which in most RPGs is a kind of tribute to wasted printer toner, is perhaps the best ever written for this style of play.
If no one from my usual group will demonstrate a willingness  to play DitV, I think I'll consider escalating to physical and beyond :-)

I have a question regarding initiation. Do the fallout dice that the GM collects have any further impact once the conflict is resolved? I ask because in one of the examples in the book, the GM takes the blow on a player's raise, and then raises big with a couple of d10s. The fact is, I can see (as the GM) how to decide when to do that when playing a specific NPC. But during initiation? I wouldn't have a clue.

Suggestions and thoughts would be appreciated!
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Marco Brucale
Vaxalon
Member

Posts: 1619


« Reply #1 on: October 10, 2005, 08:09:22 AM »

Not really.  Ordinarily it would have an impact on followup conflict, but there isn't any.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
lumpley
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Posts: 3453


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« Reply #2 on: October 10, 2005, 10:05:52 AM »

Fred's right.

During initiations, GM, feel liberated to take all the fallout you want!

Oh, unless you are playing a specific NPC or group of NPCs. Then they can take fallout same as always. For instance: if a Dog-to-be shoots the theology instructor, yes, she can kill him.

-Vincent
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Vaxalon
Member

Posts: 1619


« Reply #3 on: October 10, 2005, 10:20:45 AM »

I have an idea for a second edition (if there ever is any)... give each PC a free relationship with his/her mentor at the Dogs Temple.  Any fallout the GM takes during the initiation falls on the mentor.  The relationship also makes a good target for fallout the PC's take.

This could concievably make the mentor less able to help the PC out at a later date, if he should come up in play (and in a long-running game, he might very well do so).
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
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