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lumpley games
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Not Raising, Not Dropping Out
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Topic: Not Raising, Not Dropping Out (Read 797 times)
Vaxalon
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Posts: 1619
Not Raising, Not Dropping Out
«
on:
October 11, 2005, 03:08:04 AM »
Quote
1. Under no circumstances can you pass when it's your turn to raise. You can raise or you can give. Also, you can't ever join or rejoin a conflict already underway.
In the game we played in IRC last night, this situation came up. Brother Enoch is taking the role of an older, more experienced Dog who's travelling with two brand-new Dogs.
In a "just talking" conflict from last night, he took small raises and forced the other dogs to see, rather than the townsfolk who were being interrogated. They were able to "turn the blow" of course, and their dice weren't actually drained by his tactic.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
lumpley
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Posts: 3453
Re: Not Raising, Not Dropping Out
«
Reply #1 on:
October 11, 2005, 05:09:34 AM »
Just a housekeeping note: I split this out of
this thread
from back in May. Letting sleeping dogs lie, as it were. Carry on!
-Vincent
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