Forum changes: Editing of posts has been turned off until further notice.
Started by M. J. Young, November 03, 2005, 06:58:30 PM
QuoteWhen we're in the middle of a big combat, such as against the giant snake, we're going gamist all the way.
QuoteArchie and Okhfels have spent a lot of points making themselves better at fighting each other, and Isadora has put a lot of points into her fencing along the way.
QuoteI don't think there's a lot of Narrative play because I really don't see people driving the game in any particular direction. You might say it's nar play because lots of the PC's do stupid things because they're dramatic, but I'm not sure that really qualifies.
QuoteThe side-play you and I have had about the Teth background may have been sim depending on your definition. I spend a lot of my personal head-space exploring the question, "what is Okhfels like, inside his head?" but since that's a 1-person game I don't think that applies either.
QuoteThe thing that seems to matter most to us as players is the relationships, and exploring how they evolve. After all, if you look at the character sheets, we've been hitting those relationships pretty hard.
QuoteIt's not kosher to identify one scene as Sim and another as Gam and another as Nar, skipping from one agenda to another as the player mix and their interests change. That's incoherent play and as a result, not as much fun as coherent play. According to the Big Model, we're supposed to have a single constant agenda (that may be made up of a mix of named or unnamed agendas) that doesn't change on a small timescale.