Forum changes: Editing of posts has been turned off until further notice.
Started by Judd, December 06, 2005, 01:13:37 AM
Quote from: Brand_Robins on December 14, 2005, 12:18:09 PMI don't think that mechanics can evaluate good stakes.
Quote from: TonyLB on December 14, 2005, 12:44:12 PMSo, basically, I think the naysaying is premature. There is plenty that mechanics can do to reward and evaluate Stakes. It's not particularly hard to design games that do this, it's just unexplored territory. Realize that it can be done is the first, and hardest, step toward doing it.
Quote from: Joshua BishopRoby on December 14, 2005, 12:47:44 PMAlso: you can easily design mechanics that provide a framework through which players can evaluate stakes and reward eachother for proposing the good ones.
Quote from: Brand_Robins on December 14, 2005, 01:00:14 PMUm, Tony, you do realize I wasn't naysaying right?
Quote from: Vaxalon on December 14, 2005, 12:19:16 PMYeah, that's what I'm basically saying. Mechanics CAN'T create good stakes. It's a skill that has to be developed by the players and the play group.
Quote from: Jason Newquist on December 14, 2005, 02:21:34 PMter. You can take advantage of the age we live in by providing example play recordings -- either audio or video -- on your web sites.