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The Forge Archives
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Indie Game Design
(Moderator:
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Human Wreckage
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Topic: Human Wreckage (Read 1590 times)
hardcoremoose
Acts of Evil Playtesters
Member
Posts: 669
Human Wreckage
«
on:
June 05, 2001, 01:24:00 AM »
Hey Guys,
I just finished writing up a little game based on the idea of the ever escalating body count (as seen in cheesy horror movies). It needs a lot of work, and I'm not even sure if it's playable, but I'd be ever so thankful if some of you kind gents took a look at it and gave me some feedback. The link is:
http://hardcoreroleplaying.homestead.com/wreckage.html
I think it probably bears a similarity to SOAP, although since I've never read SOAP, I can't say for sure. I've heard a lot about it in the past week, though, so my thought patterns were probably influenced by Mr. Crayne.
Take care,
Moose
[ This Message was edited by: hardcoremoose on 2001-06-05 05:27 ]
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Ferry Bazelmans
Member
Posts: 137
Human Wreckage
«
Reply #1 on:
June 05, 2001, 03:44:00 AM »
Sounds like fun, Scott. ]
It sounds like the RPG version of my favorite cardgame, Slasher: the final cut (Precedence Publishing). You might wanna try it sometime. You'll laugh your ass off.
There seem to be sections still missing though. I do hope you're planning on incorporating them?
Crayne
http://www.crayne.nl
" target="_blank">The BlackLight Bar
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The BlackLight Bar
, home of
Soap
: the game of soap opera mayhem.
Now
available as a $2.95 Adobe PDF (Paypal only)
Ron Edwards
Global Moderator
Member
Posts: 16490
Human Wreckage
«
Reply #2 on:
June 05, 2001, 05:13:00 AM »
I too am a fan of Slasher, which despite a certain "lag" factor at times is another excellent developer of role-playing skills.
It seems as if Sean's Dead Meat, Crayne's Soap, this new icky opus from Scott, Once Upon a Time, and Slasher ... and probably a couple others I'm leaving out, are turning into quite the package of RPG innovation (even granted that the two card games aren't really RPGs).
Best,
Ron
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Zak Arntson
Member
Posts: 839
Human Wreckage
«
Reply #3 on:
June 05, 2001, 08:12:00 AM »
... PLUG PLUG ...
I put up a game (that surprised me with its similarity to Soap) here, that's since gone on to web-friendly HTML format. Instead of the modern-day soap operas, it's a Narrative game bent on those great powdered wig & corset costume dramas ...
Courts & Corsets:
http://zaknet.tripod.com/hmouse/
_________________
Zak
http://mailto:zak@mimir.net
">zak@mimir.net
http://zaknet.tripod.com
">zaknet.tripod.com
[ This Message was edited by: Zak Arntson on 2001-06-05 12:12 ]
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Zak
Harlekin-Maus Games
hardcoremoose
Acts of Evil Playtesters
Member
Posts: 669
Human Wreckage
«
Reply #4 on:
June 05, 2001, 09:20:00 AM »
I couldn't help but think of Slasher while I was writing it. I should also credit unodiablo, as it was Dead Meat that made me think I should be writing a horror RPG game. That and the 'All Elfs Must Be Eaten Thread'. I intended it to be more of a standard RPG when I started, but it kind of took shape all on its own. I think I still got a 'standard' RPG in me for the genre, but I like this one just fine. Now if only I could get someone to play it with me. :smile:
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unodiablo
Member
Posts: 149
Human Wreckage
«
Reply #5 on:
June 05, 2001, 10:08:00 AM »
AMEN! I've only played Dead Meat twice myself. I think it's time for me to post for a solid gaming group in Madison! Or find Ron a job in Radical Biology in Madison, and get Tony Lee to move Dynasty here... I need to win the lotto! :smile:
I printed this off, going to read it tonight, can't wait!!!
Sean
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http://www.geocities.com/unodiablobrew/
Home of 2 Page Action Movie RPG & the freeware version of Dead Meat: Ultima Carneficina Dello Zombi!
hardcoremoose
Acts of Evil Playtesters
Member
Posts: 669
Human Wreckage
«
Reply #6 on:
June 06, 2001, 12:06:00 AM »
Hey guys,
Human Wreckage has been updated...it now has rules for Censorship, Script Approval, flashbacks, dream sequences, cut scenes, and even some advice to players. It still needs work...the tone and voice of my writing continually shift, but the text is readable (I think). I need to clarify Business a bit more as well, but I think it's time to start work on the Director's Cut.
Have fun everyone,
Moose
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