The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:26:20 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Muse of Fire Games
(Moderator:
TonyLB
)
New Product: Click and Lock Folder
Pages: [
1
]
« previous
next »
Author
Topic: New Product: Click and Lock Folder (Read 2714 times)
TonyLB
Moderator
Member
Posts: 3702
New Product: Click and Lock Folder
«
on:
February 02, 2006, 12:40:30 PM »
Y'know, there's not really a lot else to say. You can look at the product
here
. It's basically a way to spend some money and have
all
the power of Click and Lock character creation at your fingertips with no effort required on your part, ever again.
Those who have seen me at conventions know that I've had one of these sets for ... well, since Capes released. And yeah, it has taken me that full year to figure out how to get the time and cost of creating the darn things (at least 20
hours
of my time for that one first set) down to a level where I could afford to sell them for less than the deed to your house.
«
Last Edit: March 21, 2006, 01:19:38 PM by TonyLB
»
Logged
Just published:
Capes
New Project: Misery Bubblegum
dunlaing
Member
Posts: 308
My name is Bill
Re: New Product: Click and Lock Folder
«
Reply #1 on:
February 02, 2006, 01:12:13 PM »
...purchased!
Logged
Zamiel
Member
Posts: 145
Re: New Product: Click and Lock Folder
«
Reply #2 on:
February 02, 2006, 01:59:26 PM »
I'm just waiting for an Adobe Illustrator-compatible vector version of the Click-N-Lock templates to be released. PDF is nice, but my tracing is so not. ;)
Logged
Blogger, game analyst, autonomous agent architecture engineer.
Capes: This Present Darkness, Dragonstaff
TonyLB
Moderator
Member
Posts: 3702
Re: New Product: Click and Lock Folder
«
Reply #3 on:
February 02, 2006, 03:30:50 PM »
Zamiel: What, the blanks? Like, without the art, so you can add your own?
Logged
Just published:
Capes
New Project: Misery Bubblegum
Zamiel
Member
Posts: 145
Re: New Product: Click and Lock Folder
«
Reply #4 on:
February 02, 2006, 04:23:04 PM »
Quote from: TonyLB on February 02, 2006, 03:30:50 PM
Zamiel: What, the blanks? Like, without the art, so you can add your own?
Actually, without the text, so I can create my own content, yes. Sort of like the blanks on the Flash-based system, outlines with squares for numbers and that's it. Though vectors of all the components of a full sheet would be nice, what I really want to do is assemble a set of fantasy-based template Click-N-Locks for my group. Class / Persona instead of Powers / Personality, just as an experiment.
(Yes, I know, the idea of doing a
D&D
-esque pastiche in
Capes
is probably prohibited by the Geneva Convention. But I was always a rule-breaker.)
Logged
Blogger, game analyst, autonomous agent architecture engineer.
Capes: This Present Darkness, Dragonstaff
TonyLB
Moderator
Member
Posts: 3702
Re: New Product: Click and Lock Folder
«
Reply #5 on:
February 02, 2006, 04:34:22 PM »
Quote from: Zamiel on February 02, 2006, 04:23:04 PM
Actually, without the text, so I can create my own content, yes. Sort of like the blanks on the Flash-based system, outlines with squares for numbers and that's it.
Done
.
Quote from: Zamiel on February 02, 2006, 04:23:04 PM
(Yes, I know, the idea of doing a
D&D
-esque pastiche in
Capes
is probably prohibited by the Geneva Convention. But I was always a rule-breaker.)
Well, on the way to your war-crimes trial, read up on
this actual play post
. There's some good thoughts about how to make fantasy work in the Capes system.
Logged
Just published:
Capes
New Project: Misery Bubblegum
Zamiel
Member
Posts: 145
Re: New Product: Click and Lock Folder
«
Reply #6 on:
February 02, 2006, 05:25:16 PM »
Quote from: TonyLB on February 02, 2006, 04:34:22 PM
Quote from: Zamiel on February 02, 2006, 04:23:04 PM
Actually, without the text, so I can create my own content, yes. Sort of like the blanks on the Flash-based system, outlines with squares for numbers and that's it.
Done
.
Quote
As suspected, you are the man, indeed. And why isn't your name boldly blazened on the cover of
Capes
instead of just on the lead page? This is something that's always bugged me about this industry; the writers and designers never get sufficient credit ... even by themselves.
Quote from: TonyLB on February 02, 2006, 04:34:22 PM
Well, on the way to your war-crimes trial, read up on
this actual play post
. There's some good thoughts about how to make fantasy work in the Capes system.
Thankfully, they won't let me back in the Hague since I put "Goal: Actual Justice" on the table in front of the judge, and he couldn't make out one of the words. But I digress ...
I don't actually think fantasy has to be made to "work" in
Capes
. As was mentioned in the thread, the tropes of heroic fantasy (and, to be frank, anti-heroic fantasy) are almost indistinguishable from that of supers. The major difference is the props. In fantasy, you have a lot more occurrences of Angry Villagers or Zombie Hordes that manifest than in supers, and the question of "powers" as "meaningful repeated aspects of the character" takes on special prominence, but nothing much beyond that really changes.
It occurs to me that
Capes
, mechanically, might be good for a wholly different and unexpected venue: crime drama. Cops get "powers" which focus on their frequently used methods or contacts, and personalities and styles as usual. The introduced Conflicts build up with clues represented by Inspirations, and finally a complicated courtroom scene caps it off, with the villain trying to get out of "Goal: X Goes to Jail." Its slightly more formulaic than the usual
Capes
fare, and as such might be better suited to a
With Great Power
rewrite, but its certainly incredibly playable under
Capes
as stands without any changes.
Yes, I have strange ideas.
Logged
Blogger, game analyst, autonomous agent architecture engineer.
Capes: This Present Darkness, Dragonstaff
Doc Blue
Member
Posts: 21
Re: New Product: Click and Lock Folder
«
Reply #7 on:
February 03, 2006, 05:25:55 AM »
Oh wow.
That quite simply rocks....
[And I just about finished cutting out all the click-n-locks.... Still I think I need this....]
Logged
Bankuei
Guest
Re: New Product: Click and Lock Folder
«
Reply #8 on:
February 03, 2006, 10:18:37 AM »
This is so much easier than me trying to figure out how much it's going to cost me at Kinko's to set this up. We ran through about a third to a half of the photocopied cut out Click & Locks during Kuei-Con. Nice!
Chris
Logged
Andrew Morris
Member
Posts: 1233
Re: New Product: Click and Lock Folder
«
Reply #9 on:
February 03, 2006, 10:54:22 AM »
No additional comments here, just wanted to say these sets rock!
Logged
Download:
Unistat
Darren Hill
Member
Posts: 861
Re: New Product: Click and Lock Folder
«
Reply #10 on:
February 08, 2006, 12:44:20 PM »
Does this product include a few laminated blanks? Any duplicates? Or is it 'just' one copy of each?
Darren
Logged
Words to live by
TonyLB
Moderator
Member
Posts: 3702
Re: New Product: Click and Lock Folder
«
Reply #11 on:
February 08, 2006, 01:37:26 PM »
One copy of each. When we've got a bit more "stock" of these I'll be able to figure out what a reasonable price is to offer individual blanks and modules to people,
a la carte
. But right now I'm about halfway between knowing the prices to prototype and knowing the prices for actual ongoing production.
Logged
Just published:
Capes
New Project: Misery Bubblegum
dunlaing
Member
Posts: 308
My name is Bill
Re: New Product: Click and Lock Folder
«
Reply #12 on:
February 15, 2006, 01:36:58 PM »
I received my folder a week ago today. Sorry for not posting here earlier.
It's totally cool! I love it to bits. It's definitely worth the price, the only thing I'm wondering is whether it'd be better to have two sets since it's pretty likely that you might use the same persona for two different characters (for instance). The click and locks don't fit each other perfectly, but that's ok.
I just wish there were more of them and more blank modules and more more more!
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum