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Bob Goat Press
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Doom: must be relevant
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Topic: Doom: must be relevant (Read 1340 times)
Darren Hill
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Posts: 861
Doom: must be relevant
«
on:
March 12, 2006, 10:45:17 AM »
When you invoke your doom, the text says
"Throughout the game a Player may call upon his character’s Doom
to automatically end a Conflict in his favor; however,
he must narrate how
this particular conflict or situation ties into his Doom
and it cannot be
used to eliminate any named characters."
Does this mean that the player must explain and rationalise how the existing situation plays into his doom, or does it mean that the player has narration rights to basically act as the GM and have something happen during the conflict that ties into his doom?
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Keith Senkowski
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Member
Posts: 725
On A Downward Spiral...
Re: Doom: must be relevant
«
Reply #1 on:
March 12, 2006, 12:24:06 PM »
Hey Darren,
The Player has got to include in his narration as to how the conflict turns out in his favor, how the events tie to his doom. So the second one... ;)
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Everything about the game, from the mechanics, to the artwork, to the layout just screams creepy, creepy, creepy at me. I love it.
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Darren Hill
Member
Posts: 861
Re: Doom: must be relevant
«
Reply #2 on:
March 12, 2006, 12:56:15 PM »
Thanks. I thought that was the way it was meant to work, but it never hurts to ask stupid questions! ;)
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