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Muse of Fire Games
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Further game aids
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Topic: Further game aids (Read 1264 times)
Sindyr
Member
Posts: 795
Further game aids
«
on:
April 08, 2006, 05:18:45 AM »
Now that I am about to run my first Capes game, I am realizing that I could (or could have) use the following:
An exhaustive list of everything you can use Story Tokens for.
A list of all potential props and aids for running a game
A "game screen" with all the most important and most used rules listed.
...to start with anyways.
Here's what I am bringing to my first game:
Click and Lock's cut out (from the CnL pdf)
10 red and 10 blue dice
tape
3x5 note cards
3x5 post-its (may be better since they stick in place)
Blue poker chips (story tokens)
Purple poker chips (debt)
7 different colored sharpee permanent markers.
6 Capes character sheet printouts with drives.
Pad of graph paper.
multiple tokens matching the colors of the sharpees (don't have these yet, will try to score some in a bit)
As to the exhaustive list of story token use:
Make an extra Claim
Create an extra Conflict
Introduce an extra Character
Take an extra Action
Is there anything else?
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-Sindyr
Glendower
Member
Posts: 182
My name is Jon.
Re: Further game aids
«
Reply #1 on:
April 08, 2006, 06:28:30 AM »
You might need more dice. I've had about 15 dice of both colors in play. When you start splitting, it gets really important.
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Hi, my name is Jon.
Vaxalon
Member
Posts: 1619
Re: Further game aids
«
Reply #2 on:
April 08, 2006, 06:52:53 AM »
You'll need at least one more color of dice, perhaps two. Remember that splitting can create third and fourth sides.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
Larry L.
Member
Posts: 616
aka Miskatonic
Re: Further game aids
«
Reply #3 on:
April 08, 2006, 05:06:13 PM »
Inspiration tracking. (Or is that the graph paper?)
I have no idea why you would need graph paper over any other kind of paper.
I don't see why you need different color chips for Debt and Story Tokens.
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Larry
Indie Gamers Minnesota
Vaxalon
Member
Posts: 1619
Re: Further game aids
«
Reply #4 on:
April 08, 2006, 06:02:22 PM »
It's nice to have different color chips for debt and story tokens so that they don't get mixed up. Yes, the debt tokens are on a character sheet, and the story tokens are not, but it's a good idea to be able to distinguish them otherwise, just because.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
Adam Biltcliffe
Member
Posts: 56
Re: Further game aids
«
Reply #5 on:
April 09, 2006, 04:19:32 AM »
We've sometimes used Othello pieces for debt and story tokens. You get the benefit of literally handing over your debt as story tokens when you win a conflict, but you can have them black side up for debt and white side up for story tokens to make the distinction more visually obvious.
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Larry L.
Member
Posts: 616
aka Miskatonic
Re: Further game aids
«
Reply #6 on:
April 09, 2006, 11:43:28 AM »
Othello? Now that's pretty slick. I guess I mostly just thought it would be confusing to "switch out" one color chip for another, seeing as Story Tokens are MADE of Debt. Changes the conceptual flow of the game a tisch. So a flip-color chip? Perfect.
I thought it worked better to have different debt colors for each player. That takes some shopping if you have more than three, though.
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Larry
Indie Gamers Minnesota
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