The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:07:34 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
Bob Goat Press
(Moderator:
Keith Senkowski
)
[Actual Play] The Smith Apocalypse
Pages:
1
[
2
]
« previous
next »
Author
Topic: [Actual Play] The Smith Apocalypse (Read 8078 times)
Keith Senkowski
Moderator
Member
Posts: 725
On A Downward Spiral...
Re: [Actual Play] The Smith Apocalypse
«
Reply #15 on:
June 19, 2006, 07:43:46 AM »
One of the things I was working on while waiting for the Bodak to leave my corpse alone last night actually was a template for the Journeymen... which rolled into templates for lots of things...
Logged
Conspiracy of Shadows: Revised Edition
Everything about the game, from the mechanics, to the artwork, to the layout just screams creepy, creepy, creepy at me. I love it.
~ Paul Tevis, Have Games, Will Travel
O. Rodriguez
Member
Posts: 10
Re: [Actual Play] The Smith Apocalypse
«
Reply #16 on:
June 19, 2006, 12:43:44 PM »
I can't speak for Neil, but I really don't mind the current focus on Phil (Santiago). Rodrigo and Sylvani drilled Santiago much more fervently than the fiction indicates. Phil seemed a bit exhausted at the end of the session. I would be a bit concerned if it looked like we were "picking on" him at the table, but it doesn't seem to be the case. I see the tension building around his character and it feels as if he's headed towards his own climax within the game soon. I hope it can somehow be worked out so it doesn't hurt the rest of what happens at the table. Phil can chime in, if I'm wrong about that.
I liked that the first herald went down fairly quickly. If anything it bothered me that he got back up after I took it down. I wasn't really looking for a drawn out physical confrontation, so it worked out just fine for me. I think it would be better that any physical confrontation grow more dangerous as the threat of the apocalypse grows. I could see where someone could say this is a bit too much metagaming, but I don't see it that way.
We didn't use much destiny or doom, which I found suprising. The point I used for loyalty was done simply to communicate to Keith that I had no interest in this guy selling us out. There are so many paths already open to betrayal that I didn't want to introduce someone into the game that would introduce additional avenues.
Neil can certainly explain, but I thought it was interesting that when Rodrigo attacked Sylvani we paused, exchanged a few statements and Rodrigo went after the kill in full force. Is it that we've "grown" as gamers or that the game has the caveat built in about consensual character death? I'm not sure. Regardless, if it wasn't for a well used Trust die, Sylvani might have been out of commission.
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum