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Son of Inviolate characters

Started by De Reel, June 09, 2006, 08:19:32 AM

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De Reel

Moderator-y Goodness:  Since the old thread was more than a month old, I've split this off into its own thread for discussion.

It is strange the way this thread drifted when you consider the first goal on the table wasn't remotely resolved. By Bathbar's hammer, Sindyr, you shall be avenged ! (and here is how)

First a warning :
"La culture, c'est comme la confiture, moins on en a, plus on l'étale."
- French saying -
i.t. : What you lack most you want to show more (Is that why I write in this form of hypercorrected english?)

WHY ALL THE NOISE ?

At the beginning of this two-fold thread, a strong reaction was triggered. Let's not come back on the scene that I would wish to title "Socrates' bodyguards take out wino from lecture room".  There were the swift takers as Greyorm (bravo !), and the less subtle ones, big dirty paws (wooooh !), relying on number. This scene of extreme rhetorical violence, I must say, compelled me to dive into this forum, and see what could be saved of what opinions I share with Sindyr (which I didn't mean to say had any problem with alcohol or anything). I felt something had gone really wrong, not only because I can't support a bad argument made right by sheer number of voices, or because I saw how hordes of messages can make some authors lose the point they had first in mind...

ANALYZE IS LONGER THAN RHETORICAL SWASHBUCKLING. TAKE A SIT IF YOU INTEND TO HEAR THE WHOLE STORY.
Not only because of those reasons, but also because, actually, I got triggered too by the first post of this thread. Not exactly because I rejected in horror one of TonyLB's statements (I have seen what they did to the poor guy who did, don't want to end up like that), but rather by the position from where they were made. In that, I react a bit the same way Sindyr did, only I hope I will be more articulate, in order to makes most of the "chairs flying above the tables" arguments irrelevant.

AUTHORITY'S BURDEN
Call it metathingie if you want, I would say the problem with TonyLB's message may be more a question of who says what to whom, and in which circunstances, than a syntactic/syllogic one.

After all, I have read many posts where an "aura" effect was nearly palpable around the author of Capes. Not that I don't like it, in some cases (gordian knot scenarios for instance). But not considering this kind of influence may be a mistake. Specially when

THE SUBJECT OF THE THREAD WAS AMBIGUOUS

departing from the realm of Strategy-in-the-Game, where a lot of credit goes to Mister L.B
YES : "it is rewarding in the game to be questionned about one's (character's) values or conceptions"

leaking into (I have only a few words at my disposal, but if it was the in,tent, as it is my intuition, I could use "dangerously drifts close to the shores of")  psychology.

IF I WERE A SOPHIST, I WOULD LEAD IT THAT WAY
To put it in a metaphorical nutsheel : to someone who says some other one is ill, I would ask if he is a doctor, in order to know what is the value of his words. He may not be a doctor and still be right. And I still would insist on getting a real doctor to see the ill person.
//
To TonyLB who says people who fear to be "theatrically" or "virtually" (that is, through their character) violated are immature, I would ask what he knows about being violated first (but then I must say this is pure rhetoric, result of the previous analogy , and I don't know that I am really a sophist), what about being immature (I am pretty sure I can learn something from a male gamer here), and what about the relationship between a character and a player. This last one is my point, and I need some more lines to present the various solutions it breaks into.

WE HAVE FOUND THE HIC JACET... OF THE ORIGINAL PROBLEM (FOR WHAT IT IS WORTH)
- I guess everybody makes use of characters in many different ways. Some cling to them, some don't. It is not a matter of opinion, certainly more of habits, in a word it's a "way". It reveals something about the player, sure. An important point is that, then, there may as well not be a clear (homotetic) "translation" from way of playing to personality. Personnaly, I would say there is not, but it's more a belief than anything, and who cares anyway. I think not only TonyLB's, but many other players'  experience is worth something on that, but as long as I haven't seen more of it (truth is, I don't believe in diplomas totally), I can't tell.

Maybe there could be a thread like "what kind of player are you ?" with lots of assertions of this kind, the value of each one moderated by the number of them. I have seen examples of this in "munckin vs roleplayer" or Champion's BigBlue. It is sometimes funny. Frankly, I prefer Nasredin Hodja tales, but then, it's another story.

TO GO FURTHER INTO THIS, I WOULD LIKE TO EXPRESS MYSELF ON SOCIAL PHOBIA, WHICH I USED TO FLIRT WITH
(does this kind of "public confession" really still capt the attention of free men in the US ? I hope not, 'coz this is a dangerous ideologization device. The real topic here is : the initial post felt really condescending, I mean, subtely but really, and this is gross, and this may be what shocked Sindyr but he couldn't put a name on, from the rebellious, exiled and sterile land of late teen-age).

I am not sure being protective of "what you feel your self is"  is as bad as the first post made it look like.

Let me explain : some people identify with their characters. Is it a poor reaction ? Not specially, it's (partly, mostly) what I look for in mimetic games and fiction in general. For some people it creates a stronger link-reaction. They can't 'detach' easily from what they feel is their self. Is it a poor reaction ?

I guess that is this kind of reaction (which may  be more diverse in its forms than a "fear of character rape") this thread was meant to discriminate/criticize/point at (personnally, I prefer analyze, but then...) Now I haven't felt care for these people in the message, and that is too bad. Because, when I see someone who is incapable of playing something, a complete social phobic, I not only feel he is terribly inefficient, I also think he should, say, get a life, worry less. And I suppose I can say playing should be a good "therapy" if, for instance, you are afraid of speaking in public, or if you were always deprived of the freedom to picture mindscapes and their dwellers. With time to ponder it, it is obvious that clinging to a character, being generally defensive, even agressive, is often a clear sign of fear. From my experience with kids and as a teacher, I should say that people who fear needn't be dared to jump first thing, they need care and the assurance of not being judged. And then will come the daring, TonyLB and most of his supporters were from the beginning of the thread equipped with much more "implied principles" than were tolerable to poor Sindyr. And to myself.

So it appears that good intentions (recall that, after all, all things must pass, memento mori, and all There is no 'my character'.
) irritated Sindyr (which, note that gentlemen, tried all the way to be correct, even if intellectual integrity was not always on the menu) because working close to believes and creeds, you are bond to leave LOTS OF ROOM FOR INTERPRETATION
To question what is the "self", if it is anyway, flirts with philosophy, AND psychology, I added, AND THEN it is also very close to some religious believes need I say ?

Touchy subject. But what was the need for all the noise ? Let's break this down and discuss it. I will just skip religion (or art, in the way it was mentionned, it is too close to religious belief) and philosophy. You don't get a story moving with metaphysics. Hey, now I didn't see no thread about other forms of storytelling, like : what is a twist, Propp's contribution to narratology and stuff of this kind that I like and find related to Capes in a strong way.

I am on my way, hoping to have thrown some light into the subject with my reading of it, but I still don't know who gets to roll the dice for my using of "boring the dreck out of people" on Sindyr's side of this goal.
-I roll one in all (5)
- you botch

TonyLB

Hiya Nicolas!  Welcome to the Forge and to this forum.  Good to have you.

Quote from: nicolasfueyo on June 09, 2006, 08:19:32 AMFrom my experience with kids and as a teacher, I should say that people who fear needn't be dared to jump first thing, they need care and the assurance of not being judged. And then will come the daring, TonyLB and most of his supporters were from the beginning of the thread equipped with much more "implied principles" than were tolerable to poor Sindyr. And to myself.

I don't think that I was implying principles.  I was forcefully stating them.  That doesn't really leave a lot of room for implication.

To reiterate:  Putting your character on the table as something that other players can effect makes you a better player than you would be otherwise.

I do judge your style of play.  I look at two different ways of doing things, apply what I know of gaming, and I say "This way is better than that way."  I intend to keep doing that, because that's part of how we figure out how to do things better ... by figuring out what "better" is.

If you'd like to engage my actual argument, feel free.  I'm happy to discuss it.  I think that could be very productive.

What I don't think is productive is discussing whether I should have posted what I did.  I posted it, I'll post similar stuff in future, and the stark reality of the situation is that you're not going to stop me or even slow me down.  I'm shameless that way.  Sorry, but those are the facts.  So if you really can't tolerate being told such things then you may want to figure out a coping strategy.
Just published: Capes
New Project:  Misery Bubblegum

Andrew Cooper

Heh...  I was going to jump in and defend Tony's position but to Hell with it.  It obviously doesn't need defending yet.  I'll just point at Tony's post and say, "That's kinda what I was going to say... only better."


De Reel

Thanks, Gaerik for joining in. I guess you will be of major contribution here, as it appears you have some conceptions in common with TonyLB. Of course, it's OK for me if someone wants to take part. I'd only say : I won't appreciate if someone I was never introduced to posts a full page right in the middle of between two one-liners without making sure beforehand that his/her remarks are of any interest to the presents. Else, anything from "sound of one hand clapping" to "Bloody ruffian ! Bite his eye, go for his eye !" will go. Why, if the threads stalls to a grinding halt, I could just as well go riding my bicycle in the nice summertime we've got here and live through it... So welcome, Gaerik. Only I guesss I will have to "his/her" all my posts now... But, no, really, you couldn't come in a better moment, Gaerik. But then again, I would like to carry on.

IF YOU ARE NEW TO THE CASE, YOU MAY WANT TO READ THE FOLLOWING.
ELSE, JUMP TO "QUESTION"

ISSUE
TonyLB has made it clear (Cf post n-2 & anter.) he wanted to state something so bad that not only he didn't want to say it among other things, but he repeated that he stated that he stated (...he was in debt with assertivity ?), that some players who played in a certain way were not good players. The "bad" word was an hair away on the moment of impact, but I will agree that he didn't use it.

CHALLENGE
I have, so far, stated that I had felt something injust had happened in my "parent" thread, and I would now add that I have seen there the aforementionned TonyLB - that calls me an "inviolable" (meaning "childish", mind you) player without actually seeing me play, which I certainly won't tolerate - that very same TonyLB making several other serious mistakes in his use of judgement, ignoring gentle warnings about possible errors he could make, and (I would like to use "finally", if only to be brief, but it would be untrue) joyfully contradicting himself more than a few times. I hope the latter happened because he would be as a child, not knowing that syllogism is a long-flatlined tool invented by perverts in order to disguise the truth in truth's clothes and eventually get laid with the unwitty. I hope so, or I would have to call him a bloody sophist (is "liar without a code" a modern form for the word anyone could easily understand?).

PROTOCOL
So TonyLB - or Gaerik, if you judge you can talk for him - would you be so kind as to let me share your views on a subject, that, I believe, would be of interest not only to me, but, well... to a large number of gamers (and maybe not to gamers only, if my intuition is correct on this one).

QUESTION TO TONY
Do you know perchance what is "a good gamer" ?
-I roll one in all (5)
- you botch

Tuxboy

Welcome Nicolas

I do have a few points to make about your post which will hopefully help clarify the current perceptions of the situation:

QuoteThanks, Gaerik for joining in. I guess you will be of major contribution here, as it appears you have some conceptions in common with TonyLB. Of course, it's OK for me if someone wants to take part. I'd only say : I won't appreciate if someone I was never introduced to posts a full page right in the middle of between two one-liners without making sure beforehand that his/her remarks are of any interest to the presents. Else, anything from "sound of one hand clapping" to "Bloody ruffian ! Bite his eye, go for his eye !" will go. Why, if the threads stalls to a grinding halt, I could just as well go riding my bicycle in the nice summertime we've got here and live through it... So welcome, Gaerik. Only I guesss I will have to "his/her" all my posts now... But, no, really, you couldn't come in a better moment, Gaerik. But then again, I would like to carry on.

First is really a statement, this is a public forum in which posting is actively encouraged so I am somewhat mystified by your reaction to Gaerik's post and possible further posts by others.

QuoteTonyLB has made it clear (Cf post n-2 & anter.) he wanted to state something so bad that not only he didn't want to say it among other things, but he repeated that he stated that he stated (...he was in debt with assertivity ?), that some players who played in a certain way were not good players. The "bad" word was an hair away on the moment of impact, but I will agree that he didn't use it.

I think you are missing the point of both Tony's original topic and his statement on this one, it was never about judging "good" players and "bad" players, it was about expanding your horizons and challenging yourself to become a better player, and Tony, amongst others, myself included believes that only playing inviolate characters does not allow this.

QuoteI have, so far, stated that I had felt something injust had happened in my "parent" thread, and I would now add that I have seen there the aforementionned TonyLB - that calls me an "inviolable" (meaning "childish", mind you) player without actually seeing me play, which I certainly won't tolerate

Exactly what injustice happened in your "parent" thread? If it is the fact that this thread was created by Tony from your post, then that is forum policy. Any thread with the last post over a month old is considered dead and should not be posted to. The old thread can be referenced in a new thread on the same topic. If this wasn't the injustice then I am interested in knowing what was.

I have checked the thread where you originally posted and can find no reference to you being called an "inviolable" player. Can you quote this in context?

QuoteTonyLB making several other serious mistakes in his use of judgement, ignoring gentle warnings about possible errors he could make, and (I would like to use "finally", if only to be brief, but it would be untrue) joyfully contradicting himself more than a few times. I hope the latter happened because he would be as a child, not knowing that syllogism is a long-flatlined tool invented by perverts in order to disguise the truth in truth's clothes and eventually get laid with the unwitty. I hope so, or I would have to call him a bloody sophist (is "liar without a code" a modern form for the word anyone could easily understand?).

Not only did Tony's arguments and those of others not rely on sophistry and syllogisms, the use of linguistical semantics and specious statements  was introduced to the discussion by Sindyr, who throughout numerous posts was asked for evidential arguments to back his statements and theories, but either could not or would not produce any so resorted to a verbal smokescreen about morality to cover himself.

I have to say that I found the tone of ,certainly this section of, your post does seem borderline insulting and extremely pejorative in content, no matter the amount of obfuscation and verbiage used, and is certainly not the way to get any form of respect or even a reply.

QuoteDo you know perchance what is "a good gamer" ?

That is a very good question and should probably be given a thread all of its own, but as stated above that question has little or no bearing on this topic which I have always considered could be summed up as:

"Playing only inviolate characters will not allow you to reach your full potential as a roleplayer"

Do you disagree with this statement? If so I'd like to hear your points and supporting argument.
Doug

"Besides the day I can't maim thirty radioactive teenagers is the day I hang up my coat for good!" ...Midnighter

De Reel

I cannot but disagree with a statement that takes the form of
"playing only (any) one kind of character doesn't allow you to reach your maximum potential as a roleplayer".
or "exclusive character choice is detrimental to roleplaying abilities"
I would agree with most that versatility is a plus for a gamer. Still, this is not the point.

To be brief, I will make this wild guess that you, Tuxboy, have only played "non-stone characters" so far...

Sorry, no harm meant. I mean, really. If anything I wrote read offensive to your eyes, and you thought not every word was part of my actual thesis, there is little I can do to help for the moment.

Nevertheless, I would be glad to go through each step would anyone find it to be more fruitful than boring, to them and all the readers out there, to whom I give my dearest welcome if they came late on the show.

The show so far...
TonyLB has made this assumption (see parent thread), in a way that I found improper, that all players can roleplay any kind of characters to their improvement, provided they are mature and courageous. Many members, it seems to me, have failed to see all the optimism standing there bravely. As far as I am concerned, I like the idea, and I would like to believe as well. I just can't : something inside me insists on knowing.
Another thing I don't know is that to agree with oneself gives any right to be aggresive or to take others for idiots. I am also trying to question that, and I should add that, from what I have read so far, it's a "some do, some don't" situation.
-I roll one in all (5)
- you botch

Andrew Cooper

QuoteI cannot but disagree with a statement that takes the form of
"playing only (any) one kind of character doesn't allow you to reach your maximum potential as a roleplayer".

Therein lies the problem.  It has nothing to do with whether the statement is true or false.  You simply cannot bring yourself to agree with it.  No one has given a logical, reasoned response that refutes the statement but you still can't agree with it.  It has nothing to do with the statement itself.  It has to do with what you are personally capable or incapable of doing.

QuoteI would agree with most that versatility is a plus for a gamer. Still, this is not the point.

And this is the rest of the problem.  You seem to think this is not the point.  But it is the point.  It is the point that Tony made and it is the point he defended.  The whole point was that all other things being equal, the versatile player is a better player than the inflexible one.

It's amazing the amount of emotional response this gets from people.  It gets reactions to all sorts of things that people think Tony said.  All sorts of strawmen get raised up and crucified on the alter of moral outrage.  I really wish we could be past people being all indignant over stuff that was never said of implied.

QuoteThanks, Gaerik for joining in. I guess you will be of major contribution here, as it appears you have some conceptions in common with TonyLB. Of course, it's OK for me if someone wants to take part. I'd only say : I won't appreciate if someone I was never introduced to posts a full page right in the middle of between two one-liners without making sure beforehand that his/her remarks are of any interest to the presents. Else, anything from "sound of one hand clapping" to "Bloody ruffian ! Bite his eye, go for his eye !" will go. Why, if the threads stalls to a grinding halt, I could just as well go riding my bicycle in the nice summertime we've got here and live through it... So welcome, Gaerik. Only I guesss I will have to "his/her" all my posts now... But, no, really, you couldn't come in a better moment, Gaerik. But then again, I would like to carry on.

I'm not entirely sure what to make of this... but lacking any real clue as to what you're talking about, I'll take it at face value and just say, "Your welcome."


Tuxboy

QuoteI cannot but disagree with a statement that takes the form of
"playing only (any) one kind of character doesn't allow you to reach your maximum potential as a roleplayer".
or "exclusive character choice is detrimental to roleplaying abilities"
I would agree with most that versatility is a plus for a gamer. Still, this is not the point.

I bring Gaerik's points on this paragraph to your attention as they sum up exactly the core issues with this topic since its inception.

QuoteTo be brief, I will make this wild guess that you, Tuxboy, have only played "non-stone characters" so far...

In 25+ years of roleplaying I have played a wide variety of characters from "inviolate" to "non-stone", by which I assume you mean "vulnerable", and have found that the "vulnerable" characters are considerably more interesting and challenging to play than a character that can never face defeat or have his beliefs challenged. So no your assumption is wrong...

QuoteTonyLB has made this assumption (see parent thread), in a way that I found improper, that all players can roleplay any kind of characters to their improvement, provided they are mature and courageous. Many members, it seems to me, have failed to see all the optimism standing there bravely. As far as I am concerned, I like the idea, and I would like to believe as well. I just can't : something inside me insists on knowing.

Again you seem to have missed the point of the core statement, not an assumption but a statement, it is not:

"that all players can roleplay any kind of characters to their improvement, provided they are mature and courageous"

but is more along the lines of:

that all mature and courageous players should be able roleplay any kind of character if they hope to improve.

The debate doesn't stem from someone's right to play "inviolate" characters, but from their claim that this is not a limiting form of play without providing any logical proofs or examples to back that claim.

QuoteAnother thing I don't know is that to agree with oneself gives any right to be aggresive or to take others for idiots. I am also trying to question that, and I should add that, from what I have read so far, it's a "some do, some don't" situation.

Given the underlying tone and wording of your posts this statement is base irony. All of your posts so far have contained condescending language and a passive aggressive undercurrent. I  believe this has more to do with use of the English language than an actual intent to offend but it might result in misunderstandings which will certainly get in the way of constructive discussion.
Doug

"Besides the day I can't maim thirty radioactive teenagers is the day I hang up my coat for good!" ...Midnighter

LemmingLord

Good Morning Capes Colleagues;

What an appropriate thread and manner of conversation for the capes universe.  That you are challenging one another and looking at each challenge as something for which you need to defend.  Great stuff.  I hope no one is taking these things as personally as their posts suggest.  I believe the crux of this matter may have something to do with looking at the three styles I keep reading about on this board - does capes lend itself towards narrative play, game play or simulation play?  Clearly from my vantage point (and I've never played but only read through the lite version and read through this forum for a month hoping to garner more insight into the system) it seems clear that capes lends itself most towards game play.  Now gameplay typically has three goals of its own: getting to be better at the game, socializing, and having fun.  While some people may be less comfortable playing multiple characters or having a character vulnerable to certain changes, this relates to "having fun."  So from the "having fun" point of view, for these people it is more fun in the short term (and perhaps the long) to play with these spotlight inviolate characters.  For others it appears that "getting better at the game" is more important to them as they seek a longer term sense of accomplishment even at the expense of occasional short term fun.   People at these extremes tend have a better time in one session with those of a likeminded persuasion (especially at the extremes) which I am guessing is based on the socializing aspect - in order to be social one must have a sense of empathy for others, and extremes don't often lend it self to this end!  While on the surface it looks as though Capes lends itself more to the "getting better" competitiveness side of things, I keep hearing hints that most of the strategies I hear used are focused on comprimise and exchange; so if a person does get good at these skills, this should naturally lead (eventually) to better social interaction as well.

Tuxboy

Welcome to the discussion LL

Certainly nothing personal on my side, I'm just aware that the written word can be taken out of context very easily and the issues that can cause.

Doug

"Besides the day I can't maim thirty radioactive teenagers is the day I hang up my coat for good!" ...Midnighter

Eric Sedlacek

Quote from: LemmingLord on June 13, 2006, 12:47:23 PMWhile on the surface it looks as though Capes lends itself more to the "getting better" competitiveness side of things, I keep hearing hints that most of the strategies I hear used are focused on comprimise and exchange; so if a person does get good at these skills, this should naturally lead (eventually) to better social interaction as well.

I don't know that "compromise" is the right word.  Capes is competitive, but it is competitive in an environment where the other players dole out some of your resources.  This means part of what you are competing to do is make the game fun for everyone else, so "exchange" is indeed the right word.  You have to give to get.  That is the model of most healthy social interactions.  Not that you can't sometimes get annoyed with people even as they are causing you to have fun.  I've thought (way) more than once, "Tony is a bastard, but he earned his damn story tokens."

LemmingLord

Indeed!  My best friends have been those who have challenged the hell out of me.  In essence, my best friends have all been bastards to me just when I needed a bastard in my life I could trust. :)

Capes and many other games have some great rules to allow people to be bastards to one another in a controlled environment that levels the playing field.  Equal bastard opportunities!

I do like something I read on here (I believe it was under another thread talking about munchkins) if someone is REALLY being a bastard, call them an AssHat and get on with it.

Andrew Cooper

I'm certainly not offended by anything that's been said.  I try to read everyone's comments assuming the most gracious interpretation first.  Regardless, even if someone came out and just called me an asshat and cast dispersions on my mother and family name, I wouldn't really be too offended.  After all, I don't know most of the people here personally and their opinions of me don't really have an affect on my life, so they can say what they will.

I would like to move the conversation beyond just this initial outburst of emotion over Tony's comments about character ownership.  There's lots of good discussion to be had there.  Vincent Baker brought the subject up on his blog "anyway" and it certainly gave me some interesting insights on the subject.  His point was that most people seem to view System as being built on character ownership and that isn't the case.  Character ownership comes out of System, not the other way around.  Once you get that premise down, lots of neat doors get opened.  If we could get past the "Tony (and the others) are mean and immoral!  They're elitist snobs!  They think anyone who likes to play inviolate characters is weak and sucks at role-playing!"  Then we might actually get to discuss something that really has possibilities for interesting conversation.


LemmingLord

I'm not sure this has been touched upon here, but Capes, to me, is conflict based and not character based; so while there maybe some great house rules available for those who don't want to risk their favorite character suffering from nasty conflict, I believe the system as it is written (and again, I've only read these threads, went through the tutorial and read the lite rules) is based on the concept of being attached to conflict management and not to character management.

I still think there is some room for comprimise here, of course, between inviolate characters versus free-for-all.  Just as in other roleplaying games, players may want to set about certain expectations.  While I agree with Tony that there are great gains to be made by relying on your own play methods to point things in the direction you want the system to go; I must also point out that there are situations that many people simply don't find appropriate.  Just as the system makes it clear (at least in its lite form) that characters should not die without the players permission (and this is certainly not consistant with the free for all point of view) many players would rather not have their character raped or sexually molested.  I, personally, hate it when games break genre and sub-genre expectations; so character death, rape and even swearing should be innappropriate accept in "gritty" games...

Of course these expectations and house rules can be antithetical to games where perhaps the real player conflicts revolve around golden age preferences and gritty preferences:

The Punishman clobbers Captain Nation in the privates, gouges at his eyes, and illicits from his target swear words that would make a sailor blush.

Captain Nation instinctively pivots his body and twists the Punishman's arms in the class Chickenwing, giving him time to shrug off the pain dealt by the nefarious combatant whilst forcing the Punishman to cry and cower like the misguided soul he is.

De Reel

I had written this post about how I congratulate some for their benevolence and thank some others for their help, and was even going to tell the encounter of the Monkey King with the Buddha (do you know this one ?) to firmly establish, without fighting it, that Tony's position is still left undefended.

For what I see, many things I wanted to add on the table were in the meantime. So I will just seat there on the hill. In the game of 'go', they say the winning side is always the watcher's. I will take this saying for granted and go back to work on Sam Kieth's Mr Gone & Megan's adaptation as movie characters:) Until I am given a clear shot. Still joking, you see : I think that snipers are really big jerks, those players who play snipers, you know, there should be some special military police force to wrap them in a straightjacket with all the agreed-on epithets we have mentionned last game session. Them and catkickers...
-I roll one in all (5)
- you botch