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[TSOY] Weapons and Armor
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Topic: [TSOY] Weapons and Armor (Read 2105 times)
Matthew Glover
Member
Posts: 160
[TSOY] Weapons and Armor
«
on:
June 21, 2006, 11:48:11 AM »
I want to make sure I have this right, because the text is a little unclear. This i what I
think
is intended. Am I right?
Quote from: what I think the book means to say
Weapons and armor are only factored in once you've determined who are winners and who are losers (and you've subtracted success levels if appropriate) and you're ready to apply harm.
Your weapon adds to the harm you do to me, up to a maximum level of 6, so that you never automatically win.
My armor subtracts from the harm you do to me, down to a minimum level of 1, so that armor never automatically negates all harm.
If I have this right, do you add the weapon first, or subtract the armor first?
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Clinton R. Nixon
Moderator
Member
Posts: 2624
Re: [TSOY] Weapons and Armor
«
Reply #1 on:
June 21, 2006, 12:45:45 PM »
Matthew,
Add and subtract per normal. The final outcome can't be more than 6 or less than 1.
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Clinton R. Nixon
CRN Games
Matthew Glover
Member
Posts: 160
Re: [TSOY] Weapons and Armor
«
Reply #2 on:
June 21, 2006, 01:28:18 PM »
AH, so add weapons and armor, THEN adjust for minimum and maximum. That makes sense. Thanks!
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JMendes
Member
Posts: 379
Re: [TSOY] Weapons and Armor
«
Reply #3 on:
June 22, 2006, 08:10:26 AM »
Hey, :)
Followup: are weapons and armor (and their respective result caps) before or after secrets? Could I, say, use my weapon to bump my success level to six, then use Mighty Blow for that extra punch to spike it to seven?
Cheers,
J.
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url=http://lisbongamer.mc-two.com/]Lisbon Gamer[/url
Lisbon Gamer
Clinton R. Nixon
Moderator
Member
Posts: 2624
Re: [TSOY] Weapons and Armor
«
Reply #4 on:
June 23, 2006, 07:44:27 AM »
J,
No way! The
only way
to get seven is to roll a +3 with a ability of 4. And the only way to get a zero is to roll it naturally.
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Clinton R. Nixon
CRN Games
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