The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 04:44:22 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Publishing
GenCon 2006 Booth Menu Draft and Redraft
Pages: [
1
]
2
3
...
5
« previous
next »
Author
Topic: GenCon 2006 Booth Menu Draft and Redraft (Read 7806 times)
Troy_Costisick
Member
Posts: 802
GenCon 2006 Booth Menu Draft and Redraft
«
on:
July 22, 2006, 05:56:27 AM »
Heya,
I thought I'd post this here so that there's no confusion with the other thread in conventions. Okay, here we go. I've posted the first draft of the Menu at:
http://divine-games.org/gamemenu1.pdf
Go check it out if you have a game you will be selling at the Forge booth this year at GenCon. Inform me here, in this thread, about any mistakes or changes that need to be addressed, and I'm sure there'll be plenty. That's okay.
Now let me explain some of my rationale for this thing. First, the games are listed in two columns because I wanted this to actually look something like a menu. When you get it, I recommend folding it in half. That means, Luke or whoever he puts in charge of bringing it, should probably print off a dozen or so on cardstock and have them laminated. That's what I would have done had I been able to attend. Second, there are only five games that received graphics on the menu. Two reasons: first, there's not much room left and second, Adept Press, Burning Wheel, Lumpley Games, Timefire Games, and Blue Devil Games are the ones who put up the big bucks to secure the booth. Therefore, they get should get special consideration. I'm not going to listed to objections to that unless they come from Ron or Luke. Third, I put the Forge logo in the background cause that's where we all came from. It's where we got to know each other and how this whole booth thing got started. So I felt it deserved some recognition. Ron, if you don't like it, let me know. Fourth, I chose to put genre on the menu because if you're giving this to a person to look at, "genre" is the easiest way to convey a lot of information in the smallest amount of space IMO. If the person is into Supers or Scifi, he can quickly locate the games that might interest him/her and say, "Show me this." Finally, there are some games on here people have told me they're selling but not how much they cost (notably those from lumpley games). Please get me that information ASAP. I'd like to have this done by Monday.
Thanks for all your support and feedback.
Peace,
-Troy
Logged
Theory Blog:
http://socratesrpg.blogspot.com/
Game Company Website:
http://www.divine-games.org/
Iskander
Member
Posts: 226
Alexander Newman
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #1 on:
July 22, 2006, 06:22:54 AM »
Hey, Troy, neat stuff!
Some thoughts (and I apologise for my nitpicking disease; it's unhealthy, I know):
- Lose the title/genre/MSRP headings, they're redundant.
- Lose the 00 cents from the prices, they make them harder to read, and it's not worth it for the one $44.
95
entry. (Brennan - are we really going to be pissing about with the nickels? Oy.)
- Lose the "GenCon Indianapolis, best four blah blah". If they don't know where they are, they have bigger problems than knowing how much the games cost. Besides, we can use the space.
- The Forge logo doesn't render correctly in the PDF I see - the 'e' of Forge is truncated. Also, it makes some books hard to read.
- subheading: Burnign wheel should be
Burning
- Sci-fi or Sci-Fi, pick one.
- Carry's genre is
Veitnam
, which should be either
Vietnam
, or more generally "War"
- Dawning Star:
Heilos Helios Rising
should be just "
Helios Rising
".
- I would abbreviate Conspiracy of Shadows Companion to "CoS Companion", it's right beneath the full CoS, so it should be obvious (in general, the line breaks in titles are sub-optimal)
- I would peg CoS as horror/fantasy myself.
- DitV is a Western?!
- Timestream's genre should probably be "Time Trav
e
l" - in general, I think you can afford less of a column gutter, and more space for the info
If you want to hand this Sisyphean task over to someone who will be attending the con, I will happily take it on. I think it would be useful to have the menu in two formats: one, like this (perhaps with images and sponsorship messages on the reverse), for littering around the booth, the other a 1/2-letter size folded to a quarter, for the 40-odd booth staff to have in their pockets.
Cheers,
- Alexander
Logged
Winning gives birth to hostility.
Losing, one lies down in pain.
The calmed lie down with ease,
having set winning & losing aside.
- Samyutta Nikaya III, 14
Clyde L. Rhoer
Member
Posts: 391
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #2 on:
July 22, 2006, 06:42:45 AM »
At the top, Burning Wheel is misspelled.
A|state and Kill Puppies for Satan are not properly capitalized.
Vietnam is misspelled for Carry's genre listing.
I also can't see most of the E in the Forge graphic also.
The Forge graphic and the pictures on the bottom are fairly badly pixelated. This makes it hard to read some of the game titles on the bottom, and I imagine that will only get worse with printing. This may not be an issue as they are already listed above the pictures.
Besides those minor quibbles, I think it looks great, and I plan to print it out so I can make sure to demo the games I'm not already familiar with.
Logged
Theory from the Closet
, A Netcast/Podcast about RPG theory and design.
clyde.ws
, Clyde's personal blog.
Iskander
Member
Posts: 226
Alexander Newman
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #3 on:
July 22, 2006, 06:45:47 AM »
Quote from: Clyde L. Rhoer on July 22, 2006, 06:42:45 AM
A|state and Kill Puppies for Satan are not properly capitalized.
Funnily enough, they are correctly capitalised in the PDF - both of them use lower case.
Logged
Winning gives birth to hostility.
Losing, one lies down in pain.
The calmed lie down with ease,
having set winning & losing aside.
- Samyutta Nikaya III, 14
Nathan P.
Member
Posts: 536
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #4 on:
July 22, 2006, 06:50:46 AM »
Carry's proper title is
carry. a game about war.
Leave the genre as "Vietnam," please.
Ditto on the Forge "e" being cut off. I agree that you can leave the 00's off of the prices. If you kill the headers and take off the 00s and bring the center white space in a bit, I bet you would have room to put in a sentence or two about the Games On Demand thing.
Logged
Nathan P.
--
Find Annalise
---
My Games |
ndp design
Also |
carry. a game about war.
I think
Design Matters
Clyde L. Rhoer
Member
Posts: 391
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #5 on:
July 22, 2006, 06:55:30 AM »
Quote from: Iskander on July 22, 2006, 06:45:47 AM
Funnily enough, they are correctly capitalised in the PDF - both of them use lower case.
*chuckles and scratches head*
You mean they are properly improperly capitalized and this improperness is proper by design? It's not quite a tongue twister, but was definitely fun to write.
Logged
Theory from the Closet
, A Netcast/Podcast about RPG theory and design.
clyde.ws
, Clyde's personal blog.
Clinton R. Nixon
Member
Posts: 2624
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #6 on:
July 22, 2006, 07:02:04 AM »
I sent an e-mail to you this week, Troy, but you must not have got it. I have two games not on here:
The Princes' Kingdom - fantasy, children, war: $20
Donjon - fantasy, humor: $15
Lastly, The Shadow of Yesterday is $25.
I also want to reiterate Alexander's offer - I would be more than willing to make this happen. I could lay it out in a smaller fashion without much trouble.
Logged
Clinton R. Nixon
CRN Games
Troy_Costisick
Member
Posts: 802
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #7 on:
July 22, 2006, 07:16:34 AM »
Heya,
Keep the corrections coming. I've made most of the ones that have been suggested here. Clinton, I didn't get that email so I'm glad you mentioned it here. That's strange, but oh well. Anyway, if someone gets ahold of Vincent, let him know I need his prices. Thanks guys! :)
Peace,
-Troy
Logged
Theory Blog:
http://socratesrpg.blogspot.com/
Game Company Website:
http://www.divine-games.org/
Troy_Costisick
Member
Posts: 802
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #8 on:
July 22, 2006, 07:18:59 AM »
Oh, and I want to add that I have no idea why the Forge logo didn't appear correctly in the pdf. It's in color and complete on my raw pagemaker document. /shruggs.
Peace,
-Troy
Logged
Theory Blog:
http://socratesrpg.blogspot.com/
Game Company Website:
http://www.divine-games.org/
Ben Lehman
Member
Posts: 2094
Blissed
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #9 on:
July 22, 2006, 07:51:19 AM »
Polaris will be selling for $20 at the con. I also recommend dropping the "genre" heading -- it's a little silly and I've never been totally happy with the idea of our games having genres. More than one is unclassifiable.
Pure peanut gallering: Consider making a double-sided flyer and folding it like an honest-to-goodness resturaunt take-out menu. That will not only give you more space but it will be kinda cool and thematic.
yrs--
--Ben
Logged
These are our Games
This is my Blog
Valamir
Member
Posts: 5574
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #10 on:
July 22, 2006, 08:22:48 AM »
Nobody else has mentioned this, but I'd REALLY like to see the publisher name on the menu...Publisher and Author would be of course perfect...but probably too much space. Others may prefer author, but my vote would be for Publisher...or it could be owners choice.
In an ideal world, a webpage for each would be SUPER so that the menu has some usefulness to the customers even after GenCon. I think this may be important enough to rethink the layout for if it can be fit without rendering the menu unreadable.
A booth version for the Monkeys that identified who the primary contact / demoers for the game is would be vital...that way I wouldn't have to shout around in the booth "who can take about game X"
I think I recognize some of the names as being d20 titles (like Poisoncraft). That would probably be more useful as the "genre" than "Fantasy'
Logged
Ralph Mazza
Universalis: The Game of Unlimited Stories
Blankshield
Member
Posts: 407
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #11 on:
July 22, 2006, 09:27:58 AM »
Nice work, Troy, but I gotta agree with Ben about the genres. I would drop that column and replace it with publisher and/or author.
However, I'm not the one writing the damn thing, so feel free to ignore me. Anyone got a clue what genre Death's Door "is"?
thanks,
James
Logged
I write games. My games don't have much in common with each other, except that I wrote them.
http://www.blankshieldpress.com/
Luke
Member
Posts: 1359
Conventions Forum Moderator, First Thoughts Pest
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #12 on:
July 22, 2006, 10:28:11 AM »
Quote from: Ben Lehman on July 22, 2006, 07:51:19 AM
Polaris will be selling for $20 at the con. I also recommend dropping the "genre" heading -- it's a little silly and I've never been totally happy with the idea of our games having genres. More than one is unclassifiable.
Pure peanut gallering: Consider making a double-sided flyer and folding it like an honest-to-goodness resturaunt take-out menu. That will not only give you more space but it will be kinda cool and thematic.
yrs--
--Ben
Excellent of you to volunteer to z-fold the menus, Ben. You are a stand up guy. I'll have them ready for you on Wednesday evening.
-L
Logged
The Burning Wheel Fantasy Roleplaying System
Burning Empires
Mouse Guard
Troy_Costisick
Member
Posts: 802
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #13 on:
July 22, 2006, 11:05:30 AM »
Heya Guys,
Excellent feedback. I've made all the corrections to name, price, and genre that you've asked for. I still can't figure out why the Forge logo isn't transfering properly. Anyway.
Quote
In an ideal world, a webpage for each would be SUPER so that the menu has some usefulness to the customers even after GenCon. I think this may be important enough to rethink the layout for if it can be fit without rendering the menu unreadable.
A booth version for the Monkeys that identified who the primary contact / demoers for the game is would be vital...that way I wouldn't have to shout around in the booth "who can take about game X"
This would be great for next year, I think. It would take a lot of time and development to get a menu of that caliber and coordination. But I totally agree that a menu w/websites, contact info, company names, authors, and even a little blurb would be a killer good piece of sales literature.
Okay, I've handed this bad boy off to Clinton for the finishing touches since he has way, way more experience in layout than I do. If you send me an update on your game, be sure to send it to him as well. I wish I could have done more for you guys.
Peace,
-Troy
Logged
Theory Blog:
http://socratesrpg.blogspot.com/
Game Company Website:
http://www.divine-games.org/
timfire
Member
Posts: 756
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #14 on:
July 22, 2006, 12:19:04 PM »
So is the Menu "done"? 'Cause I also think having the publisher name is more important than genre, not that genre shouldn't be on it. Actually, I would like to see the games listed by publisher, rather than one long alphabetical list. I would also expand it to double-sided, to give it a little more room.
But if it's "done", oh well, it's fine enough as is.
Also, how many copies of this thing are we making? I would be willing to *help* fold it if Clinton or Troy was going to re-format it more like an actual menu. (Actually, I would also be willing to re-lay it out myself, if y'all don't mind a simple layout.)
Logged
--Timothy Walters Kleinert
Pages: [
1
]
2
3
...
5
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum