The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 04:44:27 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Publishing
GenCon 2006 Booth Menu Draft and Redraft
Pages:
1
2
3
[
4
]
5
« previous
next »
Author
Topic: GenCon 2006 Booth Menu Draft and Redraft (Read 7806 times)
timfire
Member
Posts: 756
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #45 on:
July 24, 2006, 08:59:34 AM »
Shock: Social Science Fiction
will be there, but you have to ask Joshua how much he's selling it for.
Logged
--Timothy Walters Kleinert
LordSmerf
Member
Posts: 864
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #46 on:
July 24, 2006, 10:00:38 AM »
Just so you know, according to the current GenCon event schedule (updated April 24), all the Indie Games Explosion games are going to be in room 205. The Games on Demand track has been given tables 7 and 8 in that room for the duration of the convention. So you can get rid of those X's.
Thomas
Logged
Current projects: Caper,
Trust and Betrayal
,
The Suburban Crucible
Jonathan Walton
Member
Posts: 1309
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #47 on:
July 24, 2006, 10:28:30 AM »
Yeah, there's also
Push: New Thinking About Roleplaying
whose genre should probably be "journal/zine." It retails for $17.
Logged
-
One Thousand One
-
Bleeding Play
Iskander
Member
Posts: 226
Alexander Newman
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #48 on:
July 24, 2006, 04:04:51 PM »
New draft of the menu is up
. (You may need to refresh your browser - I'm overwriting the PDF as I go. This version is using a b/w Forge logo.)
Thanks again to everyone who's posted corrections, updates and confirmations.
Jason - my understanding (and I am - as ever - ready for corrections) is that the menu is a list of what is
on sale
. The idea being that people may wander off with a z-folded menu and crucify their wallets online later. Games that can be demoed will be indicated with an asterisk - see the latest version for how that might look. Of course, indicating which is which will be tied to the next phase, which is getting a list of games that each monkey can demo.
Cheers,
Alexander
Stuff I Am Missing
1001 nights
-
Price
(also, please confirm publisher)
kill puppies for satan
-
Price
Mechaton
-
Price
Shooting the Moon
-
Price
Dust Devils
-
Price
(is the revision going to be at GenCon, Matt?)
Shock: Social Science Fiction
-
Price
Drowning and Falling
-
Price
Games I Thought I Would See And Don't, But I May Be Being Stupid
Agon
Kazekami Kyoko Kills Kublai Khan!
Seadog Tuxedo
Stuff EVERYONE Should Do Now
Please check what I have listed for your games minutely at this point. If there is a typo here, it will likely persist. Also, please double- and triple-check your URLs. Let me know of any typos (or confirm that I am neurotically flawless), either here or in PMs, as you prefer.
Logged
Winning gives birth to hostility.
Losing, one lies down in pain.
The calmed lie down with ease,
having set winning & losing aside.
- Samyutta Nikaya III, 14
John Harper
Member
Posts: 1054
flip you for real
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #49 on:
July 24, 2006, 04:43:28 PM »
one.seven design
Agon $20
(
http://www.agon-rpg.com
)
Available for demo (I'll even have little demo flyer giveaway thingies)
Logged
Agon
: An ancient Greek RPG. Prove the glory of your name!
Jonathan Walton
Member
Posts: 1309
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #50 on:
July 24, 2006, 05:28:34 PM »
KKKKK
and
Seadog
are casualies of the One Game Policy. I might have limited numbers to sell to compadres, but it's not going to be for sale at the booth.
Logged
-
One Thousand One
-
Bleeding Play
Denise
Member
Posts: 109
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #51 on:
July 24, 2006, 05:31:46 PM »
Nice job. I know some other typos/errors have been pointed out (Veitnam,kill puppies, Forge logo truncated, Operation Quick Launch should be on one line, etc) and suggestions made, so please bear with me for one more:
It's Gen Con, not GenCon. They get cranky about such things. (I should know, I had my wrist slapped for an inaccurate press release!)
By the way, were you guys aware of the new no flyer rule?
Logged
An ENnie vote has as much meaning as a dollar bill - that is, it's worth what you choose to value it at.
-clash
The Annual Gen Con EN World RPG Awards ("The ENnies")
Justin D. Jacobson
Member
Posts: 186
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #52 on:
July 24, 2006, 06:31:07 PM »
Quote from: Denise on July 24, 2006, 05:31:46 PM
By the way, were you guys aware of the new no flyer rule?
My understanding is that you can hand out flyers at the booth but not to random wandering convention goers. My understanding is that this menu is intended for the former.
Logged
Facing off against Captain Ahab, Dr. Fu Manchu, and Prof. Moriarty? Sure!
Passages
- Victorian era, literary-based high adventure!
Iskander
Member
Posts: 226
Alexander Newman
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #53 on:
July 24, 2006, 06:59:26 PM »
Thanks for the updates, all.
Denise - it sounds like you were looking at an older version of the menu: the
current version
doesn't mention Gen Con by name (yet - if it does, later, I'll be sure to get the name right!) Thanks, also, for reminding everyone that there are
Gen Con policies
, to which we - being good citizens - will all strive to conform. (Except possibly Keith: he's still acting out adolescent Pole fantasies.)
The Forge booth menu is intended as a reference for people who come to the booth, and would rather browse what is on offer at their leisure - perhaps online, even after the convention - than buy games then and there. Most of the small press and indie game designers represented at the booth are keen to have their games bought by people who will
play
them, so there's little perceived value in this community in the random distribution of marketing material. As a flyer, it would be a waste: the vast majority of Gen Con attendees are, alas, at the convention for other fare than that offered at the Forge booth. This document is really for those who have already drunk the Kool-Aid... or
want
their first taste.
Logged
Winning gives birth to hostility.
Losing, one lies down in pain.
The calmed lie down with ease,
having set winning & losing aside.
- Samyutta Nikaya III, 14
Keith Senkowski
Member
Posts: 725
On A Downward Spiral...
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #54 on:
July 24, 2006, 07:07:12 PM »
They are Faux Pole fantasies... get it right...
I know for fact that Dust Devils will not be at GenCon as we spoke today.
Logged
Conspiracy of Shadows: Revised Edition
Everything about the game, from the mechanics, to the artwork, to the layout just screams creepy, creepy, creepy at me. I love it.
~ Paul Tevis, Have Games, Will Travel
Joshua A.C. Newman
Member
Posts: 1144
the glyphpress
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #55 on:
July 24, 2006, 07:17:07 PM »
I don't have time to read this whole thread tonight, as I just got home from martial arts class with a pulled ass muscle and have to go heal, but:
Shock: Social Science Fiction will retail for $23.
Under the Bed will retail for $16.
Thanks to Tim for pointing out this thread.
Now, to go nurse my butt.
Logged
the glyphpress
's games are
Shock: Social Science Fiction
and
Under the Bed
.
I
design books
like
Dogs in the Vineyard
and
The Mountain Witch
.
joepub
Acts of Evil Playtesters
Member
Posts: 569
Joe Thomas McDonald
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #56 on:
July 24, 2006, 09:26:45 PM »
Perfect is:
also available at
www.incitefulentertainment.com
Logged
www.incitefulentertainment.com
joepub.blog.com
btrc
Member
Posts: 310
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #57 on:
July 25, 2006, 02:57:05 AM »
Alexander,
I emailed you (on the 19th) a list of all the BTRC stuff for the flyer. Did you get it?
Greg
BTRC
Logged
Iskander
Member
Posts: 226
Alexander Newman
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #58 on:
July 25, 2006, 03:36:06 AM »
Fauxlack, Joe, Joshua - thanks (and sorry to hear about your busted arse, Joshua).
Greg, your email seems to have got lost in the transfer of information, when I took over on the 23rd - can you re-post it here, or in PM to me, please?
Thanks,
Alexander
Logged
Winning gives birth to hostility.
Losing, one lies down in pain.
The calmed lie down with ease,
having set winning & losing aside.
- Samyutta Nikaya III, 14
Iskander
Member
Posts: 226
Alexander Newman
Re: GenCon 2006 Booth Menu Draft and Redraft
«
Reply #59 on:
July 25, 2006, 04:51:05 AM »
Latest version
(again, refresh your browsers, if you must. This version includes BTRC for the first time.)
Stuff I Am Missing
1001 nights
-
Price
(also, please confirm publisher)
kill puppies for satan
-
Price
Mechaton
-
Price
Shooting the Moon
-
Price
What You Should Do With
the Menu
. Now.
- Check that the games you are eligible and able to demo are correctly marked.
- If you have corrected something, check that I did not introduce errors in the correction.
- Check the spelling (again) of everything you publish.
- Check the URLs. Again. Really. Forget ye not ye longe tail.
- Start pointing out any general typos, design quibbles, and that sort of thing. Given that there are some markedly variable aesthetics on the Forge, mine will prevail.
Logged
Winning gives birth to hostility.
Losing, one lies down in pain.
The calmed lie down with ease,
having set winning & losing aside.
- Samyutta Nikaya III, 14
Pages:
1
2
3
[
4
]
5
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum