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(November 03, 2007, 04:35:43 AM)
The Forge Archives
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lumpley games
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My PC creation strategy
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Topic: My PC creation strategy (Read 615 times)
Vaxalon
Member
Posts: 1619
My PC creation strategy
«
on:
July 27, 2006, 11:09:20 AM »
I like to play characters with complicated personal lives but I don't like to see them die.
So when I make a Dogs PC, I assign d4 traits to things that are likely to be invoked in "just talking" conflicts, and d8 and d10 traits to things that are likely to be invoked when the guns come out.
This is probably obvious to most of you folks, but I thought I'd share.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
lumpley
Administrator
Member
Posts: 3453
Re: My PC creation strategy
«
Reply #1 on:
July 27, 2006, 11:13:30 AM »
Give examples!
My just-past character had "I don't flinch or hesitate 3d10" by the end. It was awesome - well, awesome and problematic. See,
I
wouldn't flinch or hesitate, so
I
got all those big dice, but suddenly lead's flyin' and my friends are all sitting there looking at their regular old small dice. I got them shot a lot.
-Vincent
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Andrew Cooper
Member
Posts: 724
Re: My PC creation strategy
«
Reply #2 on:
July 27, 2006, 11:25:32 AM »
Vincent,
He, unlike you, might be alright with getting his pals killed. He just doesn't like getting his own character killed. :)
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Andrew Cooper
The Shadow of Cerilia
Burning Realms
Vaxalon
Member
Posts: 1619
Re: My PC creation strategy
«
Reply #3 on:
July 27, 2006, 12:15:35 PM »
Hey, if they don't like getting shot at... they can give.
Logged
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
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