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(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Muse of Fire Games
(Moderator:
TonyLB
)
My Next Game System
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Topic: My Next Game System (Read 1032 times)
TonyLB
Moderator
Member
Posts: 3702
My Next Game System
«
on:
September 14, 2006, 06:42:43 AM »
In case there are folks here who are fans of
me
, to the extent that they think my next game will probably be cool too, I've just posted the first
Playtest Report
using a ruleset for Misery Bubblegum that actually ... y'know ... didn't explode into a million pieces and force me to start designing entirely over again from scratch.
As most game designers would (I suspect) immediately tell you, that's a momentous occasion in the history of a game's development: comparable to Kittyhawk's place in the history of aviation. It flew instead of crashing. Weak and flawed as the system I played last night is, it finally points
the correct direction
. It is to be strengthened and refined. The emotionally hardest work is, finally, over.
If you go look at that playtest then you can have a fair idea of what's coming down the pike. A week ago I couldn't have given you any such idea.
Whew. That was a
hard
year's work for not much visible end result. I'm glad to have that foundation laid.
Logged
Just published:
Capes
New Project: Misery Bubblegum
Bret Gillan
Member
Posts: 375
That's Bret with one 't' damn it.
Re: My Next Game System
«
Reply #1 on:
September 15, 2006, 04:39:45 AM »
Tony, I am really excited about this new system. What is it about? From what I understood originally it seemed to be a high school/teen drama game, but from reading the rules it looks a lot more "generic" than that in that it seems like it could be used for all sorts of stories.
Logged
TonyLB
Moderator
Member
Posts: 3702
Re: My Next Game System
«
Reply #2 on:
September 15, 2006, 04:59:34 AM »
It looks generic at the moment because none of the color has been bolted on yet. But I assure you, the core system (particularly the way that it distributes your dice, and the emotional impact they create, into the hands of other players) creates the teenage angst dynamic.
So yeah, it's for high school, or a dysfunctional family, or any place where people are deeply wound up about what other people think of them.
Logged
Just published:
Capes
New Project: Misery Bubblegum
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