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Magic in Agon?
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Topic: Magic in Agon? (Read 996 times)
Willow
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Posts: 202
Magic in Agon?
«
on:
September 30, 2006, 03:21:04 AM »
From what I can recall from
the Iliad and the Oddessy, oh, who am I kidding?
Hercules and Xena, sorcerers are all over ancient Greece.
Evil sorcerers are easy to model: the various NPC powers can easily model spells.
PC sorcerers are a more difficult problem. The easiest way I suppose would be to make magic a prop for the basic ability uses- your hero has a high Lore or Cunning or Spirit or whatever *because* he's a sorcerer. (That magic missile spell? Works just like a Javelin. Know how to shoot bolts of eldritch energy? Works just like a bow. They use the same skills and everything!) This also works well for Creative abilities.
What I think I'm really looking for is something cool with heroic traits to give extra options for maybe Spirit or Insight (perhaps with some sort of impairment cost.) Ideas?
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John Harper
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Posts: 1054
flip you for real
Re: Magic in Agon?
«
Reply #1 on:
September 30, 2006, 05:05:49 PM »
Hey Willow,
That's how I'd handle PC magic, too. I wouldn't go crazy with impairment costs and such for heroic traits, though, unless you want to really change the landscape of competition between PCs.
Something like "Speaker to the Dead" might be a cool heroic trait to boost Lore and Spirit.
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Agon
: An ancient Greek RPG. Prove the glory of your name!
Shreyas Sampat
Member
Posts: 970
Re: Magic in Agon?
«
Reply #2 on:
September 30, 2006, 11:05:19 PM »
I haven't thought this through, but once I tossed around the idea of having characters make single-use weapons with unusual properties (use the monster abilities as a guide maybe), to imitate D&D spells. (That's obviously not your inspiration here, but I wanted to throw it out somewhere.)
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summerbird
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