The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:49:53 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Playtesting
(Moderator:
Ron Edwards
)
Can you think of any more ...
Pages: [
1
]
« previous
next »
Author
Topic: Can you think of any more ... (Read 1085 times)
mratomek
Member
Posts: 165
Can you think of any more ...
«
on:
November 16, 2006, 05:44:28 PM »
I am working on tactical RPG / Minis Wargame. I don't want the game to just quickly boil down to combat nor do I want is it intended to be a lenghty, drawn-out RPG experience. The game use smaller/fast-playing Complications and the larger/long-playing Conflicts to tell a story. The conflicts are easy enough. That is where the slugfest begins.
The complications are a little trickier. I have broke them down into two categories: Gameplay Complicatins and Narrative Complications.
The Gameplay Complications are quick games, 5 or less Rounds, that are played out with models, terrain, maps, etc. And serve the purpose of setting up the next scene or larger Conflict. For example, the complication might be a 1-on-1 grudge match between a hero and villain. The winner moves on to the next scene, but the loser cannot be used in the rest of the game.
On the other hand, the narrative Complications are fun and simply comic-book situations that a player must try to successfully negotiate in order to gain an added advantage for the next scene. It might be performing a task at his day job. If he is successful, he can leave on time--if he fails, that character enters the game 2 Round laters then the rest of his team mates.
I have thought of some simple situations you might find in any comic books. I was wondering if you could think of any more:
Search for Clues / Investigating a Crime Scene
Interrogating a Captive / Questioning a Witness
Trailing a Mark / Hunting Prey
Decoding a Secret Code
Hack an Information System / Find Data
Breaking and Entering
Cover-Up / Conspiracy
Protecting Your Secret Identity
Discovering a Tail or Spy
Performing a Job Duty under Duress
Interview / Public Appearance
Recruiting
Family / Relationship Matters
Paying Bills / Home Repairs
Training Session / Power Development
Feeling Sick / Food Poisoning
Transportation Problems
Logged
MrAtomek
Once upon a time ... the Earth needed to be saved ... on a regular basis.
Super Force Seven
Tactical RPG / Miniatures Wargame
www.superforceseven.com
114211
Registree
Posts: 3
Re: Can you think of any more ...
«
Reply #1 on:
December 03, 2006, 03:14:08 PM »
can you think of any situations or examples in prevous comic games where it had worked for them and why it had worked for them? if you figure this out i think that would be the best way for you to incorporate it into your work and brainstorming.
Logged
Gears Of War The Movie
Jpop Forums
Genki
Free Forums
komradebob
Member
Posts: 462
Re: Can you think of any more ...
«
Reply #2 on:
December 03, 2006, 11:05:17 PM »
I'm at a loss for other stuff right now, but I'm very interested in the rest of the game. Do you have mechanics or rough drafts up anywhere online?
Logged
Robert Earley-Clark
currently developing:
The Village Game:Family storytelling with toys
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum