Forum changes: Editing of posts has been turned off until further notice.
Started by Paul Czege, December 04, 2006, 03:24:45 PM
QuoteAs a designer, does the setting format (text from which the gamemaster will abstract The Circumstances, plus suggested Conclusions) engage your creativity?
QuoteAs a gamemaster, does the activity of subsetting the setting and then playing with mechanics that attach the player characters as moral agents to that situation seem like fun, meaningful, uncommon, collaborative roleplaying?
QuoteDo the mechanics seem well conceived for delivering a drama of niche specialization, flawed heroism, difficult decisions, and moral agency?
QuoteThe NicheBegin by writing two or three sentences that establish your character's unique position within The Circumstances. These two or three sentences are your character's Niche. A restriction is that you may not write a Niche that co-opts a character mentioned in The Circumstances as your own.Players should discuss the Niches they've created. No other player can feel that your Niche overlaps theirs or you need to negotiate.The AnnotationsThe next step is to underline significant words or phrases from The Conclusion, and to annotate them with a sentence or two each that relates your character to the underlined word or phrase, for a total of five sentences, including what you wrote for your Niche.
QuoteIf the gamemaster deems that the character's Niche does contribute to the conflict, the player can still take an Assured Success, but rather than reducing an Expression value to do so must instead increase the Inevitibility of The Conclusion by one point.
Quotedivide seven points across the three forces that frame our endeavors: The World, The Flesh, and The Devil.
Quote...the GM decides which of The World, The Flesh, or The Devil defines the conflict.
Quotesubtracts the low one from the high one
QuoteA player's character can provide aid to another player character's conflict by assuming the cost of Assured Success.
QuoteOnce a player has bottomed out his Expression value for The World, The Flesh, or The Devil...
Quote from: Eero Tuovinen on December 05, 2006, 04:03:49 AMNiche seems like a skill-set, while Annotations seem like passions or relationships, but I might be wrong.
Quote from: Graham Walmsley on December 05, 2006, 08:13:08 AMThe definitions of World, Flesh and Devil seem rooted in the modern day, which worries me in a game about setting. In a Victorian English setting, for example, I'd get the urge to make Flesh less about sensuality and more about physical health; and for the Devil to take on the sensual aspects. Would it be possible to define World, Flesh and Devil collectively, according to the setting?
Quote from: Robert Ahrens on December 06, 2006, 02:32:48 PMAdditionally, when I hit a game with a strong mechanical pacing element (I'm talking about this one, or Inspectres, Lacuna, etc) I always want to know:How many sessions is this game intended to run?What is the expected "grain size" (and therefore frequency) of die rolls?Obviously, there is an interrelationship between these variables. I think there's an obvious "sweet spot" for the game in which changing the Conclusion remains possible but uncertain.