*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 10:18:24 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Carry Errata  (Read 2505 times)
Nathan P.
Moderator
Member
*
Posts: 536


WWW
« on: January 18, 2007, 10:47:23 PM »

Many thanks to everyone who's picked up a copy of carry. a game about war in the last several months. I'm almost out of stock, and it's time to do a new print run!

There is one piece of rules errata that is being included in the second printing, along with typo corrections and layout tweaks:

Par. 3304-c (page 45) originally read:

   
Quote from: Carry First Printing
Quote from: Carry Second Printing
Logged

Nathan P.
--
Find Annalise
---
My Games | ndp design
Also | carry. a game about war.
I think Design Matters
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #1 on: January 19, 2007, 11:34:31 AM »

Yikes! So there's no escape from harm if someone brings their Burden into things, huh?

Best, Ron
Logged
Nathan P.
Moderator
Member
*
Posts: 536


WWW
« Reply #2 on: January 19, 2007, 02:00:31 PM »

Fallout from conflicts is the easiest way to increase your Burden Die (which makes you more effective at conflicts in general). It reinforces the fact that adding your Burden into an Action scene is a  "hurt me please (and make me stronger)" thing, and speeds up the death of Fodder characters (which I've observed to be slower than I like across many sessions of the game that I've run).

So, yes, there is no escape, but it's still up to you whether you want the hurt or not.
Logged

Nathan P.
--
Find Annalise
---
My Games | ndp design
Also | carry. a game about war.
I think Design Matters
Yokiboy
Member

Posts: 363


WWW
« Reply #3 on: January 20, 2007, 05:09:36 AM »

I'm glad I read this errata before my first actual play. I think this will result in a tighter game, where the endgame is reached much faster.

I was very pleasantly surprised by how my gaming group just drooled all over carry. They really want to give it a try, and we could be playing it in just a few weeks (finishing a game of DitV next week, then maybe one or two sessions of Contenders).

TTFN,

Yoki
Logged

Nathan P.
Moderator
Member
*
Posts: 536


WWW
« Reply #4 on: January 20, 2007, 07:43:36 AM »

Thats great. Let me know how it goes once you guys get to it!
Logged

Nathan P.
--
Find Annalise
---
My Games | ndp design
Also | carry. a game about war.
I think Design Matters
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!