The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 12:23:31 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
All right, I'm a believer.
Pages: [
1
]
2
3
4
« previous
next »
Author
Topic: All right, I'm a believer. (Read 6697 times)
Bob Richter
Member
Posts: 324
All right, I'm a believer.
«
on:
May 29, 2002, 03:00:21 PM »
At first I didn't think I was going to like tRoS. The biggest issue was that it uses d10s. Now, normally, I hate d10s and the feeling is mutual, but it turns out that when I use LARGE NUMBERS of d10s, that's not so much of a problem.
So with that obstacle out of the way, I was instantly captivated by the combat system. It was more or less exactly what I'd been looking for from an FRPG: It had a lot in common with Shadowrun (which I adore,) while having more advanced rules for melee combat, and reflected injury in a very realistic manner.
And then the setting and Spiritual Attributes got me. I've had character concepts swimming in my head all week, and I'm just starting to get them out on to paper. The really sad thing is that it's diverting me from something really important I'm supposed to be doing.
So I'm addicted to character creation.
So what?
:)
Actually, I'm not too keen on Weyth. In many ways it really bothers me -- the astronomical nonsense of Weyrth's moons and its two now-gone extra suns, the excessive parallels (right down to using the actual names of real-world peoples) with Earth, and my inability to locate some of my characters within Weyrth's prevailing philosophical frameworks.
But, then again, it's not a BAD world, and I've finally found a game system where I can do things like use a Rapier in combat without the general sense of weapon-envy that usually inspires and play a man who will never drown because he was born to hang. (Destiny: To die by Hanging.)
We've already played once, and it was fun. I hope to do it again soon. I think I'm going to have a lot of fun with this.
But I have a question: It mentions I can double up on skill packets, but it doesn't say how to deal with overlapping skills. How DO I deal with it when both of my skill packets have Hunting -1 and Sneak +1?
Eh. Let me show you what I'm talking about. This is Mallory, she's a naked Pictish Archer, but I wasn't able to figure out what some of her skill TNs were. I put question marks wherever there was something I wasn't sure of, but feel free to wreck my character however you like...:) I also noticed that Wrestling doesn't have a default section...
Mallory (5-28-2002)
Race: Human
Region: Picti (+1 AG, +1 WT, +1 Soc, -1 TO, -1 ST, -1d6 ht.)
Social Class: Low Freeman
Sex: Female
Sexual Preference: Male
Height: 59" (4'11")
Weight: 80 lb.
Hair: Dark
Eyes: Bright Blue
Skin: (Pale) White
Attributes:
Physical:
ST: 5
AG: 8
TO: 4
EN: 3
HT: 3
Mental:
WP: 3
WT: 7
MA: 4
Soc: 5
Per: 6
Plot:
Passion (love for her brother) 1
Passion (love for her father) 1
Drive (to defend her homeland) 2
Conscience (do the right thing) 1
Luck: 2
Derived:
Reflex: 7
Aim: 7
Knockdown: 6
Knockout: 5
Move: 8
Skills: 9/9
Warrior
Battle 9
Hunting 8?
First Aid 8
Etiquette (Clan?) 8
Sneak 10?
Leadership 10
Intimidate 9
Gambling 10
Boating 8
Woodsman
Hunting 8?
Tracking 10
Survival 9
Scrounging 9
Animal Guise 9
Herbalist 10
Orienteering 8
Sneak 10?
Camoflage 9
Climbing 10
Swimming 8
purchased:
Acrobatics 8
Dancing 8
Proficiencies:
Longbow 9
Wrestling 2
Dagger (Default) 1
Gift: Beauty of Legends (Major)
Flaw: Rage (Minor)
Possessions:
Weapons
Longbow
48 Arrows
Shortsword
Coinage
Stahlnish (Heavy)
2 Marks
20 Funts
28 Pfennings
Farrenshire (Imperial)
2 Crowns
20 Shillings
54 Pennies
Other:
9 sets of avg. freeman clothing
Boots
Cloak
Silver arm-bands
Elaborate broach
Elaborate earrings
Commentary:
As beautiful as she is deadly -- and no slouch at either mark -- Mallory is a devoted defender of her homeland. Her weapon of choice is the Pictish Longbow -- though her stature requires that she hold it at an angle when she uses it. She wears traditional pictish battle dress -- war paint -- when in battle (and is therefore not shy concerning her body,) with predictable results. She carries a Short Sword for close defense and is somewhat proficient in its use. She has a father and brother whom she loves dearly, but her mother died giving birth to her.
Eh. I'm rambling. Did I mention I had something really important I was supposed to be doing? I think I'll go do that now.
Logged
So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...
Lance D. Allen
Member
Posts: 1962
All right, I'm a believer.
«
Reply #1 on:
May 29, 2002, 03:35:51 PM »
For your skills, I'm pretty sure that if you take away the question marks, you've got it right. Sneak at +1 on both packets will result in you having 1 sneak skill at +1. On the other hand, if you had skill packets where it was sneak +1/sneak -1, It would cancel out to simply being the base level of skill. Also, the larger of two bonuses/penalties would prevail, methinks. A -1 and a -2 on the same skill would end up as a simply -2.
Logged
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Jake Norwood
Member
Posts: 2261
All right, I'm a believer.
«
Reply #2 on:
May 29, 2002, 03:59:11 PM »
I can help here. Take the best of the two and drop it by one anytime skills overlap.
And yes, that's from the new printing. Sorry.
Jake
ps. Bob--you said you didn't think you'd like TROS. What caused you to buy it and where did you buy it? Oh, and of course I'm glad you like it.
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Bob Richter
Member
Posts: 324
All right, I'm a believer.
«
Reply #3 on:
May 29, 2002, 04:05:52 PM »
Quote from: Jake Norwood
I can help here. Take the best of the two and drop it by one anytime skills overlap.
And yes, that's from the new printing. Sorry.
Jake
ps. Bob--you said you didn't think you'd like TROS. What caused you to buy it and where did you buy it? Oh, and of course I'm glad you like it.
Well, I didn't, actually. My buddy and occasional GM (that is Seneschal in the local jargon -- whatever) picked up a copy (or two) and talked me into playing a game.
Thanks. I thought it might be something like that, though I find it somewhat disappointing that a Hunting -1 and a Hunting -1 stack the same way as a Hunting -1 and a Hunting +137 (just to be extreme.)
Hm. That's almost as disturbing as weapons being unable to cause wounds below a certain level in certain circumstances. Oh well. No such thing as a perfect system. No big deal.
Logged
So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...
Jake Norwood
Member
Posts: 2261
All right, I'm a believer.
«
Reply #4 on:
May 29, 2002, 04:18:48 PM »
Quote
Hm. That's almost as disturbing as weapons being unable to cause wounds below a certain level in certain circumstances. Oh well. No such thing as a perfect system. No big deal.
Sorry, but what are you referring to here?
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Bob Richter
Member
Posts: 324
All right, I'm a believer.
«
Reply #5 on:
May 29, 2002, 04:21:24 PM »
Quote from: Jake Norwood
Quote
Hm. That's almost as disturbing as weapons being unable to cause wounds below a certain level in certain circumstances. Oh well. No such thing as a perfect system. No big deal.
Sorry, but what are you referring to here?
Jake
Eh. As I understand the system, If I have a strength of 6 and hit a guy with a two handed longsword (+2) and he has a TO of 6, it's actually impossible to deliver a 0, 1, or 2 level injury...we go straight to 3. That strikes me as unrealistic.
I dunno. Maybe I'm misreading it.
Logged
So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...
Jake Norwood
Member
Posts: 2261
All right, I'm a believer.
«
Reply #6 on:
May 29, 2002, 04:27:05 PM »
Ah, now I get it now. Yeah, it's true that occasionally that crops up (but wait! What if he's wearing armor!), but it isn't too common. To add to that, it would pretty difficult to actually only wound someone with a longsword at a lvl1 or lvl2 wound IRL if you were really going for them. That's the intention behind the weapons with higher damage codes (as opposed to weapons with lower ATNs). Sure, a weapon with a lower TN will get more success (meaning more damage), but a weapon with a higher damage rating is guaranteed to really wreak havoc if it hits. I realize that in real combat there were "little" wounds, but very rarely would you experience anything like a level 1 (or maybe) 2 wound when attacked with a serious weapon and a serious opponent. That's one of the main reasons that weapons have both an ATN and a DR, instead of just one or the other.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Bob Richter
Member
Posts: 324
All right, I'm a believer.
«
Reply #7 on:
May 29, 2002, 04:36:36 PM »
Quote from: Jake Norwood
Ah, now I get it now. Yeah, it's true that occasionally that crops up (but wait! What if he's wearing armor!), but it isn't too common. To add to that, it would pretty difficult to actually only wound someone with a longsword at a lvl1 or lvl2 wound IRL if you were really going for them. That's the intention behind the weapons with higher damage codes (as opposed to weapons with lower ATNs). Sure, a weapon with a lower TN will get more success (meaning more damage), but a weapon with a higher damage rating is guaranteed to really wreak havoc if it hits. I realize that in real combat there were "little" wounds, but very rarely would you experience anything like a level 1 (or maybe) 2 wound when attacked with a serious weapon and a serious opponent. That's one of the main reasons that weapons have both an ATN and a DR, instead of just one or the other.
Jake
It's actually not all that terribly difficult, IMO. It's mostly a matter of dodging. Maybe we need something to allow an agile opponent to
"roll with the blow" or something? I'll try to cook up a satisfying mechanic.
Just so you know -- I'm the most critical guy in the world. I doubt ifI will ever be truly satisfied with anything. That being as it is, I'm very impressed by the system. It's good -- if a litte rough.
I'll try to mix in sufficient quantities of praise with my inevitable clambourings for change, just so you don't forget that I'm enamoured with the system. :)
Logged
So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...
Brian Leybourne
Member
Posts: 1793
All right, I'm a believer.
«
Reply #8 on:
May 29, 2002, 04:54:44 PM »
Quote from: Bob Richter
Thanks. I thought it might be something like that, though I find it somewhat disappointing that a Hunting -1 and a Hunting -1 stack the same way as a Hunting -1 and a Hunting +137 (just to be extreme.)
Couldn't disagree with you more.
The two skill packets represent two areas of training. If I spend half my life getting superior training in programming a PC (lets say computer -1) and the other half getting inferior training (computer +1 or even +137) shouldn't my overall skill be based on the superior training because I'll be all but ignoring the inferior training anyway, maybe picking up just a tidbit here and there.
Brian.
Logged
Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Bob Richter
Member
Posts: 324
All right, I'm a believer.
«
Reply #9 on:
May 29, 2002, 04:59:19 PM »
Quote from: BrianL
Quote from: Bob Richter
Thanks. I thought it might be something like that, though I find it somewhat disappointing that a Hunting -1 and a Hunting -1 stack the same way as a Hunting -1 and a Hunting +137 (just to be extreme.)
Couldn't disagree with you more.
The two skill packets represent two areas of training. If I spend half my life getting superior training in programming a PC (lets say computer -1) and the other half getting inferior training (computer +1 or even +137) shouldn't my overall skill be based on the superior training because I'll be all but ignoring the inferior training anyway, maybe picking up just a tidbit here and there.
Brian.
Okay. But why wouldn't twice getting superior training be better than getting superior training once and inferior training once?
Logged
So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...
Brian Leybourne
Member
Posts: 1793
All right, I'm a believer.
«
Reply #10 on:
May 29, 2002, 05:10:19 PM »
Quote from: Bob Richter
Quote from: BrianL
The two skill packets represent two areas of training. If I spend half my life getting superior training in programming a PC (lets say computer -1) and the other half getting inferior training (computer +1 or even +137) shouldn't my overall skill be based on the superior training because I'll be all but ignoring the inferior training anyway, maybe picking up just a tidbit here and there.
Brian.
Okay. But why wouldn't twice getting superior training be better than getting superior training once and inferior training once?
Depends on how much the areas of training overlap, really. In Programming, both courses would probably cover much the same stuff. In hunting or tracking or whatever? Well, I don't know, but they;re very likely to teach much the same basic skills anyway.
I guess my answer is that you should have all the benefit of your best area of training (computer -1 in this case), plus a little bit extra that you probably picked up from the other course that the first might not have covered (thus one better). That could happen regardless of how good the other course was.
Brian.
Logged
Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Bob Richter
Member
Posts: 324
All right, I'm a believer.
«
Reply #11 on:
May 29, 2002, 05:19:51 PM »
Quote from: BrianL
Quote from: Bob Richter
Quote from: BrianL
The two skill packets represent two areas of training. If I spend half my life getting superior training in programming a PC (lets say computer -1) and the other half getting inferior training (computer +1 or even +137) shouldn't my overall skill be based on the superior training because I'll be all but ignoring the inferior training anyway, maybe picking up just a tidbit here and there.
Brian.
Okay. But why wouldn't twice getting superior training be better than getting superior training once and inferior training once?
Depends on how much the areas of training overlap, really. In Programming, both courses would probably cover much the same stuff. In hunting or tracking or whatever? Well, I don't know, but they;re very likely to teach much the same basic skills anyway.
I guess my answer is that you should have all the benefit of your best area of training (computer -1 in this case), plus a little bit extra that you probably picked up from the other course that the first might not have covered (thus one better). That could happen regardless of how good the other course was.
Brian.
You've got a point. I might counter it by saying that a superior course has more tidbits TO glean the second time through, but I get what you're saying. The mechanic works well enough.
Logged
So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...
Bankuei
Guest
All right, I'm a believer.
«
Reply #12 on:
May 29, 2002, 09:19:28 PM »
Hey, I got to agree with Jake on the damage issue. Although it's possible to drop a sledgehammer on your foot, and only be bruised, it's unlikely to happen if you get
hit
with one by someone trying to take you out. Of course, if you do happen to only get bruised, I suppose that's where someone was spending Luck, right?
On note of the skills, we just play take the best of the two. If you go for the same skill packet twice, just subtract 1 from every skill. We don't do that if it just happens to be that two different packages support the same skill, tho.
Chris
Logged
Atomic Requiem
Member
Posts: 21
All right, I'm a believer.
«
Reply #13 on:
May 29, 2002, 10:22:35 PM »
Quote from: Bankuei
Although it's possible to drop a sledgehammer on your foot, and only be bruised, it's unlikely to happen if you get
hit
with one by someone trying to take you out
In other words, this represents the minimum raw damage a weapon can do. Getting stabbed will never result in a nick or a flesh wound
in the given situation
, you'll always get cut for at least a level 3 wound, or whatever.
*AT*
Logged
Bob Richter
Member
Posts: 324
All right, I'm a believer.
«
Reply #14 on:
May 29, 2002, 11:15:53 PM »
Quote from: Atomic Requiem
Quote from: Bankuei
Although it's possible to drop a sledgehammer on your foot, and only be bruised, it's unlikely to happen if you get
hit
with one by someone trying to take you out
In other words, this represents the minimum raw damage a weapon can do. Getting stabbed will never result in a nick or a flesh wound
in the given situation
, you'll always get cut for at least a level 3 wound, or whatever.
*AT*
But there is NEVER a minimum raw damage a weapon can do. Getting stabbed CAN result in a nick or a flesh wound, depending on the depth of the stab, and whether it penetrates or slides off. And depending on where it is, a stab isn't a stab. A stab that goes far enough left of center (without missing) is a shallow cut.
A Sledgehammer to the foot can fail to crush it, even if someone is TRYING to crush your foot with it. You move your foot, and it nicks it, or strikes it at a weird angle, and does less than really impressive damage (though it still hurts like a ...)
Logged
So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...
Pages: [
1
]
2
3
4
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum