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Twisted Confessions
(Moderator:
Lxndr
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Ensemble: New Twisted Confessions Project
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Topic: Ensemble: New Twisted Confessions Project (Read 39099 times)
Lxndr
Moderator
Member
Posts: 1113
Master of the Inkstained Robes
Ensemble: New Twisted Confessions Project
«
on:
May 17, 2006, 03:45:22 PM »
All the game ideas I've spent years considering, I'm still considering, but meanwhile, another idea has come at me like a thief in the night, and has pounced. The result, a roleplaying game called Ensemble that I'm ready to do alpha-test playtesting on.
The draft can be read here:
http://www.twistedconfessions.com/files/Ensemble.pdf
and any comments would be very well-received. I'll post more after it gets playtested.
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Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Re: Ensemble: New Twisted Confessions Project
«
Reply #1 on:
May 23, 2006, 01:07:53 PM »
Alex, how would you sell me this game? What's it "about?"
Oh, and can a foil for a protagonist be somebody they haven't met yet as play starts?
Mike
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Lxndr
Moderator
Member
Posts: 1113
Master of the Inkstained Robes
Re: Ensemble: New Twisted Confessions Project
«
Reply #2 on:
May 24, 2006, 07:51:26 AM »
Quote from: Mike Holmes on May 23, 2006, 01:07:53 PM
Alex, how would you sell me this game? What's it "about?"
Oh, and can a foil for a protagonist be somebody they haven't met yet as play starts?
Mike
Mike,
Yes, a foil can definitely be a character they haven't yet met as play starts. I've made this clearer in the text.
As for how I would sell this game... well, I really hope I get a group of rabid, eloquent fans, as I find my enthusiasm over things and my attempts to sell them to people often makes them less likely to want to try them. (I believe Fastlane would have sold better had it people trying to sell it besides me). Still, I'll try.
Ensemble
allows everyone to have and play a protagonist - and also allows everyone to play other characters, including the antagonists, depending on the scene. With spotlight and scene-framing roles both hopping around like hot potatoes, it gives players numerous chances to be on both sides of the line. Plus, it's fun!
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Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Lxndr
Moderator
Member
Posts: 1113
Master of the Inkstained Robes
Re: Ensemble: New Twisted Confessions Project
«
Reply #3 on:
June 01, 2006, 10:06:25 AM »
Playtest posts for
Ensemble
are currently happening
here
.
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Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Lxndr
Moderator
Member
Posts: 1113
Master of the Inkstained Robes
Re: Ensemble: New Twisted Confessions Project
«
Reply #4 on:
July 13, 2006, 04:35:11 PM »
The new version of
Ensemble
is available.
Click here
«
Last Edit: July 14, 2006, 06:00:56 AM by Lxndr
»
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Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Thunder_God
Member
Posts: 486
Still Here.
Re: Ensemble: New Twisted Confessions Project
«
Reply #5 on:
July 13, 2006, 10:52:50 PM »
Link is broken.
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Guy Shalev.
Cranium Rats Central
, looking for playtesters for my various games.
CSI Games
, my RPG Blog and Project. Last Updated on:
January 29th 2010
Lxndr
Moderator
Member
Posts: 1113
Master of the Inkstained Robes
Re: Ensemble: New Twisted Confessions Project
«
Reply #6 on:
July 14, 2006, 06:01:17 AM »
Link is fixed!
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Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Lxndr
Moderator
Member
Posts: 1113
Master of the Inkstained Robes
Re: Ensemble: New Twisted Confessions Project
«
Reply #7 on:
July 25, 2006, 06:24:24 AM »
Ensemble<
Fastlane
might notice the playtesters from that example (Allison, Bill, Charles and Darren) have been re-used. They're just such nice names, and it's a harmless little easter egg.
Get it here
There are
some
minor changes. Antagonists are now called 'major characters' and triggers are now called 'themes'.
«
Last Edit: July 25, 2006, 08:14:39 AM by Lxndr
»
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Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Lxndr
Moderator
Member
Posts: 1113
Master of the Inkstained Robes
Re: Ensemble: New Twisted Confessions Project
«
Reply #8 on:
August 18, 2006, 10:43:32 AM »
Hot on the heels of the GenCon playtest and general discussion, a new version of
Ensemble
rises. The example of play has been changed slightly to show off the rules a little differently, a small introduction has been added, and another destabilizing influence has been added to the distribution of blocks - I noticed things were coming to rest at an equilibrium too easily, and this should change that.
Get it here.
Please, if you read it, give me feedback. If you play it, post about it!
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Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Lxndr
Moderator
Member
Posts: 1113
Master of the Inkstained Robes
Re: Ensemble: New Twisted Confessions Project
«
Reply #9 on:
September 22, 2006, 10:31:15 AM »
Ensemble playtesting! Available
here
.
Logged
Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Lxndr
Moderator
Member
Posts: 1113
Master of the Inkstained Robes
Re: Ensemble: New Twisted Confessions Project
«
Reply #10 on:
October 07, 2006, 07:43:08 PM »
Based on the playtesting mentioned above, the
Ensemble
document has been updated with new rules for Interludes (a.k.a. "zero scenes" in that playtesting).
Get it here!
Also please, if you have read this document, or even better have played it, please tell me your thoughts on its contents. Either post here or start a new thread, I'm happy either way.
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Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Re: Ensemble: New Twisted Confessions Project
«
Reply #11 on:
October 09, 2006, 10:51:10 AM »
I think glossary might be in order, considering all the special terms, and their very ideosyncratic usages. I mean, Scene and Theme are pretty obvious, but beats and interludes and such might not be as easy to recall.
You might also put first useages in bold or something. Or even bullet point key terms with summary's at the end of sections in which they are explained. So a person who wants to understand a term can find this sort of listing easily, and can have their memory refreshed without having to read a ton to find the right part.
Mike
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Member of
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-Get your indie game fix online.
Lxndr
Moderator
Member
Posts: 1113
Master of the Inkstained Robes
Re: Ensemble: New Twisted Confessions Project
«
Reply #12 on:
October 13, 2007, 02:30:33 PM »
A new version based on playtesting at GenCon 2007 has been posted!
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Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Re: Ensemble: New Twisted Confessions Project
«
Reply #13 on:
October 15, 2007, 12:06:18 PM »
Just finished reading the new version, and I have a question:
You note that the seating arrangement is not set in stone... can anyone ask to change seats at any time? Wouldn't it just be easier to have some sort of control marker in that case? Or is it important to be between two specific people?
Mike
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Member of
Indie Netgaming
-Get your indie game fix online.
Lxndr
Moderator
Member
Posts: 1113
Master of the Inkstained Robes
Re: Ensemble: New Twisted Confessions Project
«
Reply #14 on:
October 15, 2007, 03:23:10 PM »
It's not so much important to be
between
specific people as it is to play foils of the people you are
near
. So if you want to play someone's supporting character, you have to get physically nearer to them. This way you will always be close to the person whose character you are supporting.
Logged
Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
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