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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 161 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Pegasus] Old System Up for Perusal  (Read 8541 times)
Posts: 2233

My name is Raven.

« on: July 29, 2007, 11:16:14 AM »

Back in the late/mid-90's (~'96-'97), I created a system I meant to be used as a generic platform for any genre of gaming. Wait, don't run away just yet! I meant the system to be able to handle any genre by being a platform for each group to develop its own game and even system of resolution/specialized mechanics based on what was important to the particular game/genre.

I never managed to go very far in the design, but I just recently started reading what I had put together and found the direction I was heading back then interesting and very in-line with what has happened in game theory and game design/philosophy of design in recent years.

The system is incomplete and what is there is far from perfect, the ideas are half-baked (and it shows) and strongly influenced by traditional game design (which was all I had known up until then). I've put the text up on the WHS website. Feedback isn't necessary, this is only really for purposes of historical interest.

Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
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