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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 63 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Pegasus] Old System Up for Perusal  (Read 7464 times)
greyorm
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My name is Raven.


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« on: July 29, 2007, 11:16:14 AM »

Back in the late/mid-90's (~'96-'97), I created a system I meant to be used as a generic platform for any genre of gaming. Wait, don't run away just yet! I meant the system to be able to handle any genre by being a platform for each group to develop its own game and even system of resolution/specialized mechanics based on what was important to the particular game/genre.

I never managed to go very far in the design, but I just recently started reading what I had put together and found the direction I was heading back then interesting and very in-line with what has happened in game theory and game design/philosophy of design in recent years.

The system is incomplete and what is there is far from perfect, the ideas are half-baked (and it shows) and strongly influenced by traditional game design (which was all I had known up until then). I've put the text up on the WHS website. Feedback isn't necessary, this is only really for purposes of historical interest.
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Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
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