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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 63 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Dust Devils at GenCon  (Read 3247 times)
Hans
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Posts: 576


« on: August 23, 2007, 11:59:28 AM »

See here for my report on my sessions of Dust Devils at GenCon.
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Matt Snyder
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« Reply #1 on: August 23, 2007, 01:02:45 PM »

You beat me to the punch, Hans! Thanks for cross-linking. That's a really fascinating actual play report.

Thanks again for running the games. Players from your games were very excited about playing the game, which is the greatest thrill for a designer, I can tell you!
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Matt Snyder
www.chimera.info

"The future ain't what it used to be."
--Yogi Berra
00nothing
Guest
« Reply #2 on: August 24, 2007, 07:58:18 AM »

Thanks for the great Dust Devils sessions Hans! That is the game that I look for every Gencon and I am so very glad that you are the one running it. Every session that we have had ends like some of the greatest Western movies with people dead, broken, and some possible redemption.
On a mechanics note, I believe that the new harm table is much more balanced than the old one. The winning hands seem to deal enough damage to make the player go, "ouch!" without crushing his character into uselessness. Thanks for tightening that mechanic up Matt!

Hope to see you all at the next Gencon for some Dust Devil awesomeness!

Brad
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