The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
August 08, 2022, 02:22:21 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
83
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
Muse of Fire Games
(Moderator:
TonyLB
)
A Design Curiousity
Pages: [
1
]
« previous
next »
Author
Topic: A Design Curiousity (Read 4744 times)
JohnUghrin
Member
Posts: 19
A Design Curiousity
«
on:
October 31, 2007, 09:00:56 PM »
I was thinking about Capes today, and a question for the playtesters/designer occurred to me:
What is the reason for "cross out three"? I mean is there a mechanical reason
not
to have three ranks of traits running 1 - 5? Other than some variety in characters produced via "Click-n-Lock?"
Logged
Eric Sedlacek
Member
Posts: 135
TheCzech
Re: A Design Curiousity
«
Reply #1 on:
November 02, 2007, 07:03:42 AM »
I do think that it matters that you only have one trait at level 5. That level 5 trait can be defining, especially the simple fact of whether or not that trait is powered.
When you think about it, the difference between a character who is troubled (receives debt) by doing what he is best at and a character who is not similarly troubled is quite striking.
Logged
oreso
Member
Posts: 67
Re: A Design Curiousity
«
Reply #2 on:
January 26, 2008, 04:26:27 PM »
I have to admit, I've practically houseruled that there should be a 5-4-3 ability split. And the 5 should go on a Powered ability.
It just makes far too much tactical sense.
Logged
TonyLB
Moderator
Member
Posts: 3702
Re: A Design Curiousity
«
Reply #3 on:
February 07, 2008, 05:56:39 AM »
It both magnifies the importance of the level-5 ability (as people have correctly pointed out) and magnifies the interest of the level-1 and -2 abilities.
My experience in playing the system in its early stages is that if
all
of the abilities are kept, there are inevitably two or three "trash abilities" that are in the templates but don't really make any sense for the character. People would, sensibly enough, put those abilities down at level 1 or 2 and then never use them. So the "cross out three" rule effectively forces people to push those abilities to the
top
of the spectrum (removing two fives and a four), maintaining some fun and interest in the abilities down to the lowest level.
Logged
Just published:
Capes
New Project: Misery Bubblegum
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum