The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:50:19 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
First Thoughts
(Moderator:
Ron Edwards
)
Mechanic better suited to "lone multiplayer"
Pages: [
1
]
« previous
next »
Author
Topic: Mechanic better suited to "lone multiplayer" (Read 590 times)
monstah
Member
Posts: 17
Mechanic better suited to "lone multiplayer"
«
on:
November 13, 2007, 01:56:17 PM »
I have this project for a computer "role playing experience" (rather than "role playing game"), and I'm not sure how to approach it. Key elements are:
* unsettling horror thematic;
* hallucinations play a major role; players shouldn't be sure of what is "real" and what is not;
* focused in plot advancement and not on character advancement (hence, "role playing experience");
* puzzles and decision-making make most of the gameplay, and combat should be avoided if possible (usually lethal?);
Thing is, what kind of game should this be? I want it to be browser-based. The reasons for that are that browser games are easily accessible by anyone with internet, no dowload is required, and it's easier to promote. It does mean, then, that it won't be real time, but turn based. This brings in a challenge: I don't want players to log in and find someone killed them while they were out, or even between page refreshes for that matter.
One approach is similar to the Polaris RPG "diplomatic" resolution system: You somehow have to "accept" the incoming attack, or it won't happen. But then, life's just too easy.
Another challenge I face are the hallucinations. Not mechanic-wise, but design-wise. If every player is hallucinating, then the hallucinations are normal and could be considered somewhat "real". So, for players to feel like they're insane, there must be (mostly) sane people around, right?
Sometimes I think this concept is better for single-player (as in Silent Hill), but the idea of two human characters seeing each other as monsters appeals a LOT to me.
Logged
monstah
Member
Posts: 17
Re: Mechanic better suited to "lone multiplayer"
«
Reply #1 on:
November 13, 2007, 05:37:46 PM »
Forgot an important detail, the "lone multiplayer" deal; the thing is, the game should feature and endgame, which is personal to each character. The point of the game is to escape from the hallucination world, but first characters must understand why they're there. And each character has a different reason, which is determined by random (and secret) stats generated on character creation.
So, although all characters are generally pursuing the same goal, each is on his own, for his specific goal is different from all others.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum