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Simplified GNS theory for old school gamers
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Topic: Simplified GNS theory for old school gamers (Read 2738 times)
Morbius_of_Oz
Member
Posts: 18
The Dark Minion of WardCo.
Simplified GNS theory for old school gamers
«
on:
September 12, 2008, 05:44:11 PM »
Hi All!
I am an old school gamer and indy producer, and have been trying to get my head about "GNS".
I have started up my own forum with some really simple rules to encourage discussion about simplifed GNS theory for us old school gamers.
Anyone interested?
http://metamorphosisalpha.net/GNSTheory/index.php
There's a lot of very clever people talking here, but it's a bit hard to shuffle through all of this and folks seem to get a bit bent out of shape about some topics. I have limited posts to 500 characters and banned linked files so the explanations have to be simple.
Craig J. Brain
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WardCo.
Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
Morbius_of_Oz
Member
Posts: 18
The Dark Minion of WardCo.
Re: Simplified GNS theory for old school gamers
«
Reply #1 on:
September 12, 2008, 06:24:35 PM »
My apologies for posting in this topic, but I wasn't sure where it would be appropriate.
Thanks very much,
Craig J. Brain
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WardCo.
Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Simplified GNS theory for old school gamers
«
Reply #2 on:
September 12, 2008, 06:31:43 PM »
Hiya,
I've moved you to this forum where it fits a little better. No big deal!
Best, Ron
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Morbius_of_Oz
Member
Posts: 18
The Dark Minion of WardCo.
Re: Simplified GNS theory for old school gamers
«
Reply #3 on:
September 12, 2008, 06:44:05 PM »
Thanks Ron!
I'm hoping to get some discussion and very basic explanations happening there
Craig J. Brain
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WardCo.
Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
Eero Tuovinen
Acts of Evil Playtesters
Member
Posts: 2591
Re: Simplified GNS theory for old school gamers
«
Reply #4 on:
September 12, 2008, 11:55:15 PM »
Heh, an interesting idea, especially the word limit. Do keep us posted on your progress.
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Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Simplified GNS theory for old school gamers
«
Reply #5 on:
September 13, 2008, 04:42:27 AM »
Oh - I just thought of an important question, and on reflection, I figured I'd make it public.
It is: do you want me posting there?
Because I can understand any number of reasons why you might not. I authored the topic of your forum, and as such could be seen as having a conflict of interest in a discussion. I also am the co-founder and content moderator of the Forge, and so clearly already have a venue for any discussions about the issues. And as I'm sure you know, various people have constructed images of Ogre-Ron about whom they feel very strongly, and perhaps the folks you're hoping to attract at the site won't be served by complex efforts to untangle whatever images they've encountered.
On the other hand, you might.
I would really appreciate your answering entirely from your own vision of the site. I won't feel rejected or affirmed or anything based on your answer, and my priority is that the site get a good start the
way
you want it to start.
I'm asking publicly because it's at least possible that someone will construct some elaborate narrative about why I am or am not posting there. People can be referenced to this conversation if necessary to get the lowdown.
Best, Ron
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Morbius_of_Oz
Member
Posts: 18
The Dark Minion of WardCo.
Re: Simplified GNS theory for old school gamers
«
Reply #6 on:
September 13, 2008, 01:50:24 PM »
Ron,
I am happy to hear from anyone. I have no axe to grind, I just want to gain an understanding of GNS etc and have somewhere where people can go and get a really quick synopsis of what it's about. There seems to be a number of very vocal detractors as well as fans, which also makes it confusing.
Please feel free to post.
I am keen on the 500 character limit, as that keeps things to a minimum.
I ran out of space for the rules this morning and had to cut a little "fat"
Craig J. Brain
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WardCo.
Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
Morbius_of_Oz
Member
Posts: 18
The Dark Minion of WardCo.
Re: Simplified GNS theory for old school gamers
«
Reply #7 on:
September 13, 2008, 01:56:06 PM »
Ron,
While I remember, I have stipulated that people use their real names on the site. I have found over the years that there are way too many people willing to be brave about attacking others beliefs while hiding behind a pseudonym. I expect that we will have the odd one or two who may join up and lie about who they are, but that just shows something about themselves, their ethics and the lengths they will go to make their point.
Craig J. Brain
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WardCo.
Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
Morbius_of_Oz
Member
Posts: 18
The Dark Minion of WardCo.
Re: Simplified GNS theory for old school gamers
«
Reply #8 on:
September 13, 2008, 02:00:41 PM »
BTW,
Can anyone suggest other forums that might be open to joining in on this project?
Craig J. Brain
Logged
WardCo.
Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
Morbius_of_Oz
Member
Posts: 18
The Dark Minion of WardCo.
Re: Simplified GNS theory for old school gamers
«
Reply #9 on:
September 14, 2008, 09:52:45 PM »
I just wanted to drop a quick line in here to thanks those people who have taken the time to join.
Very much appreciated, and looking forward to seeing some useful explanations
Craig J. Brain
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WardCo.
Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
Eero Tuovinen
Acts of Evil Playtesters
Member
Posts: 2591
Re: Simplified GNS theory for old school gamers
«
Reply #10 on:
September 14, 2008, 10:14:12 PM »
I'm not certain that your system sends activation emails correctly, though. Might be just me.
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Blogging at
Game Design is about Structure
.
Publishing
Zombie Cinema
and
Solar System
at
Arkenstone Publishing
.
Morbius_of_Oz
Member
Posts: 18
The Dark Minion of WardCo.
Re: Simplified GNS theory for old school gamers
«
Reply #11 on:
September 15, 2008, 03:56:03 AM »
I'll take another look at the email settings and see if I can fix that!
I'd hate to be hoping for people to join and the system isn't working
Craig J. Brain
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WardCo.
Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
lumpley
Administrator
Member
Posts: 3453
Re: Simplified GNS theory for old school gamers
«
Reply #12 on:
September 15, 2008, 05:41:19 AM »
I signed up but also haven't received an activation email, alas.
-Vincent
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Morbius_of_Oz
Member
Posts: 18
The Dark Minion of WardCo.
Re: Simplified GNS theory for old school gamers
«
Reply #13 on:
September 15, 2008, 11:12:58 AM »
Right,
It looks like I can't (for reasons unknown) set it up to allow users to active themselves. I have activated your accounts, and we should be ready to rolle.
Craig J. Brain
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WardCo.
Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
M. J. Young
Member
Posts: 2198
Re: Simplified GNS theory for old school gamers
«
Reply #14 on:
September 18, 2008, 06:16:12 PM »
I apologize for not rushing over to join--I am long-winded and time-short, and one of the ways I save myself the trouble writing long posts is by linking to things I've previously written.
To that end, let me suggest that efforts to provide simplified explanations have been done. You might find the Theory 101 articles at
Places to Go, People to Be
enlightening:
System and the Shared Imagined Space
discusses how, according to the Big Model (of which GNS is a small part), the reality of the game world is created through rules governing social interaction and credibility.
The Impossible Thing Before Breakfast
addresses the relationship between player and referee actions, and various referee "styles".
Creative Agenda
is specifically about gamism, narrativism, simulationism, what they are and why they matter.
The point of the series was to attempt to make the theory a bit more accessible by summarizing the basics in introductory form.
If I were on your forum, I would want to call attention to those efforts. They're certainly more than five hundred characters each, but they're relatively short articles, really. But then, not being able to link articles would make it difficult to do that.
I hope they're helpful, in any case.
--M. J. Young
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